SamSuka
yekkusu
yekkusu

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Quick Update on features and next build:

Hello there guys. You all doing well?

Thank you all for staying with me this month. The pool is now over, so let's talk about the features to be added to the game next build:

The pressing feature is Johan's new route update. So that's what I'm gonna work on.

There are other things I want to work on the side if possible, these are:

Studying the port for a 4.3 version of Godot.

Study the possibility of an Android port and how much of the UI I will need to change.

Implement the new cheat sheet menu for higher tier patrons (probably Tier 4 patrons since that tier needs something extra to make more sense).

Do I think I can do all of those at once? Nope. But I will be working towards them slowly on the sides, the one I'm sure I can't do without breaking everything is porting to the new engine. REason is, so far as I was looking I will need to re-write every single script and change every single node to make things work. And I don't know if the VN will benefit a lot from it. So I'm still checking on it.

Porting to Android is just complicated because I'm sure as hell I will need to re-do the menus so they can work with touch. But we'll see eventually. As always I'll keep checking for issues, and bugs in the build, and if I finish Johan's route faster I will try to add another route from Karnal but I don't think that's possible without throwing quality out of the window.

Either way, as always this month's next build will be released by the last three days of the month. :)


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