Finally! After months upon months of questions being asked and the clock ticking, the Defining Duke gang laid their hands on Halo Infinite. Joining us is, of course, Chris Ray Gun who brings a ton of Halo expertise to the table. Together we dive deep into the gunplay, maps, sound design, equipment, dynamic elements, and much more that makes up Halo Infinite. The phrase we used to describe all of this? "It's Halo." Something we haven't been able to say for many years.
Azoedud
2021-08-12 03:33:14 +0000 UTCPhil Walker
2021-08-11 16:19:31 +0000 UTCChris Bradberry
2021-08-06 11:26:47 +0000 UTCWyvborn
2021-08-05 20:15:00 +0000 UTCNeO JD
2021-08-05 17:34:37 +0000 UTCNick Aguirre
2021-08-05 13:38:37 +0000 UTCCraig Mcguire
2021-08-05 10:00:36 +0000 UTCKing0fChickens
2021-08-05 03:43:04 +0000 UTCAndrew McGregor
2021-08-05 01:26:38 +0000 UTCPerfect platypus
2021-08-05 00:10:33 +0000 UTCTexasTaterSalad
2021-08-04 23:54:50 +0000 UTCJD
2021-08-04 21:51:30 +0000 UTCBlindRiot
2021-08-04 17:40:11 +0000 UTCConnor Rhude
2021-08-04 17:39:56 +0000 UTCStephen Forgione
2021-08-04 17:35:00 +0000 UTCPhil Walker
2021-08-04 17:32:47 +0000 UTCD_Nasty
2021-08-04 16:05:07 +0000 UTC