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The April Kraken Poll is Late!

Whoa, we are somehow three weeks into April and I haven't posted the poll where we decide which maps from the back catalog are going out this month under the free commercial use license!

Time to fi...

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Temple Ruins & Froghemoth Nest

These lands were not always swamps and jungles. The rivers were re-routed, the lands flooded, the forests allowed to become dense jungle all during the falling days of the great civilization that was here before.

In the jungles and swamps you can find many remnants of what is now called the...

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The Bloodied Stones

Deep in the woods, followers of the old faith still perform their blood sacrifices to appease ancient evils. These are the druids of the Bloodied Stones.

This druidic circle appears to be exactly what most PCs seem to expect from the archetype – reserved nature worshipers who prefer their...

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The Bloodied Warrens

The bloodied warrens are a small set of caves that were converted over the years into a complex by the Coalbone dwarves before they moved to the Dormont Hills. They abandoned this complex when the underground stream became tainted – running a pale red as if there were blood in the water.

...

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The Minotaur's Maze

Mazes. You would think that, as a dungeon cartographer primarily, I would love them. But mazes as dungeons generally suck.

There is no easy way to convey the sense of isolation and being lost in a maze when working with a map. The whole “take a wrong turn, end up in a hallway that feels j...

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Beneath the Marching Tankard

One thing you can trust is that retired adventurers will always add little “somethings” to the businesses they acquire. In the case of the Marching Tankard, Gunter Grohl split the sub-basement into two sections, one cellar accessible from the large basement, and one only accessible by a secre...

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The Marching Tankard Coaching Inn

A lovingly maintained coaching inn, the Marching Tankard is more than most travellers expect along the back roads servicing a few small settlements.

While the Tankard’s history goes back a few generations, the current ownership brought it up to the standards it holds today. In his years a...

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The Vault of Dahlver-Nar

It isn’t like the Vault of Dahlver-Nar was ever lost… more the opposite – everyone with reason to know where it is knew, and enough books and documentation exists to pinpoint it for anyone who feels the need to visit it. And thus it has been ignored for decade after decade for who would put...

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Release the Kraken on the Barrow Mounds of the Lich & Famous III

Every month we go through our back catalog of maps and the many amazing supporters of the blog over on Patreon vote on which two should be re-released under the free commercial use license. Today we are grabbing a set of barrows that I originally drew two years ago.

One of the most classic ...

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April 2020 Backstage Pass

Thanks for your continued support in these difficult times. YOU make it possible for me to focus on producing free cartography instead of full time freelance work or a combination of fre...

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Return to the Barrier Peaks - Deck VI

This month we are closing out the set of remakes of the Expedition to the Barrier Peaks maps with the release of the entertainment deck, Deck VI. This is the deck that delayed the release of these redraws time and time again. I’ve redrawn this deck at least a dozen times and haven’t really be...

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Release the Kraken on the Cinder Throne

Every month we go through our back catalog of maps and you vote on which two should be re-released under the free commercial use license. Today I had to dig deep into old archives to get this map that was drawn and scanned 8 years ago.

Cut into the outer edge of the Pyrestock Caldera by ur-...

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Return to the Barrier Peaks – Deck V

This month we are closing out the set of remakes of the Expedition to the Barrier Peaks maps with the release of Deck V today and Deck VI early next week.

Deck V, like Deck II, is a maintenance deck. While Deck II is memorable for Gary’s “signature” built into the deck plan and an int...

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The Fantasy Trip: The Crumbling Oubliette Maps

These two 600dpi maps are designed to be printed on Ledger or Tabloid sized paper (11″ x 17″) to produce a small map for the Legacy Edition of the Fantasy Trip. If you “shrink to fit” to print them on letter paper they will be slightly smaller than the standard 1″ hexes for traditional ...

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Vault of Skushuut, the Baleblight Ravager

Once a paladin of renown, Skushuut locked himself away with his treasures when the dragon transformations began to overtake him. His greed and envy for gold and treasures not only pulled him from grace, but rewrought his body into something else.

Locked in his vault for twenty years now, th...

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Creeping Sands

Sand swept desert ruins give way to the remnants of a multilevel subterranean complex that is slowly giving way to the sand as the weight of ages lays upon it.

Sections of masonry have given way over the years and the sand creeps in where these walls have collapsed – a reminder that the c...

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Pits of the Fallen Legion

Below the looted ruins of the Temples of Shadows are a number of substructures and underground complexes that have at least partially escaped the ravaging of the temple complex – hidden under broken masonry, collapsed structures, and secret accessways.

The Pits of the Fallen Legion was on...

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The Hydra's Alehouse

The Hydra’s Alehouse is the reason that every other inn and tavern in town has something positive going for them. If you ask townfolk for the best thing about “the Hydra” the standard responses are “the stables” (for an establishment without stables) or “the sheer quality and quantity...

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Church of the Oracles in Onyx

The Coalbone dwarven clan are an isolated group of families in the Dormont Hills. Their priest caste all blacken their skin with makeup that stains them for weeks once removed and that acts as a slow poison that destroys their eyesight over a period of decades. The elder priests are all blind, an...

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The Lost Temple of Aphosh the Haunted

A classic single-entrance dungeon composed of a sprawling network of rooms, chambers, crypts, and of course caves. Set beneath ancient surface structures (either ruins, or possibly a more recent construction over those ruins), a single spiral staircase of blueish stone descends to these structure...

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Bloodied Axe Shrine

Bloodied Axe Shrine was supposed to be the resting place of the Gratham the Ravager’s mighty magical axe. And it served as such for a short while before Gratham’s son smashed his way in, claimed the bloodied axe as his birthright, and stormed off to be promptly slaughtered in the battle of th...

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Release The Kraken!

It is time to select which maps we'll be re-releasing under the free commercial use license in March. I've picked out a dozen likely suspects, and perp-walked them into the lineup room where you can poin...

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March 2020 Backstage Pass!

I really need to update this graphic... it's been years since Patreon stopped using that font and logo...

But enough about how I am rarely up to date with stuff, because here's this month's backsta...

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Release the Kraken on Jacob's Spur

Every month we go through our back catalog of maps and you vote on which two should be re-released under the free commercial use license. Today we are looking back seven years to Jacob’s Spur

The city of Jacob’s Spur was once a pirate haven, but gradually became more and more civilized ...

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Return to the Barrier Peaks – Deck IV

The Gardens.

By the time adventurers get to Deck IV, they already know what is in store for them. The garden deck is completely overrun with alien flora and fauna – a deadly ecosystem collected from other worlds.

And, honestly, if it weren’t for the odd structure on an island in t...

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Return to the Barrier Peaks - Deck III

Continuing the remake of the Expedition to the Barrier Peaks maps, this is the rebuild of Deck III, the deck that overlooks the garden deck below.

Deck III is where adventurers discover that this massive structure of steel also contains a massive alien garden gone wild. This level is meant ...

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Release the Kraken on the Dungeon in Twelve Parts!

Every month we go through our back catalog of maps and you vote on which two should be re-released under the free commercial use license. Today we are looking back five years to the Dungeon in Twelve Parts.

It’s been over a decade since I posted my first geomorph to the blog as p...

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Greyfalls Cave

I was asked what features I liked best in a dungeon map, and after a bit of conversation and contemplation, I decided a multi-tiered chamber with a statue and some sort of water feature would fit the bill. To show what I meant, I drew this small cave / dungeon map. The main chamber is four tiers ...

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The goblin village of Ormarsa

The goblin village of Ormarsa is not what most expect when they think of goblins - instead of excrement-caked warrens crawling with excrement-caked goblins, we have a palisaded village of wooden huts complete with gardens, fields, a blacksmith, and a "greathouse" for the ur-golbin's family and re...

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Duzig's Hold

A small roadside caravanserai and personal hold of a retired adventurer, Duzig’s Hold was established in the heart of beastfolk territory in the Elk Woods as part of an effort to both remove the local menace to trade and travel and to provide a base of operations for a team of rangers searching...

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