SamSuka
Droid Productions

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Mab going into battle

With the magic of Halloween in the air I decided to do a little VisDev (Visual Development, i.e. trying out how things will end up looking) for Mab.

This is a relatively simple composition, so let's break it down, back to front:

2022-11-01 04:00:56 +0000 UTC View Post

Happy Halloween

Dates matter in Love of Magic, obviously. Halloween, or Samhain, marks the end of Act III (when the player meets X for the first time). It's also very much a day tied to his father's legend; the Horned Lord is said to die on Samhain, only to be resurrected on the Winter Equinox. 

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Non-Steam links for Act XIII

Finally managed to build and mirror these. There's a couple of minor typos and bug-fixes that I'm rolling out on Steam now, but otherwise it's the same build I mentioned on Sunday.

I also updated the pinned post, since this one probably gets lost in the seas of change :)

Hope you a...

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Act XIII: Air & Darkness complete

It's almost exactly 2 months since Act XII+ released (28th August), so it's a good feeling to get Act XIII out. This primary story update adds another 20 days of content, side quests and a lot of new optional background content for the lore-lovers out there.

With that complete I'm moving ...

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Act XIII: Air & Darkness content complete

Okay, the typos have been put to bed and the bugs (hopefully) squashed with version 0.2.17.  I'll let the testers on Discord have their ways with it for a day or two, and hopefully do a public release on Saturday if nothing scary rears its head.

Air & Darkness is a pretty lore-heav...

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Act XIII main timeline complete

And with Day 233 now complete, Act XIII's main timeline events are done.

It's rolling out to Steam's development branch now (as always, let me know if you don't have a Steam key and would like one).

So what's left before a public release? I have 1-2 additional smaller events that ...

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4K SFW wallpapers of the girls

I was doing some lighting experiments and decided to render them out at 4K, and set them up for wallpapers. I've done Emily, Katie, The Chosen, Chloe (of course), and two characters that feature prominently in Act XIII: Air & Darkness.

Speaking of that, I'm currently a about halfway th...

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Love of Magic Book 3 storefront

I finally got around to setting up the Storefront for Love of Magic Book 3: The Return, the final part of the Love of Magic trilogy, and it was just approved today :)

Check it out here:
2022-09-20 05:05:22 +0000 UTC View Post

4K wallpaper

I was rendering out a scene for Act XIII, and I liked it enough to re-render it in 4K for anyone who needs a new wallpaper. 

Having a lot of fun with this section of the game, so I hope you guys enjoy it once it's done :)

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Youtube playlist: the soundtrack of Love of Magic

I put together a Youtube video playlist of all the music of Love of Magic, in case anyone's interested. Here you go :)

https://www.youtube.com/playlist?list=PLwUweV-073zzjWs1LxTLFvc...

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Wallpapers

I was playing with eye reflections, and testing some new ideas. I liked the result enough that I ran through a 4K render, and decided to make a series of wallpapers.

Some things that I'm testing out here is using "subdivisional surfaces" for Emily's hair; that basically involves making th...

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Act XII+ non-steam build

Here's the final links for Act XII+; as always, if you'd like a Steam key let me know, and I'll send one over.


Win32: FILESDP - GOFILE - 2022-08-28 08:44:12 +0000 UTC View Post

Act XII+ almost complete.

So... I'm almost done with Act XII+, which set out to clean up the sandbox, do bug-fixing and add more side-content.

So... what to expect? First of all there's a couple of new stories in Elsewhere, with new and old characters to meet on the paths.   

The largest completely ...

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Act XII: For the Want of a Nail release

Act XII is going live on Steam Beta branch now, and I'm building non-Steam versions for those of you who prefer that. 

Act XII introduces the Rage mechanic; as Book 3 progresses MC will gain and lose initial rage from story and sidequests, as well as from dialog choices. Some events wi...

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Act XII: Release Candidate

I've finally managed to clear up all the remaining issues, and it's now ready for final play-testing. RC1 is version 0.0.34

Act XII takes you from day 194 to the end of day 213, with hopefully funny, poignant, epic and romantic moments along the way. I'll let the Patreon and Discord communi...

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Act XII progress

I was hoping to have a Release Candidate for Act XII earlier this week, and release it this weekend. Unfortunately I picked up Covid, so the last couple of days have been less than productive. Having said that, I'm back at 50% capacity or so, and hope to finish up the last bits and pieces of Act ...

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Ice and Shadow

I was doing a test render for a Book 3 character, and ended up enjoying it enough that I thought I'd share it with you guys.

Act XII is now almost story complete (I have two more events to write), after which I've got some side quests to complete before the act is done. The first act of ea...

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We'll meet again

I love epic music, and this song by Finnish composer Sami J. Laine ended up being played on repeat for a while; it felt like it really echoed...

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Kitsune no Fujiyama

Japan's probably my favorite place to visit, and with the world locking down due to Covid it's somewhere I haven't been in far too long. I put together this little snippet using some stock photos of Mt Fuji in the background. 


For those interested 2022-07-01 14:28:27 +0000 UTC View Post

Spin test for new character

Book 3's now well underway, with content currently ending day 204. With that I intend to open up the sandbox a little more (Day 194->204 is pretty hectic), before ending the act around 210 or 214. If you're curious to see it as it develops, it's on the DEVELOPMENT branch on Steam.

I'm a...

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Steam Collectibles

So I finally got my Steam trading cards, backgrounds, emotes and badges approved!

So what's involved? I've made 15 collectible cards, a full badge

2022-06-27 15:09:03 +0000 UTC View Post

Book 2 Steam Launch

And Book 2 finally launches on Steam:

It took 18 months from the launch of Book 1 (Dec 12th 2020) to the launch of Book 2 (31st May 2022). It's been a big journey, hopefully the...

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Book 2 launch, and Steam Key Giveaway

I'm trying to do a little competition for the Steam launch of Love of Magic: Book 2 (happening tomorrow). I've never done one of these before so it'll be an interesting experience.
...

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Public Build Links

The best way to play is really on Steam, and I give any Patreons that want on a free Steam Key to both Book 1 and Book 2. Having said that, I know that many people don't want to have adult games associated with their Steam account, so I also make it available as a direct download.

Here are...

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Book 3 begins

So, while I wait for Book 2 to have final approval (they're asking for more detailed information in the User Facing "Adult Declaration" that shows up, so I extended it and try again), I've started the work on Book 3.

For anyone who's gotten a Steam Key for book 2, you'll notice the develop...

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Updated trailer for Steam Launch

Steam pushed back against my current trailer for only showing cutscene footage, so I'm putting together a new trailer (we'll see if this is good enough, or if they want one that's solely focused on gameplay footage without effects around it :)

Resubmitting today, and we'll see how it goes....

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Making Of: "You are about to die"

I haven't done a "Making off" video in a while, and since I just completed this little 5 second animation for Book 3 I thought I'd share it with you guys. 

I'm busily writing the opening 2 days of Book 3, since it's vividly in my mind; on Book 2 I've got a single event left (Getting dr...

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Book 2 Launch: 31st May

So I finally have a launch date planned for Book 2; 31st May. It'll be a hard run to get there, but I think it's doable. As such I'm pushing the current build from development to beta, and getting ready to clean up the last lose ends.

If you haven't already, one th...

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Kingdom events and strategy

With Book 2's storyline now officially done (you can play from beginning to end on Development Branch), it's time to refocus on some of the various issues I've been pushing ahead of me. 

The first one is the 'strategy combat' system. It was a cute idea, but at some point in the lifetim...

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Development Branch and Act XI

So, after the debacle that was Act X's multi-pronged timelines, I decided to change things around a little going forward.

Basically, Beta Branch will be the "stable" version, that people can grind on and play safely. I set up a new Development Branch, where I develop events as I go, with t...

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