I will report the progress (sorry for the lack of fetish updates)
Sorry for keeping you waiting so long,
The bazel is finally completed.
Added support techniques to crush bugs and when physical strength is low, and adjusted attack power and durability. (I would like to think that there is probably no problem because I made adjustments after fighting many times...)
I think it would have been reasonably difficult if you strengthened your weapons while fighting enemies.
(Please look forward to the auxiliary skills after playing)
Wall jump has been added to Schrot's new action.
This is an action that allows you to climb narrow holes and pursue high enemies.
Obtained after defeating Bazel.
3. Start of map tile production
We have started producing map tiles for the new map "Atelier Bazel".
We will be able to create stages within this month.
I needed a monster design for another matter, so I designed one...
Personally, I really liked him, so I'm thinking of adding him as a boss in the distant future.
(Sorry, I don't think I can post it in the next update)
It is planned to be designed as a boss that is half giraffe and half dragon, fighting with its stomach mouth and long tongue, while the other enemy fills in the gaps.
Regarding the previous survey regarding the opening of the new plan.
It's 64.3%, which is very close, but it didn't reach the 70% that I suggested.
As with the current situation, we will continue to focus on updates.
I will continue to consult with you when I am unsure of the trends in this game.
Thank you for cooperation:)
・Map tile completed
・New stage assembly
・Scenario construction
・Added another fast food
It's about time to find a way to update.
I'll do my best to keep updating, so I'd appreciate it if you could keep an eye on it.
that's all, thank you very much
mmmmmmmmmm
2024-02-18 05:58:46 +0000 UTC