First things first: I've been pretty busy and tired this weekend so I couldn't get the early access release done in time. I'll finish it up and upload it tomorrow.
Now to the new stuff:
In the past few weeks I've been working on a bondage framework for OStim, similar to what Devious Devi...
2024-02-04 21:08:01 +0000 UTC
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- implemented dialogues for the player character (OStim doesn't come with any dialogues, you'll still need add-ons for that) if you prefer your player to be quiet you can toggle off player dialogue in the MCM
- improved solo female and lesbian bench idles (thanks to Moon)
- added post orgas...
2024-01-28 21:58:33 +0000 UTC
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Now that there's a page that lets you edit settings on a per actor basis I thought it was time to implement a feature that I have been wanting to do for a while:
A preference system. This allows you to modify how stimulating an action or event is for an actor. And that on a per actor basis. So...
2024-01-21 17:48:47 +0000 UTC
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Maybe not as big of a breakthrough as the first thing I did, but a thing non the less. I've been working on the MCM and added a new "Actors" page, which will give you a drop down selection of all the actors currently in the room with you.
In there you can then fine tune the stats of individual...
2024-01-14 20:30:24 +0000 UTC
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Remember this new feature I mentioned that I didn't want to go into detail about? Well after several days of going through reverse engineered code, reimplementing already existing functionality so I could modify it slightly and hooking into existing code that I wasn't able to fully reimplement bu...
2024-01-07 19:10:34 +0000 UTC
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- added all of billyys bed animations
- updated spanking annotations to reflect which cheek was spanked
- fixed standing holding groping butt rotating the female by 360°
2023-12-31 22:17:52 +0000 UTC
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It's the Christmas season and while for some that means they've got some time off and can enjoy Skyrim full time for me it means I'll be busy the next week spending time with family and friends.
I've worked some overtime recently so next weeks early access release is save, but I most likely...
2023-12-24 23:28:25 +0000 UTC
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As you might know OStim isn't just a mod, it's a framework. The key point in that is that it has a lot of features for addon authors. And it constantly is getting more. Just now I made some improvements to the event system so that now mods can differentiate between spanking the left and the right...
2023-12-17 19:48:19 +0000 UTC
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Last month was a nice little change, but we all know what you're really here for so this month I'll get back to working on OStim (as you might've already noticed by the new version I just released).
I've spend most of last week getting bed animations to work, so now it's time to convert some b...
2023-12-10 19:08:17 +0000 UTC
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What does this mod do?
It allows you to set up a dynamically changing color for your hair and RaceMenu overlays. This can be based on either current health, stamina or magicka or just loop in a rainbow pattern. In this first version it only works on the PC, not NPCs. This mod is not at all fin...
2023-12-03 18:04:32 +0000 UTC
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I have noticed that there are a lot of people who only opt in, get the latest version of whatever is currently in early access and immediately opt out again. Basically treating this more as a sales pitch than a support platform. As a result of that I have decided to adapt my pricing model to this...
2023-11-30 09:55:58 +0000 UTC
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Well, I did it. The next beta has dynamic colors for Race Menu overlays. You can create different rules for every overlay so you can mix and match them as you like.
With that out of the way all I have to do is some cleaning up and then I'll be releasing the first official version next week....
2023-11-26 20:13:18 +0000 UTC
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Since I got quite a bit of positive feedback on my ideas last week this is going to be my project for the next month or two, depending on how long it takes.
I've managed to add a color changer that is based on current health, stamina or magicka instead of just cycling colors like a rainbow....
2023-11-19 18:35:26 +0000 UTC
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First of all: I know it looks silly with those flashy colors, but it's just a proof of concept.
I've had the idea of dynamically changing the hair color for a while and finally got the time to experiment a bit and actually figure it out. Right now it's just cycling through colors like a rai...
2023-11-12 18:42:31 +0000 UTC
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fixes since last full release:
- removed annotations for stepping sounds from all animations
added since last release:
- all missing MFF animations from Billyy
- MF standing and doggy spanking animations from Billyy (needed them for stress testing the new sound engine so here you g...
2023-11-05 19:18:45 +0000 UTC
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OStim Standalone version 7.1 is finally out. I directly released it to Nexus without doing early access on Patreon because it's basically just bug fixes and API functions for addon authors. So there isn't really anything new to see for end users until someone makes use of these new API functions,...
2023-10-29 21:34:27 +0000 UTC
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I think I'm done with the sound stuff. This time for real. It still will take a while before Migal gets his stuff done. But the next release of OStim Standalone shouldn't take that much longer. It also contains a lot of fixes, like the search CTD, navigation menu fadeout time and face lights. All...
2023-10-22 20:49:19 +0000 UTC
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I thought I was done improving the sound engine but then Migal had a look at it and turns out there's still a few features missing and a lot of quirks that have to be ironed out. But we're certainly making progress and a lot of stuff is already working so I can tell you that the result of our uni...
2023-10-15 19:38:43 +0000 UTC
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fixes since last full release:
- fixed actor one and two swapping positions on standing spitroast
- fixed auto climax animations for standing spitroast not playing animations on all actors
- fixed auto climax animations in 3P Billyy Doggy Spitroast Synced causing all actors to climax
...
2023-10-08 17:30:29 +0000 UTC
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We're still working on getting the sound engine to where we need it to be to do all the stuff we want to do with it. We'll get there, it'll just take some time.
The end goal is that the OStim sound engine is about as powerful was Naughty Voices used to be, if not more powerful. So once we've g...
2023-10-01 17:57:26 +0000 UTC
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I've been cooperating with Migal to make some improvements the the sound engine in OStim and hopefully we can show off an advanced version soon. Since there's still all the legal trouble around 11labs there won't be any dialogue during scenes, but we intend to greatly improve the quality and vari...
2023-09-24 20:34:09 +0000 UTC
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CK for Starfield might take another half year to release, people still haven't figured out how animations and meshes work. By the time everything is ready a lot of people probably already stopped playing Starfield. Not to mention that SFSE only works on the Steam edition and a lot of people play ...
2023-09-17 20:25:00 +0000 UTC
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added since last full release:
- 3P MMF Swapping Double Vag Service
- 4P service
- 4P cowgirl
- another 4P cowgirl
- 4P reverse cowgirl
(each of these consists of 5-7 individual animations, so all in all it's ~30 new animations)
2023-09-10 20:48:35 +0000 UTC
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I've been playing quite a lot of Starfield on the weekend and to cut it short it's not overwhelming, but it's also not horrible. Everything in there is still new to me so for now it's easy to sink a lot of time into it. I will have to see how much it is able to catch my interest in the long run, ...
2023-09-03 21:15:31 +0000 UTC
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We're still not done fixing all the bugs that come with OStim Standalone, but we're getting there.
After that I'm not sure there will be another major release of OStim Standalone, since it now contains all the stuff we wanted to add to it. There will probably still be added a lot to the API, b...
2023-08-27 17:48:03 +0000 UTC
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We're still trying to fix all the bugs. But some are nastier than others. Anyways there's a hotfix coming in the next few days. I'm just not sure yet how many bugs it will fix.
Also I'll be releasing something called the "Billyy Chair and Bench Pack for OStim Standalone" to the Nexus soon. ...
2023-08-20 17:29:05 +0000 UTC
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contains:
- all of Billyys Chair animations
- all of Billyys Table animations
- all of Billyys Wall animations
- some of Billyys MMF animations (the rest will be gradually added)
- all of Billyys MMMMF animations
I know I promised some MMMF animations but reworking the furnit...
2023-08-13 17:33:47 +0000 UTC
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I feel like OStim Standalone turned out pretty well (after we fixed all the crashes) and it has gotten a lot further in the past three weeks than I initially anticipated. So despite my initial plan I will most likely release it on Nexus next week, rather than a month after that.
Part of the...
2023-08-06 13:29:17 +0000 UTC
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Moon has gracefully provided me with 4P and 5P idles for MMMF and MMMMF scenes which are included in the just released version 4 of the OStim Standalone Beta. These don't have any animations linked to them yet, but I will get to converting some 4P and 5P scenes from LL next week so that you can o...
2023-07-30 18:00:47 +0000 UTC
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I messed up a little and accidentally opened up the last poll for all patrons rather than just the higher tiers. These polls are supposed to be a benefit of the Miraaks Mantra and higher tiers.
Since I can't take away the already done votes I had to delete it and make a new one to clear it up....
2023-07-24 15:58:55 +0000 UTC
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