With this episode we will start with the next big chapter of Adding Houdini To Your Arsenal. In this specific episode you will get an overview over the most important Houdini simulation solvers as well as the most important aspects when working with solvers and simulations.
2024-02-05 16:50:57 +0000 UTC
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It’s time for another niche, but sometimes very handy technique in Houdini: Creating Python States and scripting your own viewport handles for your Digital Assets. While this is usually technical director territory, today we’re all about exploring art and design based on this technique, by cr...
2024-01-11 14:27:41 +0000 UTC
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Chris has been busy with PyTorch again! In part 2b we will learn how to create 3d maps of our latent spaces, even if those spaces themselves have a couple hundred dimensions. We will also compare the latent space of our own custom net to OpenAI’s Clip model as well as some good old fashioned al...
2024-01-11 14:22:34 +0000 UTC
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Chris has been busy with PyTorch again! In the next two videos we will continue where we left off with our MNIST autoencoder in the last Advanced Setups video. In part 2a we will upgrade our autoencoder to process larger color images and feed it two custom datasets – One that works pretty well ...
2024-01-11 14:16:51 +0000 UTC
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In this episode we’ll finally finish our Swirly Rocks project. This time we’ll build all forces necessary for our cyclones: Forces that pull each piece towards and up those cyclones, as well as swirling forces surrounding them. As in the last video each force will be custom built using the ve...
2024-01-11 14:00:18 +0000 UTC
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It’s time we finish our section on vector math! We’ll cover the cross and dot product as well as measuring vector length and a simple way to rotate vectors. And of course each vector operation will get it’s own mini-setup in Houdini.
2024-01-11 13:57:31 +0000 UTC
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We’re back at our Swirly Rocks project! Last episode we got an intro into vector math in Houdini and in this one we’ll use our knowledge to build custom forces for our simulation: We’ll get A little overview over how physics solvers deal with forces first and then build our own gravity and ...
2024-01-10 18:44:04 +0000 UTC
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Today’s the day we finally bring vector math into our Houdini setups. And this is actually a lot less daunting and complicated as it sounds – for the most part this will honestly feel more like a puzzle game than high school math. So in this video we’ll learn why you should care about vecto...
2024-01-10 18:35:57 +0000 UTC
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We’re starting our next big section in AHTYA 2.0! Over the next five videos, we will build the swirly rocks setup from the teaser and learn, how we can use vectors to art direct the forces driving our rocks simulation. Part one is all about the prep work for our project: We’ll learn about Hou...
2024-01-10 18:33:56 +0000 UTC
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KineFX doesn't always like the FBX files you load in and this turned out to be by far the most common problem you guys had, while following the course. So in this video we're showing how to identify a problematic file and a number of different ways to fix it.
2023-10-13 07:56:29 +0000 UTC
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In this video we're building a setup that's almost a rite of passage for every new Houdini user: Taking what's essentially a spreadsheet and turning it into a beautiful visualization - all through the power of attributes and vops.
Worldcities Dataset: 2023-10-13 07:55:17 +0000 UTC
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We're continuing our work on attributes and take a look at a node that allows you to build really granular and custom systems for modifying attributes: It's time to look at VOPs (and also taking a tiny glance at VEX as well)!
2023-10-13 07:53:29 +0000 UTC
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After our little detour covering for loops, it's time to get back to attributes. Until now we used attribs just to add variations to our setups. In the next set of videos we want to get a lot more thoughtful about how we create and tweak attributes to suit our needs - In this case by building a t...
2023-10-13 07:52:09 +0000 UTC
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Last video we learned a lot about For Loops in Houdini. This video it’s finally time to put this theory into practice by using them to build a very intricate torus!
2023-08-31 09:13:23 +0000 UTC
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We’re back with a new section of our AHTYA beginner series. This time we’re talking about a somewhat odd but sometimes necessary part of Houdini: For Loops! When do you need them? How do you use them? And why do you find such mixed feelings about them online? We’ll answer all those question...
2023-08-31 09:11:48 +0000 UTC
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Octane? Redshift? Karma? Mantra? Solaris? Blender? – When it comes to rendering, Houdini has quite a lot of options for us to choose from. So in the next two videos we’ll look at what method of rendering is best used for which situation and how to prepare your scene for all of them. We’ll a...
2023-08-17 16:08:43 +0000 UTC
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Octane? Redshift? Karma? Mantra? Solaris? Blender? – When it comes to rendering, Houdini has quite a lot of options for us to choose from. So in the next two videos we’ll look at what method of rendering is best used for which situation and how to prepare your scene for all of them. We’ll a...
2023-08-17 16:07:23 +0000 UTC
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We’re finally back at our main project of this section! In this video we’ll use our newly gained knowledge of attributes to add lots of little variations to the setup we built last time, making it look a lot more natural and interesting.
2023-08-17 16:06:15 +0000 UTC
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In the last two videos we only took a glance at the different types of geometry we can put attribs and groups on. In this video, we’ll answer all questions you might have about them, like: What’s the difference between points and vertices? Why are faces called primitives? Where are my edges? ...
2023-08-17 16:04:52 +0000 UTC
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In the last video we took a deep dive into working with groups in Houdini. In this episode we’ll do the same with attributes – the (arguably) most important concept in Houdini. We’ll take a look at the differences and similarities of attribs and groups, why attributes are pretty much everyw...
2023-08-17 16:02:50 +0000 UTC
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In this video we'll explore the first of two very important topics in Houdini, which are Groups. We will take a look at different use cases for groups as well as all the nitty gritty details you need to make use of and manipulate groups in pretty much any setup imaginable.
2023-07-06 14:25:55 +0000 UTC
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Welcome to the second big project of our AHTYA Starter Kit Section. Over the next weeks and videos, we'll create the Flower Tube you know from the teaser, we will explore two very important concepts of Houdini (Groups and Attributes) and we will take a look at different ways of Rendering in Houdi...
2023-07-06 14:25:02 +0000 UTC
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In part 2 of our Squishy Vellum setup, we create our actual vellum simulation, add speed ramps and export everything as alembics to render in your own preferred DCC. Inside the scene files you can find a blender file for rendering as well as another version of this scene prepared for rendering in...
2023-06-26 08:17:09 +0000 UTC
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In this episode we start our first actual project: The squishy Vellum setup you know from the teaser. In the first part we model our squishy objects and talk about general project organization using project folders and relative file paths.
2023-06-26 08:15:59 +0000 UTC
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Our last area in the UI of Houdini is the parameter editor. And apart from talking about typing in values and using sliders, we'll also take this opportunity to look at animating with keyframes and using small expressions like driving animations via the current frame number and linking different ...
2023-06-15 14:25:05 +0000 UTC
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In this video we move on to the node editor and explore the basic concepts of navigating the editor, node connections, flags and contexts. We also look at different ways of making your node trees more readable with sticky notes, network boxes and node colors and shapes.
2023-06-15 14:23:53 +0000 UTC
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In the first video of this series, we'll make sense of the general user interface of Houdini via the art of simply ignoring most of it!
2023-06-15 14:22:24 +0000 UTC
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We’re renewing our beginner course for Houdini. We’re creating “Adding Houdini To Your Arsenal 2.0”. The first version was one of the earliest courses on our Patreon and is now already four years old. Houdini has changed and so should this video series. So, get ready for newer workflows, ...
2023-06-15 14:20:57 +0000 UTC
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Welcome to the second part of our latent space miniseries. In this video we'll write our training loop as well as two visualizers in Houdini and Pytorch.
Make sure you have watched Part 1 first:
2023-05-15 06:47:11 +0000 UTC
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In part four of our tree rig series, we’ll bring our tree into Solaris and render it with Karma.
Download the leaf texture here
2023-04-06 21:24:42 +0000 UTC
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