SamSuka
yiffalicious

yiffalicious

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yiffalicious activity

(The last upload crapped the bed, so this is a re upload) The work on the second male character, the Rhino has begun. Right now I'm trying out beards and mustaches. I think it fits him. Of course, the body hair will be optional later. What do you guys think? -Dogson

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New version!

We've deployed a new patch - yiffalicious 0.1e. This patch fixes issues some users were experiencing when trying to load an interaction from the cloud (infinite load). It also introduces a new sorting mode - Hot. This is the default sorting mode from now on. I've also been looking at an issue with d...

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Protip when editing

We realized we have forgot to mention this extremely useful method when editing interactions: Press and hold Left Shift when using the Move or Rotate tool, to make it a lot more precise. This makes detailed posing a lot easier!

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New update

We've pushed out a new update that hopefully should fix the invisible model problems people have been having. Let us know if it works out for you! You can grab the new update here: http://www.yiffalicious.com/download

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Yiffalicious public alpha 0.1!

We're proud to announce the first public build of Yiffalicious - Alpha 0.1!

You can download it here:

http://www.yiffalicious.com/download


We recommend using the torrent alternatives.

We want ...

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New pledge alternative

We are introducing a new pledge tier - Enthusiast. This new tier costs $12 per month and will grant you access to WIP builds of our game (not before the first release tomorrow however). Each time we implement a new character, these patrons will be the first ones to instantly ...

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Okay, there's some good, porny stuff too

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Dogson just started to play around in the editor. He went to the usual porn and good stuff but he later discovered it's quite pleasing just to create poses like this.

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Countdown!

http://www.yiffalicious.com/ We hope you are as excited as we are about this. :)

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Inflation work

And then there was boobs. Boob inflation that is.

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Tessellation with inflation

Applying growth to a mesh works pretty much like a magnifying glass - any flaws in the mesh will become more apparent. In real time rendering, using as few polygons as possible is crucial to maintaining tolerable framerates, but it also means flaws would be really easy to spot with growth applied. L...

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Eyes

My old nemesis, the eyes. Eyes are hard because they either make or brake the character. Hopefully I'm on the right path right now. -Dogson

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Werk it.

Work update. It wouldn't be a giraffe without the spots : X Spots are kinda difficult but I'm getting the hang of it.

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Late night work.. it's starting to look like something. -Dogson

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May 2015 Patreon supported

Thank you so much for the support this month!

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Dynamic precum

One thing we always strive for in developing Yiffalicious is to make all solutions applicable to any character. We don't hard code anything! It's all modular. Here's one of our latest additions - dynamic precum. This is not achieved using an array of predefined stages - rather the textures are gene...

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High quality mesh detail

In Yiffalicious, we're using something called DX11 tessellation. What this does is generating high quality meshes in realtime (in hardware) for basically zero performance cost. Of course, it requires you to have such hardware (GeForce 460+). The implications of this are manifold. For one, it will a...

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Dropping support for Linux and Mac

When we announced Linux and Mac support, we hadn't really investigated the market share of these platforms for our targeted audience. But after close examination, we have come to the conclusion we have more to gain than to lose by simply focusing on Windows only. We understand this will surely disap...

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April 2015 Patreon supported

Thank you so much for the support this month!

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Next character

So far two characters have been revealed in Yiffalicious - bunny and horse. This is our third character being worked on by Dogson. In time we're going to complement her with another African themed character (male) so stay tuned!

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