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_Artemis Status Update

This week has been a good one. Lots of tightening up, polishing, reviewing. I finally got around to completing the soundtrack for Artemis. There are a total of 60 or 70ish tracks. I also created playlists for certain sections of the game. That one was a kick in nuts. I spent a few hours working o...

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_Artemis Status Update

I just drank a large caramel macchiato, triple shot and now I'm having a small cup of soda. The caffeine is coursing through me like crazy right now...


As most of you will learn, I'm a p...

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Bonus Round! - Silver Image Test

There's something about the coding life where you're just going at it and at it, like a labyrinth it seems. Trying to make something work. Then, you ease in that one piece of code like a Jenga piece, see...

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_Artemis Status Update

{i}*sigh*{\i}....welp, the beta test of the game returned more bugs than I expected. Of course right where I assumed. _Artemis features an app that the protag uses to navigate during certain sections of the game. My first attempt at it was obviously quite successful (It was only about 10-15 lines...

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_Artemis Status Update

Hey everyone!! The first of many great news I'm posting. Really this should have been posted on Monday (Yesterday 2/23). But I got carried away working on some of the code. I'm going to make Mondays my progress updates for every release. I figure everyone hates Mondays, so it would be something t...

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Hello World!

Slightly long post, or not. I'll try to keep it bite-sized.


Any who, this week has been very exciting! I started this project back in August 2020. I knew nothing of Ren'Py, but had a decent background in coding (more as a hobby). So I spent much of August learning and figuring ou...

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