Not much magic being done here more then I've done colormap, metallic and smoothness maps in Substance Painter and then used a PBR and Normal layer in Coloration inside FurryVNE.
As long as You adhere to the standard Metallic/Smoothness PBR pipeline You can get some pretty nice looking material inside of FurryVNE too.
-Dogson
FurryVNE Team
2021-11-30 21:48:36 +0000 UTC
Ooh, pretty gemstones. Are they just ordinary material with metallic and smoothness turned up high or is there some new shader trickery at play?