[Beta] v0.19.00-100322
Added 2022-03-10 17:38:52 +0000 UTC
This was hard! But I'm so happy with it! Performances have been an issue for a while, I had to get serious!
Tested on the weakest machine I could get my hands on, and ran around the World Map to see what happens!
๐งOLD CLIENT๐ง Avg FPS: 33.066 - Min FPS: 11 - Max FPS: 44
๐ฅNEW CLIENT๐ฅ Avg FPS: 41.369 - Min FPS: 36 - Max FPS: 47
Way less stuttering, and overall better feeling while moving on the Map, even with a lot of battles happening around the Knight!
Additions and Changes:
- Complete overhaul of the war/siege mechanics and calculations. New routes for armies are possible and adding new Reigns to the war map now take a fraction of the time

D-d-double sieges!? In this screenshot Human already control the Skeleton Reign, so they will reach Desert's from both sides!
- The World Maps now have much fewer events running at the same time and there's a substantial performance increase
- Sieges now proceed together with the game's daily clock. At 0 DEFENSE a Reign can resist a siege for around 1 day (1~16 minutes while in the World Map, depending on the Day Lenght you set in your Options). Every additional DEFENSE point will increase that resistance by about 8 hours. This will likely be tuned in the next builds
- Added "Siege Stop/Resume" Cheat
Fixes:
- Fixed Bird Peace sign also appearing in fallen Reigns' Status page
- Fixed Ghost/Human/Golem sieges (as attackers) bugging out in cities that don't allow siege units (namely Bird/Finhead/Mermaid Reigns)
- Fixed Kobold Route worker assignment locking for the day even if the process fails due to lack of food for your 'bolds
- Fixed wonky holstaur workers path in Maiden Dairies
- Fixed Oni Princess being able to declare wars. It will remain off until a later stage of her development
- Fixed dialogue choice text outside DPII's castle going out of bounds
- Fixed Yako DLC NPC causing the enemy to be unable to see the player unit, even when the effect of her skill should be depleted