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digiB

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Guess Artemis' costume!

Last special render for this year. Guess her costume, hint in the form of a second render attached to this post. 4k versions of both attached to this post.

Happy Halloween and Happy Birthday Artemis :)

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Artemis DevLog CH6

Hey everyone!

Busier week than usual. I dabbled in different areas. Spent a couple days optimizing the code, rebuilding it from the ground up. In the past, I've had issues with the build spitting out odd errors that were unrelated to the code I wrote. And some Macs seemed to be plagued with...

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Artemis DevLog CH6

'Evening, all!

Checking to report development continues. I'm continuing taking your feedback regarding Artemis' discernment protocol system.

Additionally, I wanted to remind everyone that Artemis' "cooing" sounds were recorded earlier this year and will be implemented in this update...

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Artemis DevLog CH6

Hey everyone!

The other week, I talked about Artemis' discernment protocol. Thanks for your guys input on that. I'm still deciding on the tweaks. At the moment, I'm considering the following changes:

Removing the icon that denotes which choice will alter her protocol. In its place, a ...

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Artemis DevLog CH6

'Afternoon, everyone!

Chiming this week to chat about some of the annoying things that happen during development. So, I bought this asset off the DAZ store. Put it on the model and was like "Nice. This'll work.". Started working on the scene, IRAY previews showing no issues, all is good. Wh...

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Artemis DevLog CH6

It's a new week!

I was inserting more renders into the code and saw two shots that I could have done a little better with. I was using camera tricks to try to hide the name of the asset. Because well, when I started working on Artemis, I only had played like 2 or 3 AVNs by that time I think...

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Artemis DevLog CH6

Good afternoon!

Weekley check-in to keep you guys' informed development continues. Something that gave me some pause, while going through the script last week. And I've mentioned this before, but want to keep it seeded in your minds for when that time comes. There's a recurring theme throug...

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Artemis DevLog CH6

Good morning!

Apologies for the late devlog. Wrapped up a day of development and its 1AM right now and realized I didn't check in with you guys Monday. Nothing crazy to report this week. I updated the code, inserting another batch of renders. I also worked on more of Artemis' POV sequences,...

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Artemis DevLog CH6

'Afternoon, all!

Just checking in and reporting development is still ongoing. Chapter 5 released in NOV last year, at this moment, I'm at just over 4k story renders. Chapter 5 released with just over 5.5k renders, so I'm a bit behind schedule render wise. This is the first chapter where eve...

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Artemis DevLog CH6

Hey everyone!

This week I was back in DAZ. It doesn't happen often, but every now and then you purchase an asset off the DAZ store and realize how bad it is. The plaza I used as a base during Zelda's date had horrible performance issues. And this was on an i9 with a 4090. I also remember on...

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Artemis DevLog CH6

Hey everyone!

Wanted to check in and report that progress continues and to provide a little preview for everyone. Showing off a little more of Central Pointe University.

 

Also, great to...

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Artemis DevLog CH6

Hey everyone!

So sorry for the delayed post! I was playing around with textures in Blender for a few hours this morning and got tunnel visioned. DAZ is far more simpler adjusting dials to narrow down the look. With Blender, it's a lot more freedom to tweak/add/remove things. But things can ...

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Artemis DevLog CH6

Hey everyone!

Did more animation work as planned with just one minor hitch. One set of the animations kept CTD (close to desktop) every time I hit render. The annoying part there was no rhyme or reason to the crash. Like an old junker, I'd just keep restarting the software until the render ...

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Artemis DevLog CH6

Hey everyone!

This week will be a brief devlog. I shifted gears and spent most of the time in Blender, working on animations. Part of it was experimenting new techniques and a smaller part of troubleshooting. One render kept crashing after a certain point. But it wasn't too big of an issue ...

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Artemis DevLog CH6

Hey everyone!

Thanks for all your feedback regarding the devlogs. It was very much split down the middle. A number of you guys want the boring stuff and a number of you preferred bi-weekly. I decided to stick with the original schedule of every week with some adjustments. I sometimes go on ...

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Artemis DevLog CH6

Hey everyone,

Back in the groove my schedule.

I'm going to be switching to bi-weekly devlogs. I treat these devlogs usually as more of a diary of what I do during development because not every week is a measurement of progress. Some weeks I'll be working out an issue and its resoluti...

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Artemis DevLog CH6

Hey everyone,

sorry for the late post. we've got everything we needed to get done last week and my sister has taken over the work that remains (mostly coordinating family and catering). I'm back on track with my schedule now and spent the majority of the weekend and today getting as much do...

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Artemis DevLog CH6

Hey everyone,

Thank you all again for the warm messages, it really means a lot to me. Unfortunately, my mother passed Saturday morning. The weekend has been very difficult for my sister and me, but we've got an amazing support system which includes you guys. I apologize I haven't been able ...

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Artemis DevLog CH6

Hey everyone,

just a quick check in. This week was mostly code work, trying to simplify things for future workflow. Also render dumps into the code. That wraps it up for things Artemis related from last week.

Below will just be a personal update.

Firstly. Thank you everyone for...

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Quick update

Hey everyone. Wanted to chime in real quick. Some of you who are on Discord may recall me working on Artemis while in the ER earlier this year. Not for me, but admitting my mom. I never brought it up beyond there because it’s never gotten in between my work with Artemis. Much thanks to you guys...

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Artemis DevLog CH6

Happy New Week!

On top of the usual pose/render routine. I also created a new location. This is a location that'll be recurring in later chapters, but you can get a glimpse of it this chapter if you're on a specific path. A lot of nature scenes this chapter, but the sci-fi eye candy will st...

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Artemis DevLog CH6

Happy new week!

This week went well, despite my main monitor kicking the bucket. Samsung was quick to setup a repair date, but they weren't scheduled to come in until today (issue happened on Wednesday). Instead of waiting 5 days, I just went and grabbed a replacement that same day. To salt...

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Artemis DevLog CH6

Happy New Week!

This devlog will be on the less exciting part as I just continued working on scenes last week. Some of the parts for the NAS upgrade trickled in and the rest will be here tomorrow. All files were copied over, so getting it online should be a breeze (knock wood).

Also, ...

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Artemis DevLog CH6

Happy New Week!

I fumbled the Jeep stream on Saturday. I had completely forgotten it was Memorial Day weekend and had a surprise visit by my family. But I got back on track Sunday and did the stream then.

2024-05-28 02:44:12 +0000 UTC View Post

Artemis DevLog CH6

Happy New Week!

Working between DAZ and Blender last week, I'm starting to get into the groove of Blender. Posing can still be difficult in Blender. Animating is one thing, but posing is different. As I've worked with DAZ over the years, I've refined my workflow. Creating shortcuts, keybin...

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Artemis DevLog CH6

Happy New Week!

This week I was mostly in Blender. Switching between the apps (DAZ/Blender) was a bit uncoordinated at first, as I fumbled through shortcuts, etc. But it's getting easier. Doing a whole scene in Blender has gotten less intimidating and a lot more refreshing. Most of you kno...

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Artemis DevLog CH6

Happy New Week!

Didn't get a chance to get Paige's jeep worked on, I got swept away working on a few other areas of development. One of those things was another location I'm working on. I wanted to speed things up, so I purchased an asset that had everything set to go. Or at least I thought...

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Artemis DevLog CH6

Happy new week!

The week was productive, minus some little issues. Creating that danger noodle caused a bit of an issue with the custom terrain I was going to use it in. Which was odd because I had already done the entire scene already, so when I loaded up a previous scene to add the snake ...

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Artemis DevLog CH6

Happy new week!

A semi-technical week. I needed a danger noodle, a rattlesnake to be exact. Well, I didn't need it. But I wanted it for this scene. One didn't exist in the daz store (surprise), so I worked on one. Then I asked myself..."why do I torture myself?" when I realized how many lit...

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Artemis DevLog CH6

Happy New Week!

So sorry for the late post! I've been skimming the script, making tweaks here and there. Specifically, scenes that involve Artemis. Scenes with her are fun but can be technical. Unlike the regular cast, Artemis doesn't have "thoughts," at least not yet. To elevate some scene...

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