Hi all,
I apologize for posting a new build, but we have just discovered a critical bug affecting validation in the live build. Essentially, when we create a build, a specific file tied to that build is uploaded to the server. This file is essential for validation. Unfortunately, due to a b...
2024-06-19 21:07:54 +0000 UTC
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Hi all!
New build for you.
Some improvements and some bug fixes. See the release notes.
Other news
Still working on the cloud component for interactions. The cloud component is divided into 34 tasks. We're done with 24 of them.
Release notes
2024-06-16 06:16:47 +0000 UTC
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Hi all!
New build for you.
New body type "bt_f_curvy", new features, additions, changes and bugfixes! See release notes for full list.
>>> CLICK HERE TO READ THE RELEASE NOTES <<<...
2024-05-31 12:52:57 +0000 UTC
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Here's a couple of screenshots of some upgrading going on for the OG characters from YL1.
Bunny.. now has a name! -reintroducing Maple. We're probably going to give the others remaning unnamed characters names in due time.
Blacky is our designated tailor and they did a real great j...
2024-05-23 12:44:38 +0000 UTC
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Edit: Thank you THe GERio for pointing out the feet, it has now been fixed and I need to check up my unity project export. - Dogson
Hello, Dogson here with a couple of quick WIP screen of the next body type which is bt_f_curvy, a voluptuous shape for your characters and sc...
2024-05-23 11:20:59 +0000 UTC
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Here's an updated archive with interaction examples:
https://storage.googleapis.com/furryvne-downloads/Interaction-Samples%202024-05-06.rar
Instructions
...
2024-05-11 08:57:39 +0000 UTC
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Given potential future implementation with putting user configured restrictions on characters, what options do you agree with below? (Multi-choice OK.)
Allow editing and use
No restrictions (as it is for all characters currently).
Restrict editing but allow use
Charact...
2024-05-07 23:21:30 +0000 UTC
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Hi all!
Do you have issues with exporting characters for interactions?
We are aware some users had issues in the past. A few releases ago, we made some changes, hoping they'd fix the issues. We haven't really heard much since then, so that's why we're asking.
If you ...
2024-05-05 16:13:14 +0000 UTC
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Hi all!
New build for you.
New spine stiffness slider and many important bug fixes!
>>> CLICK HERE TO READ THE RELEASE NOTES <<<
2024-05-03 14:08:25 +0000 UTC
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Here's an updated archive with interaction examples:
https://storage.googleapis.com/furryvne-downloads/InteractionsExamples04222024.7z
Instructions
Put the...
2024-04-25 02:43:38 +0000 UTC
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Hi all!
New build for you.
Some important bug fixes as well as new asset preview improvement!
>>> CLICK HERE TO READ THE RELEASE NOTES <<<
2024-04-22 19:30:23 +0000 UTC
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Hi all!
New build for you.
Some bug fixes. We really wanna start working on interaction for cloud, so wanted to get this out of the way.
>>> CLICK HERE TO READ THE RELEASE NOTES <<<
2024-04-16 20:26:42 +0000 UTC
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Hi all!
New build for you. New features as well as many important bug fixes. See the release notes for details.
After this release, we will begin implementing the long anticipated cloud component for interactions. This work will take a while, so we may not have more builds for a while...
2024-04-13 13:37:49 +0000 UTC
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Should I implement timeline zooming before cloud for interactions?
2024-04-06 22:21:01 +0000 UTC
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Hi all!
This new build greatly enhances shaft and orifice dynamics in terms of performance and quality. Also several important bugfixes. See release notes for details.
>>> CLICK HERE TO READ THE RELEASE...
2024-03-24 20:41:13 +0000 UTC
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Hi all!
New build for you. Many important bug fixes as well as workflow improvements.
We reckon this kind of work will continue throughout the month (fixing bugs and making improvements). Maybe next month we'll start implementing cloud for interactions (with a planned release sometime...
2024-03-12 19:54:33 +0000 UTC
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Hi all!
New build for you. Time markers and some bug fixes.
Usually I'd wait and buffer some more fixes, but since people really seem to want to get their hands on time markers we're releasing this immediately.
2024-03-05 16:16:11 +0000 UTC
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We have now implemented time markers for the timeline in interactions. Furthermore, you can use right Ctrl while dragging keyframes to snap to increments of time.
2024-03-05 16:13:09 +0000 UTC
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Hi all!
New build for you. This one fixes multiple issues (several of which were major), in addition to improving workflow in interactions. See the patch notes for full details.
>>> CLICK HERE TO READ T...
2024-02-28 12:20:50 +0000 UTC
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The next build of FurryVNE introduces several new improvements to workflow in interactions, in addition to fixing multiple bugs (some of which were severe).
Step creation changes
Previously if you wanted to create a step, you had two options. Either you could click the "+" sign to c...
2024-02-27 07:35:14 +0000 UTC
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We detected a bug in our SDF generation process (character collision system), causing some SDFs to end up incorrect (especially the pelvis).


...
2024-02-19 17:13:45 +0000 UTC
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Hi all,
Writing to let you know that a fix we recently released is causing issues with previous characters:

Previously, parts were organized in this fashion:
2024-02-11 00:07:52 +0000 UTC
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I'll at least be spending this week on fixing bugs and some other issues, but what about after that? Do you want cloud asap, or should I spend some time improving interaction editing?
Just a guiding poll, curious what the community wants.
- odes
2024-02-06 01:51:25 +0000 UTC
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We've compiled a small list of problems that some people have been running into and some things you can try in case it has happened to you.
Can't export character
Make sure you extracted all the files and folders, and (if you moved them) that all items we're copied.
We've had ...
2024-02-05 12:51:42 +0000 UTC
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If you want to make your own interactions, here's a quick start guide Craket made:
https://guide.furryvne.com/home/Interactions_List/Quick_Start
If you want to use someone else's inte...
2024-02-03 01:31:54 +0000 UTC
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