Good morning!
Popping in for a quick check-in. Informed that beta team they'll be receiving the next build tonight. I had hoped to find a composer for CH5 that I could build a long-term relationship to provide music and really invest their talent into Artemis. It's been a struggle as they m...
2023-09-25 18:06:09 +0000 UTC
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Happy new week everyone!
Things continue to stay busy. I unfortunately wasn't able to get the next build for testing to the testers like planned over the weekend. The last build didn't have the mini-games implemented and was something I was working on this week. There were two mini-games pl...
2023-09-18 21:11:42 +0000 UTC
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Hey everyone!
Sorry for the late update last week for those visiting the Discord. One of the things beta testers mentioned was how many dynamic images were used in this chapter. Dynamic images is the term used for something like the "blinking" effect you see. They're really fun to do and ca...
2023-09-11 20:59:56 +0000 UTC
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Good M-...Afternoon!
Last week was a helluva week. Processing the renders was a grueling process. Processing means I drag them into Photoshop into a template that automatically downscales them from 4K to 1080 and I color correct any that need to be. As well as correct any quick fixes like c...
2023-09-04 21:57:00 +0000 UTC
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Good morning!
Posting this one a bit earlier than usual. I mentioned passing on an early alpha/beta last week and after looking at the script. I felt if I just kept focus and pushed, I'd get this last scene finished. Which I am very glad to say that got it done just now. This scene ended up...
2023-08-28 14:10:14 +0000 UTC
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Terrible Monday! Just kidding, I wanted to switch things up this week :)
Things continue to go great. The scene I'm working on is still going, I had hoped to have it wrapped this past weekend. More behind the scene stuff that happens that add time is when you're trying to do something in a ...
2023-08-21 19:09:59 +0000 UTC
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Happy Monday!
Feels like these weeks are just zipping past me. But I take that as a good sign of staying busy. While working on this final scene, I was going through the script. Some of the criticisms I get is how scenes transition. So in this scene in particular, even though it's considere...
2023-08-14 18:09:43 +0000 UTC
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Happy Monday!
Busy week going through my list of things to review. There were more renders to be fixed than I thought, but the majority of them were easy fixes. A little trick I picked up working on CH4 was not compressing my daz saves. This lets you open the file in something like notepad+...
2023-08-07 21:25:36 +0000 UTC
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Happy Monday!
More steady progress last week. I got kind of concerned about render times for the outdoor shots since the scene takes place at twilight and the set had very few light sources (see above). But renders were actually 20 minutes faster and had hardly any grain at all. So major pl...
2023-07-31 23:11:04 +0000 UTC
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Happy Monday!
Another productive week. For the scene being worked on I brought in a number of custom props to help better stage the scene. I've also been doing a lot of zbrush work lately. This is a real stupid detail some might think, but I do get head pats every now and then when someone ...
2023-07-24 22:16:43 +0000 UTC
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Happy Monday!
Thought I'd change the main image up a little just for this week's post. Sort of a preview render and I liked how the weight of Kindra's parent's legacy looms over her as she contemplates.
Progress continues to go steady, I'm wrapping up another scene today which l...
2023-07-17 22:29:21 +0000 UTC
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Happy Monday!
Wrapped up another scene with just three more to complete! Busy week as I stayed focused on organizing everything. Being this far into development, things just become a bit chaotic keeping things organized. It's organized chaos though, one of those situations where I can spot ...
2023-07-10 18:18:31 +0000 UTC
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Happy Monday!
Uneventful post this week. Created a handful of reporters for a conference that'll take place at Kapp Ind. How CH5 closes kind of reminded me of how CH1 closed, so did a slight tweak to it. Didn't want anyone to think I'm pulling a Star Wars ANH and The Force Awakens, heh. Som...
2023-07-03 20:33:14 +0000 UTC
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Good Monday to you all!
Another scene down 4 more remain. This week I'll be working on setting up the lobby area for Kapuletti Industries, as well as getting all the background characters ready. I've also been working on a cinematic that will appear near the end of this chapter. Initially, ...
2023-06-26 18:51:01 +0000 UTC
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Happy Monday!
I feel pretty good about the scans I did on Tuesday. My current contacts do the job and are better than not having them. But it's been about a year and half of adjustments and still discomfort. So it's why I decided to see this other doctor. They did 6 scans with 6 different m...
2023-06-19 18:43:08 +0000 UTC
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Hey everyone!
Sending this DevLog a day early. A few weeks ago, I mentioned seeing a keratoconus specialist. This Tuesday I'll be taking a day trip with a buddy of mine to see them and to do a proper pentacam scan on my eyeballs. And the requirement is I have to not wear my contacts 48 hour...
2023-06-11 09:51:43 +0000 UTC
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"The power of the sun, in the palm of my hand."
2023-06-11 09:04:18 +0000 UTC
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Happy Monday!
Weekly check-in. There are six scenes left to pose and render for this chapter. I also wanted to expand more on the "Artemis mechanic" I mentioned last week. There will be a brief explanation of how this will work. But wanted to use this opportunity to give more insight on it....
2023-06-05 21:42:26 +0000 UTC
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Happy Monday!
Short post. Focusing on the remaining scenes. Slight concern with that outdoors cafe I mentioned last week. But render times were unaffected and rendered out pretty quickly. Set turned out real nice and well worth getting a few more gray hairs over haha.
2023-05-30 00:26:57 +0000 UTC
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Happy Monday!
This week was a bit of a fun one. I was able to knock out four of the six custom set pieces planned. But the two remaining custom sets can be done later, just glad to finally get the majority of them done. Especially mall asset as I've been pushing this one back due to its siz...
2023-05-22 20:55:01 +0000 UTC
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Mornin' everyone!
Spent the weekend wrapping up a few Artemis' tasks and re-writing part of a scene. As well as taking a step back and seeing where things are with this chapter. CH5 is about 75-80% complete. I'm giving it a range because while there are 8 scenes left to complete, five of th...
2023-05-15 18:59:46 +0000 UTC
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Happy Monday!
Progress continues to be steady with CH5. Another large queue completed and did more prep work on up coming scenes. This required a couple of new set pieces. I needed a dealership and a parking lot. Fortunately the parking lot was modeled and labeled correctly. Didn't spend ve...
2023-05-08 21:07:16 +0000 UTC
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Happy Monday!
What a rush of a week. Just to get it out of the way, I'm personally happy with Artemis' performance over the weekend with Steam. Hiring a composer is priority now, but more on this in a bit.
Only thing I'm not satisfied with is the change in music. The selection I had t...
2023-05-01 20:18:57 +0000 UTC
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Happy Monday everyone!
Last week was a nice balance of rendering and coding. Something that always wears me out is the mind numbing tasking of reviewing the 4000+ renders, fixing minor clippings, and treating the images. So, I'm trying to get a head start on that process now. This way it's ...
2023-04-24 22:07:23 +0000 UTC
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Happy Monday!
To avoid sounding like a broken record, I wanted to share some behind the scenes from some of last week's work. One of the scenes I'll be working on this week takes place in another McCreed location and this is another environment I'm converting to DAZ. Converting non-da...
2023-04-17 23:02:21 +0000 UTC
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Have a great weekend!
- digi.B
2023-04-14 21:43:25 +0000 UTC
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Happy Monday!
Apologies for no Easter render this year. Just a reminder for those who want to preserve the original music from Chapters 1-3, you'll want to back these files up somewhere. Then overiright future updates with these files.
ch1_music.rpa, ch2_music.rpa, ch3_music.rpa...
2023-04-10 21:13:35 +0000 UTC
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Happy Monday!
Last week I spent about a day reviewing the music from Artlist and finally getting them removed. Testing things out, I noticed there's a bug when accessing the DataLeaks from the cellphone during CH1. Basically when dismissing the phone, you lose right-click ability to access ...
2023-04-03 22:27:35 +0000 UTC
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(made from real digi)
:)
2023-04-01 22:17:17 +0000 UTC
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Happy Monday everyone!
Progress remains steady with this cycle. Some of you may have noticed I'm not as active on my socials and it's sort of my MO at this stage of the cycle. Where I sort of close my door so I can keep focus on the update. But of course, feel free to reach out to me if nee...
2023-03-27 19:45:20 +0000 UTC
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