SamSuka
DriftyGames

DriftyGames

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DriftyGames activity

Dev Diary, September 15th, 2023

Holy shit, it's the middle of September already.

I did mostly animations this week. More than 1k animated frames and some 75-ish story renders. I'll shift back and forth between story renders and animations now for the remaining scenes.

There's still a lot to do, so there's no immedia...

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Dev Diary, September 8th, 2023

It's that time of the week again, and I'll try to keep it short although there are some important things going on right now.

Progress

Numbers so far are at 2,116 story renders and 8,461 animated frames and my NAS server tells me it's 50GB of raw data. All of those ima...

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Dev Diary, September 1st, 2023

I've been working on preparing the last scene with the interactive screens that a free-roam consists of. 

It's a bit hard to explain exactly what I'm doing, but this phase of setting up such a huge scene is about planning where to put the different placeholders of what you can interact...

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Dev Diary, August 25th, 2023

I mentioned last week that I had some problems with an asset and was running out of VRAM when rendering.

Turns out it was a much bigger problem than I anticipated initially, as I couldn't even render a scene with three people in it without the GPU refusing to work with me. That would have b...

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Dev Diary, August 18th, 2023

As expected, there was some downtime as my office was occupied for quite some time this week - and I didn't really want to have my computers rendering when they were working in here (for obvious reasons).

In addition to that, many of the renders in the queue came out black due to me going o...

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Dev Diary, August 11th, 2023

I was working on a lewd scene for most of the week and finished up two other scenes as well.

It's always exciting when you have a good idea for a scene, especially when it's lewd, but you have to wait about a week until you can see the final result. It was a bit demanding, and I had to re-r...

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Dev Diary, August 4th, 2023

I've been making good progress this week too, completing more than 200 renders and 1600 animated frames. It's very enjoyable working through the scenes without any hiccups.

In total, I'm at 1,481 renders and 5,951 frames of animation at this point, and a look at the overall progress should ...

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Dev Diary, July 28th, 2023

I've been spending the full seven last days posing none stop. 266 story renders and close to a thousand frames of animation were added - which completely shatters my previous record of what I've been able to output in one week. Completed renders now count 1,263 story renders and 4,308 frames of a...

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Dev Diary, 21th of July, 2023

Quite an uneventful week, which is always good. Knocked out more than 220 renders and some animations, giving a total of 997 story renders and 3,398 animated frames rendered and post-edited, in addition to doing this month's custom renders for the top Patreon tier.

One of the reasons I'm ve...

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Dev Diary, July 14th, 2023

It's been posing and rendering all week. Last time Lin was the focus, and as you might have guessed by playing the first episode that Synne is offering an alternative, more milfyer route - and that's been this week's focus.

The free roam is getting close to complete. As this is a hotel, the...

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Dev Diary, July 7th, 2023

I promised you some numbers last week, so let's start with that. Story renders are at 612 and completed animation frames are at 2,576. In other words good progress over the last few weeks.

I also signed some new songs. One of them is very good and gave me the idea for a scene, where I basic...

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Dev Diary, June 30th, 2023

Nothing too exciting to report this week. I wasn't too happy with the numbers last week, so I gave it a little push to catch up. I've been setting up animations, and they have been rendering none stop. I don't have the exact numbers, but last I checked they had increased by a thousand. And while ...

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Dev Diary, June 23th, 2023

So, that's it for the creation of the new love interest. It was the closest poll by far, and ended up being the battle of the redheads.

Ginger (opt 6) and Red (opt 5) had an equal amount of votes a...

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Dev Diary, June 16th, 2023

Okay, so finally we're at the last poll for the custom LI. It's been quite a bit of work trying to give you different options to vote for. I realize that most of you will probably only get one or two of your favorite options included, but I hope it was a bit of fun designing her anyway. And hones...

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Custom LI, hair color, second vote

First vote here, third vote here.

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Dev Diary, June 9th, 2023

This has been another week where I've spent a lot of time setting up the main free-roam of the chapter, which is the hotel you briefly visited in episode 1.

It's a massive free-roam with a total of 9 different floors, and everything takes quite a bit of planning with everything from saving ...

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Design the love interest - hair option. Second vote.

First vote here, third vote here.

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Dev Diary, and design the Love Interest, June 2nd, 2023

I've been having a bit of a recurring headache lately, and since it's been showing up more and more often, I took a trip to the doctor.

Long story short, he said I had an infection in my neck. Gave me some pills and told me to take a few days off. While doing that I invested in some new off...

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Custom LI, design the face, tier 3 and up vote

Use your Tier 3 vote for the face appearance of the custom LI.

First vote found here.
Third vote found here.

2023-06-02 12:08:46 +0000 UTC View Post

Design LI - body textures second vote

You can find the first vote here (with a big version of the image), and the third vote here.

2023-05-26 12:26:23 +0000 UTC View Post

Dev Diary, May 26th, 2023

Been working my way through the intro for episode 2. It's been several scenes to set up, as I wanted to show some flashbacks shots instead of just telling the backstory of the girls in the story as you get to know them a bit more.

Next week I'll prepare the one free roam that's planned for ...

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Dev Diary, May 19th, 2023

Started the week strong by going on a shopping spree and buying more than 200 new assets, and getting them properly installed and backed up on both machines. This is actually more fiddly and time-consuming than you might expect, but it's done now and I jumped right into doing the episode two prol...

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Design LI - body shape second vote

Your second vote poll for body shape.

Links: First vote, third vote 

2023-05-19 11:59:04 +0000 UTC View Post

Dev Diary, 12th of May, 2023

First of all, I hope you enjoyed the release of u4ia. I was very nervous about it as the last few weeks of rendering and testing were very stressful sleep-and-work weeks, and I didn't get to do as much testing as I would have wanted. But that's a lesson learned for future releases.

As you m...

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-u4ia- episode 1 is now live

I'm proud to present to you the first episode of -u4ia-

Hope you enjoy it!

Click here for download links. 

Changelog:

  • 1,907 story renders
  • 16,764 animated frames
  • 18,...

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-u4ia- episode 1 - download links

Changelog e1.01c:

  • 1,907 story renders
  • 16,764 animated frames
  • 18,770 lines of script/dialogue
  • 33 songs (1 exclusive)
  • More than 400 UI elements
  • u4ia is running on Ren'Py 8.1.0 - Prerelease (which should fix lagging animations and CPU spikes i...

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Dev Diary, April 28th, 2023

I've been so busy working on the game this week, I almost didn't register it's Friday, and dev update already.

The whole week went for playtesting through the different routes, doing script changes and variable checking, and oh boy, it's a lot to test.

Script size is almost 18,000 lin...

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u4ia - Hush little baby

A short 'meet the girls' video for those waiting for u4ia.

Almost there now.

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Release information: u4ia - Episode 1

This week I'll just give the rundown on the release and the things that can normally be a bit confusing surrounding it.

Release Date: May 5th - $10 tier and up
On every release, the download links are pretty much instantly overloaded and shut down. The last time I had to...

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Dev Diary, April 14th, 2023

I've been trying to finish up all the visuals this week so I can jump into Ren'Py mode for the rest of the time until release. Because there's a whole lot to test and tweak.

Didn't quite get to where I wanted, but I almost did, so I'm counting that as a win.

Numbers are now at 13,722 ...

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