Hello folks!
As we get closer to the line, obviously there is less and less to say. I'm chugging through and am about 1/3 of the way through Scene 7, by my estimates, although I may add a few renders here and there to flesh things out. So far the second round in the bar has gone smoother th...
2022-06-13 01:05:41 +0000 UTC
View Post
Howdy folks!
Gonna keep it short this week. No numbers or anything. As you noticed from last week's Report, we are really close to finishing the first update. If everything continues to go smoothly, I think it's safe to say that we will be releasing the first chapter in July. If we see any ...
2022-06-06 01:22:01 +0000 UTC
View Post
2022-05-30 15:19:59 +0000 UTC
View Post
Hi folks,
Short one this week. Scene 6 is done. Scene 7 has begun. The render total for scene 7 is 202 renders, which may balloon a little due to reaction shots, but it's mostly locked in stone.
Puggy finished the last official animation for the game. He's working on a surprise addit...
2022-05-29 22:25:00 +0000 UTC
View Post
New scene. Who dis?
Howdy folks!
Things are moving along nicely. As you can see in the numbers below Scene 4 and 5 are now both officially in the bag and work has begun on Scene 6. The writing is entirely done for Scene 6 and it's a relatively short, so barring any catastrophic issues...
2022-05-22 23:02:59 +0000 UTC
View Post
Howdy folks!
It's been another busy week. I've attached the numbers below so you can see the progress. This week was getting everything into Ren'py, designing the GUI, and looking for any holes we needed to fill with dialogue and renders to make it all flow better.
Scene 4 continues ...
2022-05-15 23:56:57 +0000 UTC
View Post
Howdy folks!
Been an exciting day today. Scene 4 is officially in the bag. Puggy finished a new animation. We've spent the entire day getting the coding officially into Ren'py and have begun locking the GUI down. Everything is coming together nicely.
This week my plan is to write th...
2022-05-09 03:54:53 +0000 UTC
View Post
This is Stella. She's in a band whose destiny will eventually be tied to yours.
2022-05-03 02:46:12 +0000 UTC
View Post
Howdy folks,
Thank you for your patience on this week's update. As you may have seen on Discord, I am now the proud papa of 2 3090's. I got the second one in yesterday and needed to do some testing and setup so I wanted to get that in the bag so I could get back to work. A sincere thank yo...
2022-05-02 16:10:10 +0000 UTC
View Post
Howdy folks,
This week has been more of scene 4. We are closing in on 300 renders for this scene alone and if my estimates are correct, I should be done with scene 4 by the end of next week. That will lead us into the last three scenes of the episode. 2 are much shorter than this one, and o...
2022-04-24 22:53:06 +0000 UTC
View Post
2022-04-17 19:51:13 +0000 UTC
View Post
Hi folks,
Been a busy week work and game wise. I've completed about 90% of the dialogue for scene 4 and an additional 55 renders. I've gone back and done some spot rendering to fix some renders, and have returned to scene 2 to add in a few renders to some of the choices.
Puggy is work...
2022-04-17 16:38:08 +0000 UTC
View Post
Happy Sunday everyone!
Gonna keep this week's update real short.
This week was another keep on truckin' week. As you can see from above, we've gone from daytime to nighttime in the bar, so I had to spend a couple of days relighting and balancing the environment for that. We also found...
2022-04-10 16:17:50 +0000 UTC
View Post
Hi, folks,
This week, as stated last week, was less rendering and more writing, maintenance and trying to get a grip on where we are at as far as completion. I also needed to finish up the customs for the month as well as rework the lighting in the bar to the shift to nighttime. So, a bunch...
2022-04-03 15:29:23 +0000 UTC
View Post
Hi!
Continuing in the tradition of short updates... we are still moving forward at a steady clip.
I'm close to halfway through Scene 4 now. By this point in the game, all of the main LIs have gotten a good introduction. I'm pretty happy with the way they've all turned out. I'm going t...
2022-03-27 17:33:17 +0000 UTC
View Post
Howdy folks!
Another short one this week.
Puggy finished 2 animations this week for Scene 2, bringing the total to 3 instead of our intended 2. We thought an extra angle was a good idea for this scene. We hope you'll agree.
With that, he is now moving on to Scene 5 and Scene 2 w...
2022-03-19 21:52:09 +0000 UTC
View Post
Happy Friday everyone!
Another week down, a few more renders and another animation in the books.
With the current scene I'm averaging about 9 new renders a day. With that being said, I expect to be working on scene 4 for about two or three weeks, give or take.
Scene 5 is mostly ...
2022-03-11 17:16:42 +0000 UTC
View Post
Hi folks,
Another week down! Things have been progressing smoothly. I've been working to optimize the bar environment renders a bit, and have been able to get them down from 3 hours per render to 2, which should save us a bit of extra time. I've also been going through the finished renders ...
2022-03-04 16:23:14 +0000 UTC
View Post
Hello everyone!
This week has just been slow and steady. Not much to report. Slowly churning away at Scene 4 still.
The only thing to note this week is that I had to redo some renders to rework a lighting issue that was causing me to need to run each render for so many iteratio...
2022-02-25 22:50:33 +0000 UTC
View Post
Psst... this week has been hell!
In all seriousness, sometimes as game dev hobbyists the real world can get in the way. My day job has me doing advertising for a bunch of different companies who have all been impacted by the shortages caused by COVID. This means on occasion as we set up for...
2022-02-20 17:24:40 +0000 UTC
View Post
Gosh... has it been six weeks already?! Phew!
Hi folks!
So I know I always say I'm going to keep it short but this week I really am. I'm also not going to do "The Numbers" this time because the changes are all on scene 4, and will be for probably the next three or four weeks.
2022-02-11 15:17:38 +0000 UTC
View Post
Here's a cute render of Mary.
Hope you all have a great week!
Wilson
2022-02-07 06:22:42 +0000 UTC
View Post
Hi folks,
Gonna keep it short this week. As you know, we had a setback with being unable to render scene 4 on my rig, which has since been resolved.
After chatting with Stoya, testing on Hank's rig and discussing the issue with Puggy, I found out it was a matter of going th...
2022-02-04 17:17:04 +0000 UTC
View Post
Howdy folks,
It’s been an interesting week, so let’s begin by ripping the band-aid off this sucker.
In last week’s update I was telling you all about the tests I was setting up in the bar and how excited I was to get things rendered in there...
Well, apparently the environ...
2022-01-28 17:50:57 +0000 UTC
View Post
Hello everyone!
This week's progress report will be a shorter one as the numbers haven't changed dramatically.
This week was all about planning and preparing the things we need for the next scene. Scene 4 is the first proper introduction to each of the girls in The Minges as well as...
2022-01-21 19:36:43 +0000 UTC
View Post
Hi folks,
We start with a picture of the MCs bedroom, a place you'll see often and is one of our fully custom interiors. We are doing our best to make all of our environments as unique as possible, so I've decided to start mentioning those in the progress report as well. These environments...
2022-01-14 20:17:55 +0000 UTC
View Post
Hello! Fancy meeting you here!
As promised, here is the first progress report.
But first, let’s talk the easy stuff. Good news: the end is in sight for chapter 1 of the 10 chapters planned for the game. The bad news? We are shooting for a first quarter release. At worst, we’re sho...
2022-01-07 20:41:13 +0000 UTC
View Post
Hello to everyone whose joined us early for this crazy ride! Please note that the tiers are now open. If you've subscribed at a payment of more than $1, please edit your profile to get your new roles. I'll be updating the page a bit more over the next few weeks. Please let me know if there is any...
2022-01-06 21:54:43 +0000 UTC
View Post