This time, we have started working on a feature that was suggested by someone else.
There are fewer vore elements. sorry
If Okte-chan fails to collect food scraps and is swallowed, it will be swallowed straight into his stomach.
In this case, revival is impossible.
Be quiet and nourished.
We have started making the bazel that appeared in the previous version.
We plan to use a variety of techniques to corner Schrot, such as emitting gas like a skunk and rewriting Schrot into a different creature with a large brush.
Of course, depending on your technique, you can end up with her as a snack.
In order to check the behavior of the tail, I completed the standby motion first.
I'm sorry that it took me several days to draw the behavior of her tail properly...
It's not perfect yet, but since I don't have much more time to spare, I'll go with this...
It's still in the rough stage, so I can't show you how it moves, but I'll do my best to show off restraint techniques in the next update.
(The motion was based on a certain game. If you understand it, you can probably become friends with me.)
We have started creating a mode that has been requested for some time, allowing you to fight freely with your favorite characters.
(I was stuck with the tail, so I made this for a change)
In addition to being able to check the character's name and description, we also plan to allow you to summon characters and fight freely.
We are also working on a system that will prevent you from automatically moving to the next level even if your HP reaches zero.
This is a feature that has been requested a lot by other people, so we will be adding it little by little.
・Bazel production
・Gallery completed (if possible)
・Shrink mini game finished (separate scenes so you can play them together)
・Map chip production for the next stage (this is a low priority)
In the second half of October, I really struggled with my tail...
I'll do my best next month too, so please look forward to it