SamSuka
Pyriax
Pyriax

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Deksa 04 Animation + Bonus

There's a longer animation attached below in .png format thas has these two loops as part of the same timeline.

I hope you'll forgive the rather rigid body on this one. Ultimately it's still quite a lot of work to concept, sketch, draft, ink and colour an entire loop in the time I give myself. Anyway though my goal was to focus on animating her hand, and I did two different loops of her hand's motion for a total of 26 unique arm "cells", which I'm happy with. I mean, I'd also be very happy with the entire piece just as a single frame, I guess I'm proud of the overall shape of her?

I tried to be more creative with the usage of the cells on this one, same as the previous animation, as I can actually shorten, rewind and skip parts of each loop to make the overall animation longer with some careful planning. Let me know if you like those small variations along the length of the timeline.

I'm also at the point where I'm doing rather horrible things to the .gif specification, so I'm wondering if I should make an effort to transition mostly to animated .png.

Deksa 04 Animation + Bonus Deksa 04 Animation + Bonus Deksa 04 Animation + Bonus Deksa 04 Animation + Bonus Deksa 04 Animation + Bonus

Comments

Windows 10 doesn't natively support animated .png's. I use a separate program for that. Pateron in Firefox seems to do fine, though, since the animations animate on the site, and individually in a separate tab. Animations can be a pain to make, so I get your desire to perhaps simplify your output to one format. Personally, I'm just thrilled to get them. I'll make it work if I have to. But then, I'm a glass half full kind of person.

AzukkaZanez

I got off work early today. And come back home to see this waiting for me. Today is a good day.

SourCricket

The only reason I'm hesitant to commit to .png is because most sites still don't process them properly. Patreon and Twitter throw away the animation frames and only show the first image, which is unfortunate. (Newgrounds for life, yo). Also playing animated .png outside a browser is still a bit hit-or-miss. I don't know if Windows supports them, but at the very least my image viewer doesn't. Can still just drag it in to Firefox or something though.

Pyriax

From a creative point of view, I can see a lot of benefit to creating small variations and stitching them together in random order to create a longer animation. It would facilitate your previous idea of returning to some of your animations and doing a refresh on them as well. As for going all .png for your animations, I suspect that standard will replace animated .gif's because it's more flexible. But a lot of people outside of the art world aren't familiar with the animated .png format and some .png viewers don't automatically sense that a file is an animation. That said, it is an emerging new standard, and you could help that wave gain some momentum by doing your animations in .png like you do your art. Speaking for myself, I like the larger formats in animation .png offers, and don't have any issues with seeing animated or static images. If nothing else, my browser works for viewing both types the way they're meant to be seen just fine, though I have other programs I often use, too. You could do a poll, of course. ;) But count me on the side of the .png format for all your art, animated or static.

AzukkaZanez


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