Porting stats
Porting progress: ~90%
Hours with Godot: ~529h
Scripts transferred: 95
3D-assets transferred: 68
Audio files transferred: 243
Godot project size: 6.12GB
What are these Godot Port Updates?
Porting a game to another engine is a big and r...
2023-12-07 02:21:16 +0000 UTC
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Hi!
Here's the first glimpse at the Guard character faction for Road to Vostok.
Guards are "semi-military" faction who make sure that nothing crosses the Border Zone. Guards are scattered around the crossing points and they patrol the Vostok perimeter.
Guards have two spec...
2023-12-06 22:31:45 +0000 UTC
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Hi!
Just wanted quickly to mention that I will share the next test build tomorrow afternoon. I will polish few audio things tonight and tomorrow the winter test build is ready.
This next test build will include at least:
- Winter system
- Snow shaders
- Rain / Snow VFX
...
2023-12-04 21:04:54 +0000 UTC
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Hi!
Here's those winter visuals in Godot.
In terms of shaders, this winter system is much more capable compared to Unity, it has more parameters to provide different results and the texture blending should also be more realistic.
- Antti (Developer)
2023-12-04 00:31:02 +0000 UTC
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Hi!
Here's a quick dev update.
I have now the entire winter season working in Godot and this includes winter shaders, footstep variants, ambient sounds and so on.
I have also some of those new audio design elements delivered from the contractor (new footsteps + some custom ambie...
2023-12-03 02:01:32 +0000 UTC
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Hi!
Here's a quick dev update.
This week I started polishing and preparing the test build for bringing most of the assets from Unity to Godot. This preparation involved optimizing the current build (especially VRAM usage) and calculating some "rendering budgets" per upcoming Godot map...
2023-11-30 20:24:18 +0000 UTC
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Porting stats
Porting progress: ~85%
Hours with Godot: ~481h
Scripts transferred: 89
3D-assets transferred: 64
Audio files transferred: 228
Godot project size: 5.61GB
Extra mention: Godot project size went -50% smaller from last port update after pre-compressing and remo...
2023-11-29 04:16:59 +0000 UTC
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Hi!
Just a quick update that I'm going to still polish some of the attachment system / inspect animations today.
I basically found a better method for handling the inspect animations in code and avoiding the situations where you get "locked" into these anims. when they are playing. Wi...
2023-11-27 20:40:54 +0000 UTC
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Hi!
Since there are a lot of things happening behind the scenes, I decided to give a little update on what's going on in the contractor world.
Basically the premise of this post is that when I decided that semi-risky port decision, I went to so called "safe-mode" for a little while wh...
2023-11-27 12:37:45 +0000 UTC
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Hi!
When it comes to scoped optics, I have been developing a custom set of additional optic shaders this weekend in Godot.
These scoped optics need quite a bit of custom tech since and it's a delicate balancing act of trying to get the best visual result without tanking the rendering ...
2023-11-26 21:32:57 +0000 UTC
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Hi!
Here's a short example of the new attachment system design.
This approach is utilizing those simple 1x1 inventory slots and provides a visual grid of available attachments under the specific attachment slot like muzzle or optic.
You can activate, remove, swap the attachments...
2023-11-24 23:16:50 +0000 UTC
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Hi!
Here's a quick dev update.
I have now almost the entire attachment system ready. There's still few loose ends in terms of code but the main functionality is already there and weapon UI (when inspecting) is fully working.
My current method is based on manually selectable atta...
2023-11-24 01:07:09 +0000 UTC
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Hi!
Here's the improved version. If you compare this to the last post, this version has much better return animations without those sudden stops / stiffness.
I will post the next update when the attachment UI and mechanics are in place.
- Antti (Developer)
2023-11-22 00:41:14 +0000 UTC
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Hi!
Now when the AI system is mostly done, it's time to start porting the attachment system to Godot and this time with few upgrades.
Here's an initial inspect mode for the "fast-paced" way of handling attachments. This is still pretty stiff (improvements are coming) but you can see h...
2023-11-21 20:19:41 +0000 UTC
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Porting stats
Porting progress: ~75%
Hours with Godot: ~434h
Scripts transferred: 67
3D-assets transferred: 55
Audio files transferred: 211
Godot project size: 12.7GB
What are these Godot Port Updates?
Porting a game to another engine is a big and ...
2023-11-21 13:07:43 +0000 UTC
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Hi!
Here's a quick dev update.
The Godot Test Build #7 with the AI system + KP-31 is ready for tomorrow and in generally I'm really happy with the progress this week.
The AI system is not perfect but it's pretty stable. I eliminated nearly all AI spawning stutters that I had in ...
2023-11-19 21:42:41 +0000 UTC
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Hi!
Good news!
Most of the AI system is now fully ported. There weren't any major issues and I think I even made multiple small improvements to the previous Unity version.
Even though there's an AI overhaul coming at some point in the future, this current system should be pretty...
2023-11-18 19:15:24 +0000 UTC
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Hi!
The porting of the AI is progressing nicely and yesterday I implemented its sensor and pathfinding solution.
Today I'm starting to add the first few behaviors like Wander and Patrol and hopefully tomorrow I can get some initial combat behaviors implemented.
Here's also...
2023-11-16 15:24:35 +0000 UTC
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Hi!
The AI porting week has started pretty smoothly and so far there have only been positive surprises since I prepared for the worst outcome which would have been bunch of missing AI-related engine features.
So far the biggest relief was that Godot and .gLTF file format supports anim...
2023-11-15 01:30:58 +0000 UTC
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Porting stats
Porting progress: ~60%
Hours with Godot: ~382h
Scripts transferred: 61
3D-assets transferred: 48
Audio files transferred: 169
Godot project size: 11.9GB
What are these Godot Port Updates?
Porting a game to another engine is a big and r...
2023-11-13 22:28:37 +0000 UTC
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Hi!
The entire inventory system is now complete and all the missing features were added.
To summarize, these are the new features that were added since last test build.
- Clothing system (modular sleeves and gloves)
- Weapon manager connection (equipments)
- Item hover too...
2023-11-13 00:25:57 +0000 UTC
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Hi!
Here's a small work-in-progress clip from the KP-31.
Animation by BarryBogs
Audio by Aki Knaappila
- Antti (Developer)
2023-11-11 19:21:09 +0000 UTC
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Hi!
Here's a quick dev update.
I'm now almost ready with the entire inventory system. Currently I have implement and fixed the following features from the last test build:
- Item use / consume (keybind available)
- Item fast equip (keybind available)
- Item fast unequip (...
2023-11-11 13:15:00 +0000 UTC
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Hi!
I'm now really confident with the current inventory system and I will be sharing the Test Build #5 tonight here on Patreon.
There's still certain equipment elements like clothing system and weapon manager that are not yet fully linked to equipment slots since I redesigned the whol...
2023-11-08 17:52:24 +0000 UTC
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Porting stats
Porting progress: ~45%
Hours with Godot: ~328h
Scripts transferred: 58
3D-assets transferred: 44
Audio files transferred: 159
Godot project size: 11.04GB
What are these Godot Port Updates?
Porting a game to another engine is a big and...
2023-11-07 22:03:38 +0000 UTC
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