SamSuka
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Devlog #024

Hi!

I don't have very much to say once again...

Everything is going well, I'm drawing whenever I can. My immediate goal is to stockpile on drawings and new characters so I can keep posting one every week even when I go back to coding.

That's the plan for now.

Anyway I hope you ha...

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Hidden post #003

Hi!

My face is pretty much the opposite of Palutena's right now: we broke the 10$ mark! It might not sound like much, but I'm so happy, this is amazing. Thank you so much!

I also updated the Patreon page, not so much has changed, mostly the goals: the 400$ goal (monstergirl votes) has been l...

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Devlog #023

New character, Mud elemental!

I've been a bit busier than expected lately, so the patreon update will happen sometime next week.

Since I don't really have anything to add this week and I still have stuff to do, I'll just stop here.

Sorry for the short devlog, bye!

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Hidden post #002

For lack of a better name, I'll call these patrons only posts "hidden posts". Maybe I'll find something better at some point, but whatever.

I don't really have anything to say this week... Next week is the new character and Patreon update, but in the meantime, here is some more Fi.

And that'...

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Devlog #022

Merry Christmas!


Nothing crazy this week, just a higher rank T. There's more on my deviantart/pixiv, if you're interested.

I've been working on a new character, which I'll reveal next week. This is going to be the first non story related monster girl, just a random encounter monst...

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Not a devlog

I realized a lot of people actually do post copyrighted characters on their patreon, so whatever, I guess I'll do it too. This is also my first patrons only post. The devlogs will be available for everyone, but everything else will be patrons only.

I'm also thinking of making a tumblr soon, and I ...

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Devlog #021

New character! This is T, the android.

I realized that  I only have ideas for the game's story and the characters' background, nothing really concrete. I'll work on it at some point, obviously, but this is pretty low priority right now, there's so much left to do... Anyway, I'm pretty happy w...

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Devlog #020

Hi!

As promised, I uploaded something on my pixiv and deviantart (not here since this is a copyrighted character). It has nothing to do with B.E. Witches, but you can expect a new character next week!

I will finally have some free time soon, meaning I'llbe able to put some serious work into ...

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Devlog #019

 

No character this week. However, every week beginning from next week, I'll have some stuff to show off, whether it be a new character or an unrelated drawing.

If my current situation wasn't as hectic as it is, I would have begun posting drawings this week instead of the next one, but ...

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Devlog #018

No character this week, but I'm working on it. In fact, I figured since  I'm done with the demo  and most of the views I get seem to be from what I draw, I'll be in drawing only mode for while. I have a bunch of character designs in my head, all that's left is to draw them when I have the ...

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Devlog #017

Hi!

I've been pretty busy this week, and chances are it will stay that way for a while.

I've updated the demo after I found a few bugs, and I've begun thinking about a new character. Hopefully it will be done by next week, but I can't promise that, sadly.

Other than that, I know exactl...

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Devlog #016, New demo!

And here it is!

This new demo has some exploration (and by some I mean like 10 rooms, which are a pain to design at this point in time, so that's why). I think you'll be able to get a good feel of how the game is going to work when it's done, and I'm extremely happy with it overall :D

Howeve...

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Devlog #015

Still working on graphic assets, the demo should be ready next week, maybe even before devlog #016! :)

I don't really have much more to say this week, so I figured I'd post some sprites.

Bye!

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Devlog #014

Short update this week :

I'm pretty much done coding, there are a few little things I still need to do, but all of the really necessary stuff has been taken care of, so you can now explore, randomly find a monster and fight it, access the menu to equip spells... It's beginning to look like an actu...

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Devlog #013

Hey,

some not so cool stuff happened this week : the computer I used for coding stopped working. I save frequently, so the game is okay, I barely lost anything. However, I spent quite a bit of time trying to fix my computer, which I couldn't do. In the end it's not so bad I guess, I can still work...

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Devlog #012

Not a lot to report this week, as expected. I coded a lot, and it will be the same next week.

The hardest part of the exploration system is done however, which is great, I'm very happy with it. As things are, you can go from one room to the other, open chests, encounter random monsters, switch swi...

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Devlog #011

A whole lot of much needed planning happened this week. I had a lot of ideas I knew I wanted in the game, and I now know how I'll be implementing them, which I have also begun to do.

It might not sound like much, but that was a lot of thinking that needed to be done, and now I'll just have to code...

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Devlog #010

And here she is! This is the new character I've been working on all week, Rose!

This is only Rank 1, but I'm going to post more on Deviantart and Pixiv, so you can head over there if you want to see more :)

https://nosebecc...

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Devlog #009

And done! This week was, as expected, very busy for me. Good thing I took that into account and was able to finish the menus :D

You can check how it looks on my most recent twitter posts, I'm really happy with the result!

The next step is to create a new character, which I'm already working ...

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Devlog #008

Some great progress this week, the menu is almost done!

I'll be very busy next week, but I should still have enough time to finish up what little is left to be done.

That's about it for now, I'll post some menu screenshots on twitter when it's ready.

I'm also considering releasing an u...

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Devlog #007

This week was almost exclusively coding the main menu, and it went great! I'm really happy with the result so far.

I'd say about 65% of the menu is done, however next week might be busy for me, so I don't know if I'll be able to share a look before devlog #009. If I do, it's probably going to be o...

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Devlog #006 & my first patrons!

And here it is, the result of my training! It's not mindblowing, but I'm still really happy with how it turned out. If you're interested, there is a no logo version as well as the lineart available on my pixiv.

I'll do my best to keep improving!

Now, for the actual weekly update:

The m...

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Devlog #005

I'm back! I did a lot of work on B.E. Witches, a lot of planification, a lot of ideas, and the menus are almost finished! I'm really happy with all of it

However, I actually ended up using most of my time to train and get better at drawing, which I'll need for what's to come. I'm really happy with...

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Devlog #004

This week was pretty busy for me, but I still managed to get some stuff done :


- Most of the menus are designed, about 85%

- I began working on the inventory interface


Not a lot to say this week, sadly.

I won't be home next week, but I'll be able to work on ...

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Devlog #003

All the small stuff is done!


- Added recipes and consumables to the item list

- Resorted all of the items' properties

- Designed most menus (inventory, equipment, stats, bestiary...)


I'm still unsure about how a few menus will look exactly, but that's okay f...

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Devlog #002

As expected, a lot more fixes and small improvements, but that stuff needs to be done.


- Portrait optimization is done! It looks the same, but it works way, way better.

- Same thing with the opponent object.

- Added a sprite showing the type of attack that is going to be use...

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Devlog #001

A lot of what I did this week doesn't have a lot of impact directly on the gameplay, it was more optimization and future proofing.

- Improved the buff/debuff system

- Updated character stats

- Began optimizing character portrait stuff

- some minor fixes here and there


<...

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First post, first demo

And so it begins! Here is the first demo of B.E. Witches. There are a loooot of things that I want to add, but for now there are only 4 test fights in this demo. I hope you enjoy it!

I will try to post an update on the game's development every week. It probably won't be too fancy since I work on B...

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