I didn't actually re-line much here, obviously, dat ass got the biggest change, I just don't see butts as a monolithic block but rather something I want to give some motion and personality (I guess) to. Donuts are a problem, because my increased knowledge base in terms of drawing that specific set of bits has changed my philosophy quite a bit, these days whenever I'm drawing vaginas and assholes I'm looking to make the surrounding shapes really flow into them.
When you get into rounded shapes, they are just... hard to flow into, and tend to "stick out" in a way I kinda get annoyed at, the only solution is to make them protrude but then it hurts the "weight" of the buttcheeks that are also supposed to protrude!
There are workarounds, some of them I've yet to uncover in the depths of the Nezumian archives, but for now, I'm following my instincts.
Yes that whole paragraph was about assholes.
Also, fixed that goofy face and rebalanced the shading for better contrast and depth, I really like the composition. If you have a habit of being lazy about background elements, try to break them down to their simplest expression and use them as abstract design props, it's what I tried to do with all the leaves.
Hope you like this new take, the reward package will feature hairless and no-ass-hair versions =>