SamSuka
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Things are starting to take shape

Finally got everything together and working for the 1.6 version release.  I kept running into unexpected issues during the build and then uploading process which set me a little behind schedule.  BUT! the download links have been sent out to the early access tiers.  Everyone in the...

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Version 1.6 Early Access Version

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Minotaur is rigged!

He's in the game and sort of running around.  There's a few issues with the placeholder animations and the retargeting to non-human legs.  I also need to actually finish the model and textures too but this guy has been a lot more work than some of the other NPCs I've put in so far. &nbs...

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Transformation system

Worked on the transformation systems a bit this week.  Currently there's just a test potion item that I'm using that can be picked up in the world.  When the player clicks on it in their inventory it will consume the potion and trigger a specific set of transformations.  In the scr...

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Iteration

Quick before and after of one of the areas outside of town.  Trying to get more localized scene details in rather than the blank wide open spaces.  Lots to do, like finishing those trees, and a ton of polish for the environment assets and models themselves.  

I also had a cha...

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Minotaur textures WIP

Quick update this week I had time to finish the low poly, the bakes, and then get some rough base textures on the minotaur.  I'll keep updating the textures as I go and while I'm working on the rig.  

Most of the week was eaten up moving to a new place. Now I'm just waiting on my ...

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New armor set wip

Working on creating the early game clothing sets.  This one is sort of a blend between Legend (the movie from 1985) and the Legend of Zelda.  At some point I want to make the scale mail from the end of Legend as well.  I'm also still trying to find the best body shape for sculpting...

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Happy New Year!

The game has come a long way since I started posting publicly back in February.  So far the focus has just been on creating the core of the game.  Now it's time to switch gears to polishing those core elements, writing a story, adding quests,  and making the project financially via...

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Happy Holidays Everyone!

Just wanted to drop a quick update.  

I was able to find some time for bug fixes this week.  Did a few AI sanity checks so they stop breaking things as much.  They should be a bit more reliable when choosing when and how to attack and they also shouldn't leave the scenes menu...

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Feign - Proof of Concept Build 1.5

Download Feign Proof of Concept Build 1.5 

Finished a lot of groundwork in this build.  The systems for non-combat encounters are all ...

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Minotaur WIP 01

Found a little bit of time to do some sculpting.  This guy still needs a lot of love like some actual hair and a loincloth that isn't just a placeholder.  I threw a rough version of him into the game to get an idea of how he would relate to the other characters.  He's a full head t...

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Sounds, AI, and Animations

The slime girl almost has a full set of animations.  She still needs 2 more scenes to cover all of her basic animations and then it's just a matter of setting things up in game.  I've also been working on some test animations with her for the grappling system and the non-violent systems...

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Updating the tavern

I was working on making the tavern not feel quite so empty.  I roughed out a bunch of different props to get an idea of the level of "clutter" around the place.  Still a lot more to do but one step at a time. 

Dialogue now has the ability to initiate sex scenes.  Limited...

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Just a quick progress update this week.

The first half of the week was getting the 1.4 build together and roughly tested.  

I've also been working on the slime girl's animations.  I have her different idle cycles and her ranged attacks done. I'm also testing out the non-violent systems with her and have some rough anima...

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Feign - Proof of Concept Build 1.4

 Download Feign Proof of Concept Build 1.4 

A couple notes first:

I found out that the dynamic spawners are broken at the very last minute.  I...

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Thinking about a non-violent playstyle

I was thinking, what if the player doesn't want to fight everything in sight?  What if they wanted to play a more peaceful role in the world?  What if they wanted to solve their problem with love instead of violence?  So I started putting together the mechanics for non-violent enco...

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Character work and planning

Worked a bit on the blacksmith outfit.  It's crazy how many NPC clothing sets are needed to fill out the characters in town.  I also went back and looked at Skyrim's first town Riverwood.  If I counted correctly there's 14 different outfits in that one small town alone. So I sat do...

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Progress

Worked on some new head presets for the character editor.  Still need to break them into the individual pieces and hook them into the engine but the hard part is done.  I figure I can keep updating the character editor over time as I start needing new faces for specific NPC characters. ...

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Terrain optimization

Mostly doing technical cleanup this week.  I noticed the landscape was eating up a bunch of texture resources so I started digging in to solutions.  I ended up rebaking out the entire heightmap and stepping down the resolution so the space the landscape takes up is still the same it jus...

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Feign - Proof of Concept Build 1.3

 

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The 15th came a little too early for me this month.  Most everything in this build should be work...

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Encounter design

This is the first time I've really worked with single player design and I wanted a starting point for the combat encounters so I've been really digging into Bethesda's titles.  There seems to be a clear evolution starting at Daggerfall and arriving at Skyrim and Fallout 4 in the way that the...

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Male Goblins!

I was doodling on the imp a little bit and got carried away and he turned into a goblin.  He's a bit rough and still needs a polish pass but I think he's shaping up pretty well.  

Did a quick ui for resting / waiting.  The hotkey is hardcoded to T right now.  It's simila...

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Imp WIP 2

Spent some time reworking the imp.  The sculpt is getting pretty close to what I want but I'll probably let it sit for a day or two and come back to it with fresh eyes.  I wanted him to look sort of demonic but not menacing and to fit with the rest of the character work in game.  <...

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Feign - Proof of Concept Build 1.2

Download Feign Proof of Concept Build 1.2 

 Version 1.2 Cha...

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AI perception work

AI can now hear things.  This is the start of putting stealth mechanics into the game.  For testing right now, human characters trigger a noise event when they run or walk.  AI will perceive this noise event and if they aren't already doing something they'll walk over to check out ...

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Bandit Armor WIP

Almost finished with texturing.  Using this armor set mostly to test out the dynamic cloth system in Unreal.  I also want to test a joint chain solution at some point.  

I also began implementing a system for lust into the game.  It's taking  inspiration from Corr...

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Feign - Proof of Concept Build 1.1

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Version 1.1 Changelist:

  • T...

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Proof of Concept 1.0 released

A few words of warning before you download:

This is a proof of concept.  There is very little actual content it's more a demonstration of the game systems.  It shows the systems that are currently in the game, running, and hopefully being stable. 

It's a build for 64 bi...

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