Making some steady progress this week. The new armor set is for the town guards. I wanted to give them something a bit more upscale and professional looking. The high poly sculpt is almost done and I should be able to start on the low poly in the next few days.
Also...
2021-02-03 00:56:03 +0000 UTC
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I think it's time for a lot of polish. The systems are there, all the building blocks are in place and (mostly) working. So how about some polish? I want to get some new armor sets and outfits into the game, more quest variety, add and polish animations, and do a pass on the env...
2021-01-26 22:14:01 +0000 UTC
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I quickly spot checked most of the new content. There's a good chance that I missed a few things but build 1.12 is ready!!!
Link to the post for $10+ patrons
Build notes: <...
2021-01-18 01:29:34 +0000 UTC
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I've been staring at code and blueprints all week and I am totally fried. I was hoping to have the build ready earlier but there were a few major bugs with the new grappling system that also ended up breaking a few of the older systems. I think(hope) I have things relat...
2021-01-13 01:07:50 +0000 UTC
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All the heavy lifting for the next build is done and now I'm bug fixing. There were enough system changes and things I started optimizing that I broke a handful of other stuff in the game.
Not sure how long this will take but once I get all the big bugs fixed I'll put the build...
2021-01-06 00:45:18 +0000 UTC
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... here's another picture of the succubus.
The dialogue trees for all of the important NPCs in town are now done. So in the next build people won't run into that generic placeholder dialogue text.
Now I'm in the process of hooking up the scripting for the early ga...
2020-12-30 00:48:27 +0000 UTC
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Working through dialogue and quest scripting this week. I'm terrible at estimating how long dialogue will take to write and it's been going a lot slower than I would like. I'm going to work through and get everything together for the next build as quickly as I can but it might not be ...
2020-12-22 23:14:47 +0000 UTC
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I've been trying to figure out how to tie the lust system in with combat for a while now and while I was working on the succubus I realized that this is probably the best time to rework that system.
So there's 3 different meters right now. I have a pretty good idea of how...
2020-12-16 01:57:12 +0000 UTC
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Getting close to wrapping up the succubus animations. Tweaking her AI a bit to make her combat slightly different, this will still be placeholder until I can put more time into it. I'm trying to make her grapples fit smoothly into the overall flow of combat which is going to take a fe...
2020-12-09 01:39:01 +0000 UTC
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As usual chipping away at the Succubus' animation and content still.
I've also been planning out the systems for what happens after the player has been defeated in combat. The current idea is that after the player is defeated they'll have the choice to play thr...
2020-12-02 02:02:55 +0000 UTC
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Still doing succubus animations. The above screenshot is the WIP of her basic grapple animation. This upcoming version of the g...
2020-11-24 22:32:47 +0000 UTC
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The next build is shaping up to be a big one. The plan is to have the succubus fully ready and working in game, to use her as a proper demonstration of the grappling systems, and to have the early game quests implemented and flesh out the player experience.
Still working on the...
2020-11-17 23:14:07 +0000 UTC
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Working on the succubus animations this week. I've been experimenting with dynamics in the engine before this and so far I'm not really happy with the results. With the succubus I'm going to try hand animating some of the secondary motions on her and see if that gives a more consisten...
2020-11-11 02:42:45 +0000 UTC
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I've been working on her rig most of the week. There's still a few controls to implement but most of the weighting is done. Hopefully I'll be able to start on her animations in the next few days.
I was also working more on the NPCs in the starting town. Roughing out...
2020-11-04 01:06:13 +0000 UTC
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- Updated the Human on Human animations to replace the old placeholder scene animations
- Goblin girls have a few sounds hooked up - these are very work in progress
- Added a Human on Minotaur doggy scene if the Human wins in combat per request
- Environment polish<...
2020-10-28 03:04:50 +0000 UTC
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Okay, I'm back to my work machine and working on finishing up animations. Those should only take another few days and then I'll start putting the next build together. My goal is to have the build ready for next Tuesday but it could be a few days before or after all depending on how sm...
2020-10-20 22:52:28 +0000 UTC
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Posting a bit earlier than usual this week. Just a quick note, I'm not going to have access to my work machine for about a week so I'll probably just end up sculpting on a new armor set or something.
This past week I've been cruising through the human on human animations. There'...
2020-10-13 02:30:04 +0000 UTC
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The initial pass on the Succubus' facial expressions is ready to go. There's a polish pass to make sure they all work well together but this was the heavy lifting part of the process.
Also chipping away at the old human / human scene animations. I'm hoping to get those ol...
2020-10-06 22:45:41 +0000 UTC
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Still messing with some of the colors and a few of her shapes. The hair is still placeholder but it'll end up being a similar color and style on this base version of her. I'll start on her rig in the next few days. It should be interesting to figure out the rig for her tail drai...
2020-09-29 22:50:38 +0000 UTC
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I'm still working on the succubus retopology. All of those asymmetrical laces on her clothing is taking forever to do cleanly. The low poly only needs another day or two of full work to finish... I hope.
Now that the proof of concept is complete and relatively stable I'm going t...
2020-09-22 23:47:00 +0000 UTC
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Finished up the succubus sculpt and I've been working on retopologizing her. That should be done in the next few days and then it'll be time to work on her textures.
I also made an import / export feature for the player's character. Now instead ...
2020-09-15 22:06:14 +0000 UTC
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The sculpt is almost done. I finally figured out how I wanted the wings and tail to look. I'm still not totally sure about the belts on her wrist and ankles. Those might change a bit more. Need to finish up the detail pass on her and then start the low poly mesh.
Oh...
2020-09-09 02:40:29 +0000 UTC
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HUGE thanks to people that have sent me bug reports! It's really, really helpful.
So far I got:
- Can't trigger sex with townsfolk.
- Buying / selling items doesn't charge correct prices
- Animations not lining up during scenes
- N...
2020-09-02 04:04:24 +0000 UTC
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After entering the town's north gate turn right and there's one of the generic small houses that has a door you can enter. This should take you to a totally empty interior space.
I wanted to give players someplace to mess around with the housing item placement stuff.  ...
2020-09-01 03:01:27 +0000 UTC
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That's the proof of concept! There's nothing major left on the "to do" list as far as big systems or major programming tasks. Now it's really just a matter of making things and polishing everything going forward.
I just wanted to say thanks to everyone that has followed and supp...
2020-08-31 22:08:45 +0000 UTC
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Grab the build here!!
2020-08-31 21:59:16 +0000 UTC
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Still on track for a new build this month. Just going through and fixing some of the major bugs that are popping up. The last one I tracked down the town NPCs would spawn in and go about their business, then the player would leave town and come back, and the NPCs would just be standin...
2020-08-25 22:32:20 +0000 UTC
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