I will publish the progress
Currently, the difficulty of the new stage is high, and we want to make it more interesting, so we have added monsters with medium strength and enemies that will make the stage more interesting.
Added ``Hakuchu'', a subspecies monster of ``Chuken'' (dog-type enemy in the factory stage).
It does not drain life like normal species, but it quickly jumps up above its head and traps it in its bottom, giving it a scented state.
If I run out of energy...?
Cheddar cheese is an enemy with a lot of money saved up.
They are difficult to defeat because they have a low probability of appearing and will run away if you leave them alone, but you can get more money than other enemies, so if you see one, make it your top priority to defeat it.
Added new mobs to gallery mode.
I will publish only part of it.
*Status is currently under adjustment and may change.
*English translation is not yet translated as I have a lot of work to do, sorry.
Sorry I made you wait.
Production of the new stage "Atelier Bazel" has started.
It's about 40% completed.
It doesn't look bad, but it's monotonous due to the lack of gimmicks, so I'll think of a trap and add it by the end of the month.
bonus
・Creating icons for bosses and new items
・Create remaining stages
・Other minor bugs and balance adjustments
That's it.
We will do our best to release it as soon as possible.
Whatbigteeth
2024-04-16 00:59:43 +0000 UTC