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Ever since I crossed Guilty Gear for the first time I felt I needed to know all the technical aspects of the video game. I deeply know Softimage since Y2K, so this was a natural step to take and bring you a video training in Blender, translating all aspects and tools.
In the 3-Tier_zip you´ll get:
Screenshots of the process
48 Minute video focusing on the full breakdown techniques
from the GDC 2015 conference in Softimage to use the same techniques in Blender
A full 4K .psd editable artwork
This could be the start of a beautiful detail video series to construct the perfect shader in Blender's eevee realtime viewport. Enjoy your reward!
https://www.dropbox.com/s/xr1lh83950snitl/3-Tier.zip?dl=0