Been excited for this version
# Listing engine changes first
activeitems can now set their name and description while in use, not just their icon, and the behavior of the function that sets the icon can now take a drawable array, much like how you can with the it...
2024-02-20 04:21:24 +0000 UTC
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I kinda have been trying to get this all together and presentable this week since I skipped last week, wasn’t in a place I felt was ready friday, wasn’t ready yesterday, today I got called in to work when I usually only work on weekdays so I didn’t get to do any of the multiplayer testing I...
2024-02-19 02:22:21 +0000 UTC
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so I have been in the code doing code things for so long I wanted to do, *something* a little bit more fun, and something I've wanted to do for a while
This has been a design for Auri I've had around for a while but haven't really done anything with, so I started on this
the old ant...
2024-02-11 20:36:05 +0000 UTC
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I didn't upload friday or yesterday, but I still need to make my weekly post probably
my partners are making me aware I'm, kinda working crazy hard on all this and I need to chill a little bit
main reason I'm working so hard is, so much is broken and I need to do so much more work t...
2024-02-11 20:10:12 +0000 UTC
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Alright we got the linux build this time! I have no idea if these work since I just built them in the terminal as I don't run a linux desktop, but it should be fine, the macos version works, so there's no reason the linux one shouldn't
if you downloaded the linux build last night, I had fo...
2024-02-04 06:22:56 +0000 UTC
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I have a the new vore system mostly functional enough to be presentable, however on the surface level it doesn't look too different ha
however I'm currently hunting down a strange issue where the NPCs just, silently delete themselves after you eat them, no error to the log, nothing, then t...
2024-02-03 03:46:26 +0000 UTC
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totally real screenshots from the game, with and without debug view enabled!
so, being less silly and actually explaining what this means, vore in the player state was achieved via an invisible vehicle, internal name being "sbqOccupantHolder" which would hold the player's vore occupants fo...
2024-01-27 00:36:47 +0000 UTC
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Alright, I was sick this week, so there wasn't as much progression as I wanted, but I fixed a few issues that were from the last version
NPCs should have the correct colors to the vore animation parts now
I fixed an error where the game sometimes wouldn't load because I hadn't initi...
2024-01-20 03:10:51 +0000 UTC
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Anything I post that says WIP or unstable it is meant to be treated as such, previous versions this was less of an issue because of how limited things were before sb source leaks, the potential for me to do something absolutely game breaking by accident wasn’t very high, now if I do something w...
2024-01-13 08:01:51 +0000 UTC
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EDIT: OK this one has a large issue too but its a random chance if it triggers or not! the variable I use to scale the camera doesn't get it's value initialized correctly until the player loads in in this version, however, the world renderer initializes before that! therefore it just uses whateve...
2024-01-13 03:06:08 +0000 UTC
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Alright, so, this week was focusing on making the vore animations work again, and they are indeed working again! I did a big refactor to how the data and everything was stored which told each species what color to remap the parts to, this was, mostly able to be done with find and replace, however...
2024-01-07 01:39:05 +0000 UTC
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it works, but like, I have to restructure some data for what colors the vore parts use and what species use what variants of the parts, for all the fifty something species that are compatible and I didn't get them all done today, and even then, the quadruped races I still need to make their anima...
2024-01-06 02:08:36 +0000 UTC
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Ok, so, posting this today before the friday weekly
I should be feature matched with 2.8 tomorrow as long as I can finish up the vore anim handling
However I am going to preface that “feature matched” will just mean, that things look the same on the surface level, some places they...
2024-01-04 10:58:32 +0000 UTC
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Alright, changes from this version to the previous version
the crash when swimming is fixed, and one should also rotate in a seat correctly again when a seat would rotate you
now, new features!
mcontroller.scale() returns the entity's current scale
and mcontroller.setScale...
2023-12-30 00:03:53 +0000 UTC
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OK this is, usable, however, I do want people to remember this is a WIP if you experience some serious issues, they'll be worked out if they get reported, make sure to supply error logs!
the main change between this, and the normal starbound executable is that the TF effects into other spe...
2023-12-23 02:35:24 +0000 UTC
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I’m posting at 1 AM but this is going to count as my friday post this week, fuck you I’m excited!
I’m still going to wait until I have at the very least the minimum functionality I want before posting anything for people to try.
So, what has been done with the source in...
2023-12-15 07:03:37 +0000 UTC
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Just my curiosity really
Also, as of a few minutes ago, we got the Windows build working, and we've had macOS for a while now, all that's left is getting Linux to build, which we haven't put any effort into yet, but I am going to try to have a build for it since there's no reason to not ha...
2023-12-15 00:44:04 +0000 UTC
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Get past one issue, theres another issue, feels like its close but don't know how much further we are for windows, so I thought I'd start fiddling with the rest of the code actually while I do have it on macos, I still don't have much to show for new functionality, but like, here's a log message ...
2023-12-09 20:19:05 +0000 UTC
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Didn’t post on Friday like I usually do because I was with family for thanksgiving weekend, we had to go on a 14 hour drive to visit them and then 14 hours back
So no work was done that week, I want to try to keep people in the loop more with posts during this period when it seems like no...
2023-11-28 02:58:14 +0000 UTC
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So, we’ve been working on my website some more, and it shouldn’t be too long before its ready in its minimal state, probably early or late december, which should be good
Now, as for developing the mod, funny thing there, its actually easier to get Starbound to build on macOS than window...
2023-11-18 00:14:57 +0000 UTC
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Alright, so I've been kicking the sand around for a bit trying to potentially figure it out, but it seems we've come to the conclusion there's no real way for me to distribute something that's just a patch or a script that patches the starbound executable into a modified version, its just beyond ...
2023-11-05 17:30:32 +0000 UTC
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I haven't received any bug reports at all since 2.8.1 so I'm very happy about that, it seems the thorough testing phase of 2.8 was worth it, so I've been able to relax after finishing the fixes I needed
I am currently working a seasonal job so I can have some extra savings rather tha...
2023-10-13 15:56:52 +0000 UTC
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Did some bug fixes myself while I was taking my break from doing any feature work, and Zovoroth developed some stuff to add in! some real fun stuff that should be fun to see some NPCs giving vore related quests
however I am going to keep the pinned post be the main one for the stable so th...
2023-09-29 18:12:44 +0000 UTC
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There's just too many people in the discord, people who are already there won’t be kicked, but it is getting a bit stressful for me to manage
I’m at the very least, going to remove discord from the $3 tier because thats the one most people go for, and if that doesn’t change how many a...
2023-09-16 14:15:49 +0000 UTC
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## New Features
- NPC hunting and baiting behavior
- NPCS now have three new stats
- Hunger
- NPCs are more likely to hunt the lower it gets
- Depletes over time
- Restored by eating other NPCs or players
- Horny
- NPCs are more likely to do sexual ...
2023-09-14 22:21:27 +0000 UTC
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Anyway 3.0 is going to be another rewrite of the mod and is going to take into account we have the source
Doing work on it is still going to be a few weeks off as I am going to take a short break, I am also taking a seasonal job for the Halloween season to have extra funds
Anyway, I w...
2023-09-11 13:31:07 +0000 UTC
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Alright, so I have some little bugfixes left! Nothing major, so I’m calling it stable! I just want to make sure to test the little bugs after I fix them so nothing goes crazy, and then I’d say it’s ready with confidence it isn’t going to break anything, I just need to compile a full chang...
2023-09-11 13:21:08 +0000 UTC
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- Finally fixed crew so they're retaining their settings after being dismissed and made to follow again (thanks starbound for handling your data in the stupidest way possible!)
- prioritize letting out prey in the same way it entered if no other controls for doing otherwise are active<...
2023-09-07 19:20:56 +0000 UTC
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Also ignore this possibly, we’ll see
2023-09-04 05:44:21 +0000 UTC
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Testing something don’t mind me here
2023-09-04 05:43:50 +0000 UTC
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