SamSuka
Andrew Gray
Andrew Gray

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Release 1.51.0

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Hello my Patrons!

so finally I finished all the scripts for endings, added a Goddess temple in clouds and set all to allow finish of the Everchanging maze. Unfortunately my AI pictures provider experienced some technical difficulties, so I will be adding pictures in coming weeks. Now I will review the game and try to find time to test it to make sure all quests are finishable. There are 32 new endings depending on previous player behavior ranging from very good to some not so good if the player did not behave, all of them displayed as cinematic sequence at the end.


Rest of the time I spent on rework of the game to allow multiple mechanics at the same time (e.g. different behavior of humiliation and dominance) to allow the new rpg and other games at the same time. I worried the most for the balance, so I needed to keep it split. Most of the splitting is done, but the new mechanics are only at the beginning.


I provided sample of the RPG as two levels a forest and a town. There are many new things: shops, scripts that react on player's form, new monsters (brigands, mice and fungi as a sample), new player character Amazon, reloading of monster in some levels. And lots of new graphics. I will use it as a playground to test the new mechanics, any feedback is welcome.

The biggest change is that monsters cannot be removed by dominance anymore, but cumming may be used to lower their threat, they would be weaker and some kinky actions may help as well (remove armor), but some of the actions consume dominance.
From the polls I took the most popular items, some are done, some will be in next release, but of course all will be more visible with more content in coming releases.


Changelog 1.51.0
Base
- Optimizations of UI
- Fixed issue with stepped transformation that sometimes blocked progression in the transformation
- Finish of the Everchanging game (1 new level + 32 endings after final meeting with the Goddess)

Patreon
- Rework of game to allow multiple mechanics to enable RPG game
- Prototype of RPG game (two levels) used as playground for new rules

Full
- Pictures for all above

Known issues:
-Changing island scenario sometimes does not finish game generation (at random)

- Repetitive pregnancy in case of multiple (hard to reproduce, many interactions)
- Lick your own ass possible through mc
- Floating fast action selection buttons not managed well if the application not on top
- Pull aura does not respect occupation of fields (two monster on same field)
- Win 11 issues with images (did not reproduce), probably case sensitivity
- Sometimes there is a tree over pressure plate
- When switching from floating to normal on large map the game crashes (workaround: select UI before generating large map)
- When book is used and helm worn then helm is picked up
- Crush under foot does not transform player
- Spells are sometimes offered when objectified (not cast in the end). Happens during complicated transformation sequences.
- Strange monster kills on map without user interaction (blow up doll/dog)
- Memory leak on animations on map (many at once, spawning monsters)
- Kitanas kiss + objectification in meantime leads to strange state
- When in body part and death of monster at the same time then monster gets stuck
- On death objectified monsters are deleted from monster list and not returned by link and not asked for actions
- Living prison charge does not work well
- Revert into original form from object does not work correctly


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