SamSuka
yiffalicious

yiffalicious

patreon


yiffalicious activity

Extra Head: Cartoon Mink

Still have some bugs and adjustments to go through before release. Here's a extra content for your pantience: Cartoon Mink head. Was first done as a concept of what the mink should look like, but it has been prepped now to work

View Post

Mink WIP and some update

I'm starting to belive the Mink is coming along now, took a while, mostly because it looked a lot like a otter for a long time.

Some skinning to improve and it should be good to go but I will regretably have to ask You all for another week before a release can be made. I've hade some RL is...

View Post

Next Head Poll after Otter.

You all know the drill; vote for next head after Otter.

( Vote for one option proved to be quite impopular so we won't be touching that option again ^^; )

View Post

Otter.

Hey everyone, Dogson here with a sneak peak at the Otter head.

Mink head is still being tinkered with as I have to admit I that the early one looked very otter-like, mustelids tend to look quite similar and I feel I need to make them distintive enough as they both are to be released for t...

View Post

Video dev log

Hi all!

Decided to do a video dev log to speed things up a bit (I can do a video log in 1 day whereas a text usually takes multiple days).

Link to video 

View Post

FurryVNE - Build 2022-06-15

Hi all!

A small patch build fixing some issues. Click the link to the release notes (further down) for full details.

As always, you can find the build at our download page:

>>> CLICK HERE TO D...

View Post

Part Alphas

Alphas for the new parts so far.

-Dogson

View Post

Next Head After Mink?

Ok, another round of sticking our finger up in the air determining where the wind is heading for what kind of head you all would like to see after the Mink is done!

- Dogson

View Post

FurryVNE - Release notes 2022-05-30

Hi all!

We're proud to present yet another content release. This one brings fennec parts and templates, as well as new parts in general. Be sure to check them out! We've also made some bug fixes.

As you may know, we're in the process of implementing animation/interaction systems for F...

View Post

FurryVNE - Build 2022-05-30

Hi all!

As always, you can find the build at our download page:

>>> CLICK HERE TO DOWNLOAD <<<

Download instructions

The app comes in a self-extracting arch...

View Post

Teeth making a comeback (in a slightly different form)

After some discussion with user Vandred where they expressed big frustration over making custom offsetted expression as a lot of heads lacks teeth as the plan was to have users themselfs pin out either the teeth parts that comes with the package or own custom modelled ones I have now descided tha...

View Post

Next generation penetration dynamics - Sneak peek

Hi all!

Sorry for the lack of updates as of late.

As with all things in FurryVNE, we're trying to improve every aspect of the program compared to its predecessor. While we could have used already established technology from before, we really want to push ourselves and our app to the l...

View Post

Fennec and General Canine Parts WIPs

Hey, Dogson here, recovering from a minor coldspell to show work in progress of the fennec head and other canine parts that is underway.

I've also started to design a second canine shaft as you can see in this dropbox link, as the text says - the mesh is still subject for change but I thin...

View Post

Shameless hype

ngl, always felt weird about promoting something that isn't finished. But maybe the time has come to finally start trying to make more people notice our project? The character editor is fully usable and the interaction systems are making great progress.

I made a e621 submission here regardi...

View Post

Next gen collision system - Animation progress part 4

Hi all!

We're proud to present our new automatic collision system for FurryVNE that will go along with the new interaction systems coming later this year.

Motivation

When we implemented p...

View Post

Head Poll Winner and Soon To Come Progress-report

Ok, so to at least my big surprise ; Mink won the last head vote for May!
Anyone have a folder of BNA's Marie Itami?  

Also stay tuned for a progress-report of Odes' work on interactions later today - really exciting stuff!

Please keep an eye out at his FA and Twitter for ...

View Post

Fennec and Canine part WIPs

Hello, just gonna post some work in progress for the Fennec Head and some canine parts, I'm also planning atleast a set of hands also with pawpads.

Edit: I want to try to make return of the more detailed nose on this one also, for those that wants the loose nose part that will still be pos...

View Post

Next Head After Fennec Cont.

So apparently there's a hard limit on how many tick-boxes there were and after a valid complain that some others were missing I'm making a continuation on various heads here.


- Dogson

View Post

Next Head After Fennec.

Okay, new round off finding out what you would wish to see after the Fennec head has been released.

We've read some critique from the last poll of some people asking why more canines and we'll abide, we will definitely chill with that for a quite a while now ^^;

So there won't be an...

View Post

FurryVNE - Release notes 2022-04-03

Hi all!

We're proud to present yet another content release. This one introduces Aria, our new official bird character, as well as new bird templates and parts. Additionally, there are some bug fixes. Check out the release notes for a full description of the changes.

As you may know, w...

View Post

FurryVNE - Build 2022-04-03

Hi all!

As always, you can find the build at our download page:

>>> CLICK HERE TO DOWNLOAD <<<

Download instructions

The app comes in a self-extracting arch...

View Post

Aria Octiavia sneak peek

Soon..

View Post

Bird head and part set for the coming days.

Hello, Dogson here to say that the pending content release of stylized bird head and the wing like bird hands are set to come in either tomorrow or the weekend because of some issues that had to be ironed out with the hands. They've now been resolved and there's some day of polish and sweeping up...

View Post

Bird Hands Sneak Peak

After long toil how to make this work we're finaly seeing that we can use these big, wing like hands for bird characters

View Post

Small animation progress update

After implementing physical bones and shafts, it felt natural to move on to physical balls. So that's what I've been working on this past week. Finally got to the point where I could test things out.

Here (in the linked/attached video) I'm playing around with some settings, seeing how the p...

View Post

Head Poll winner and a question to our patrons.

Okay, so Fennec won with a big margin, I guess little cute canines are still quite popular, huh?

Which also segues in to a question I have for you all if you guys feel like getting back to more conventional heads and parts ASAP?

The reception of the eagle head went over my expectat...

View Post

Stylized Bird Head With Big Ara Parrot Beak

One thing I would like to explore with this head is the possibilities with various modular beak parts, like this big beak here styled after the striking looking Ara parrot.


- Dogson

View Post

Stylized Bird Head WIP

Just dropping off two wips of the Stylized bird head. I'm starting to get there I belive.


Still Work In Progress - Mesh is still subject to change.


- Dogson

View Post

Poll For Next Non-Avian Head Later.

Hey, Dogson writing and we're throwing another poll to see where you, the users want to see for the next non-avian head we'll jump back in to once March and April has passed.

Are you still working on bird content?

Yes. There's still a couple of bird heads I want to ...

View Post

Animation/interactions progress part 3


As the poll requested, I'm doing a video rather than a text for this month.

If you haven't checked out the 2022-02-27 19:48:58 +0000 UTC View Post