
This week, I finished work on the lewd scene I had left and also art and writing for the story-related part of the connecting scene. I have also worked on the missing phone content, and I don't have much...
2023-09-29 15:55:03 +0000 UTC
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2023-09-23 11:23:01 +0000 UTC
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I don't have a lot to report this week as I've been working hard on the final lewd scene since last time. My daily schedule has mostly been animation work with a side of static renders and writing.
2023-09-22 14:56:44 +0000 UTC
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I've been busy working on art this week. I completed the art for one normal scene and one lewd scene and have started working on the final big scene of the episode, which has lewd and story aspects.
<...
2023-09-15 11:44:47 +0000 UTC
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2023-09-11 09:33:59 +0000 UTC
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I started this week by working on a lewd scene. It wasn't a particularly long scene and I finished posing its animations and static renders after a couple of days of work.
After that, I moved on to...
2023-09-08 15:12:47 +0000 UTC
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2023-09-06 12:58:02 +0000 UTC
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It will be a shorter status update this week, following last week's big one.
I have worked on art - mostly static renders - and yesterday, I started working on a lewd scene and posed some animation...
2023-09-01 12:46:16 +0000 UTC
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Have a nice start to your week!
2023-08-28 13:42:13 +0000 UTC
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Grab a cup of something and take a break. A large chunk of text without a tldr incoming.
First off... Boom! The 5000 render milestone was reached this week. Now episode 10 has more renders than epi...
2023-08-25 13:36:55 +0000 UTC
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I continued working like I did the week before, by playing through different branches and polishing scenes. So far, I've played the first ~75% of Sage, Josy & Maya, some of the Others variations, and...
2023-08-18 14:57:10 +0000 UTC
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2023-08-16 14:14:47 +0000 UTC
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This week I started playing the episode and felt inspired to polish every scene along the way - to the extent that it became my main focus all week. I ended up doing lots of work that I had postponed for...
2023-08-11 11:56:15 +0000 UTC
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2023-08-07 14:33:46 +0000 UTC
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This week I focused on lewd scenes. I mainly worked on animations and some static renders as I completed two lewd scenes for different girls. After that, I completed static renders for two shorter scenes...
2023-08-04 06:41:27 +0000 UTC
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I focused on and completed three scenes this week, two of which were big, and the last one was a short free-roam event.
I wrote dialogue, carried out environment design, and prepared 18 characters ...
2023-07-28 16:40:24 +0000 UTC
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2023-07-26 13:13:52 +0000 UTC
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This week I started by working on some time-consuming art I had postponed but wanted to complete soon.
I updated my planning and flowcharts, played and polished parts of the episode, and wrote much...
2023-07-21 14:54:58 +0000 UTC
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Hey, everyone!
I had a great vacation and could relax and recharge my batteries. It feels great to be back to work. As I gather, the previews were automatically posted without any issues, and I hop...
2023-07-14 13:57:51 +0000 UTC
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2023-07-08 08:00:02 +0000 UTC
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2023-07-04 08:00:02 +0000 UTC
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2023-07-01 08:00:03 +0000 UTC
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...and Becky.
2023-06-27 08:00:02 +0000 UTC
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The winning option gets featured in episode 10. Vote in the polls you're eligible for.
$10 poll
2023-06-24 11:00:04 +0000 UTC
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The winning option gets featured in episode 10. Vote in the polls you're eligible for.
$10 poll
2023-06-24 11:00:03 +0000 UTC
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The winning option gets featured in episode 10. Vote in the polls you're eligible for.
$10 poll
2023-06-24 11:00:03 +0000 UTC
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The winning option gets featured in episode 10. Vote in the polls you're eligible for.
$15 poll
2023-06-24 11:00:03 +0000 UTC
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This week has been all about preparing for the vacation by working smart. I aim to have the PCs up and rendering 24/7 while I'm off.
PC maintenance was done to ensure everything was up to speed and...
2023-06-23 09:44:34 +0000 UTC
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2023-06-20 07:31:21 +0000 UTC
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I worked on static renders and writing this week.
I'm at 4132 posed renders right now, meaning we're past the 4000 render milestone. Looking at what's left to do, we will go past 5000 renders.
<...
2023-06-16 11:55:19 +0000 UTC
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