•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Cloth & Hair Physics.
•Weapon in a separate folder
•Optional Collision
(Click armature -> item -> properties)
Kyle
2025-04-09 14:59:47 +0000 UTCBuzi
2025-04-09 09:25:40 +0000 UTC