SamSuka
psychoseal

psychoseal

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psychoseal activity

0.5.5.2 Release

Since my last post, I spent my time on fixing tons of errors, also I overhauled inventory system for 3-4 days, since I didn't want to fix the current shop system, and instead I expended current inventory system by making it much more flexible for trading and also adding possibility of sharing you...

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Report

Hello everyone, I'm sorry to say that ShySeel and I were very sick for a week, we couldn't get much work done this week.

  Before this week I had to make some changes to inventory as well as many small improvements to others system while I'm porting project, fixing some bugs as we...

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Current Progress

 Hello everyone, for the past 2 weeks I'm dealing with projects conversion into new version of the engine while fixing some bugs and cleaning up my code in the mean time. Cleaning up my code actually took longer then importing project and making it working with the latest changes to the game...

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Roadmap

 There are many things we want to do, we'd like to work on this project for a long time, even after it's release. First we need to complete story related assets inside Grimshear and Southbron Plains...

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Upcoming content and Roadmap


ShySeel and I come up with a road map to make things clear both for us and our community. Currently this game is very raw experience and one of us main objective is to add some juice in it.


 First  things first, we need to complete Grimshear. It's include many new ...

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We are taking a break

 I paused monthly charging for our patrons as we have decided to take a break this month. Many of you might just discovered us, but we've been working on this project for 2.5 years and we didn't took any break for more then half a year now and I think this is good time to take some time off....

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Upcoming Update

 0.5.5 was really exhausting, I worked in an unhealthy way for a long time and I felt depleted after that release. I was looking forward to that update since my goal was making development process much smoother, I also hated not being able to release anything for like 4 months or something, ...

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0.5.5.17 Patch Notes

 

 Previous update had lots of game breaking bugs, but this update should make it more playable. I kind of rushed and made too many last minute changes, I'm still not used to frequently updating.

In the mean time we are remaking forest assets, you'll see some part of it in ...

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Release 0.5.5.12

 Hello everyone! I uploaded new version yesterday but I didn't have any time to make a post. I also noticed some game breaking bugs so today the first thing I did was fixing those.

 I kept crunching for the previous update and after releasing the update, seeing how good things wen...

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We want to open polls, but...

   Sorry I forgot to add that polls will be patrons only and I also forgot to make this post patrons only. 

 As some of you might now, this game started as an adult game, then I decided to separate nsfw content and sfw content so everyone can enjoy. Even though we h...

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Progress

 As much as I wanted to release an update today, both me and ShySeel worked hard for the previous update, so we decided to a little break. I still planned to release and update even if it wasn't much, but I had to deal with a game breaking bug for the last several days, which prevented me fr...

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Bugfixes and Upcoming Content

 This release didn't go as bad as I feared, there was some game breaking bugs but some people even made it to Grimshear, which is great! Though I should've added an indication of when quests end, I completely forgot about that.

 Anyway it's been 1 week since the release and now I ...

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0.5.5 Released!

 It's been hard 2.5 months, especially this 2 weeks since I was away from home, we all worked really hard for this update. I really felt under the pressure since there is no way I could make this release early, but I feel like it was worth it.

 From now on, development should go m...

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0.5.5 Delay

 I failed to release the new update at the given time unfortunately, mostly due to a critical issue with my cutscene system and also there was some several other small issues. Everything is fixed now as far as I'm aware and I'm currently adding content and play testing at the same time. If y...

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0.5.5 Preview

Hello everyone! We are almost ready for the next update, I planned to add more for this release but I don't want to postpone this release anymore, besides I'll be busy next 1-2 weeks so I want to be done with this update until 25th. I probably won't be able to add too much gameplay wise, but we p...

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Progress Report

 Hello everyone! New update is coming along nicely, especially with kaanslmn dumping us a lot of sfx and bgm, which adds so much feeling to the game. I'm refining nearly every system I had up until now and ShySeel is also going over a lot of things. It takes time but we want to complete ever...

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Upcoming Update

 Hello everyone, it's been more then a month since our last update, which was mostly about technical improvements. With this update we plan to bring some new content as well as polishing some old ones as always. 

 I know we are mostly silent about our progress, it's mostly be...

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New Locations

I've redesigned the first room and added Alchemist's shop to Kingdom Lost. The upcoming locations in my list are the hospital and Blacksmith's shop. ~Shyseel

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Old vs. New Improvements

I've renovated a lot of the old assets since the last update! Mostly improved animations and made new ones for future NPC's so that you'll be able to equip their outfits and gear once you've defeated them. ~Shyseel

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Improvement post

The left image is my first attempt at the first room in Kingdom Lost. It's been 2 years since then and i've decided its time to renovate it for the 5th time. I'm renovating outdated assets as i add new ones. 

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Alchemist's Shop

 A small mockup I've made for the new building and NPC: The Alchemist. Yuumosh and Gomrak's shops will be added in the next version!  

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0.4b3 - Small update, mostly performance optimization

 Since the beginning, I never had a performance problem. But with new map Old Mine, increasing asset count, some technical improvements and upcoming mini map, I needed a loading screen, in which game draws the map when player first enters the room. Mini map still very rough though. It c...

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0.4 Is out!

It's been 3 months since our last update. It's a long time, but we tried our best in order to add as much as we can.  We are excited to show what we accomplished so far!

We tried to add new content as much as we can, while going over some things we didn't like.  

Cha...

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Project is on hold

  As much as I would like to give more clarity, I don't think I can at the moment, maybe later, for now I'll keep it short.


 This project is on hold at the moment, not sure for how long. I just want to do this properly and in the current state I'm in, it's not poss...

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New village area

 A small mockup i've made for the village map!

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0.3 Alpha released!

Finally version 0.3 is here! We decided to keep this game as simple as possible since the beginning, but I wanted to make this game enjoyable as much as I can. So after long time, it's here with lots of improvements and new features.

If you played our older versions, do not...

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NPCs

These are the NPC characters i designed. They will wear different clothes with different bottoms to add variety. They are not wearing anything fancy since they are villager NPCs. But i made sure to throw in a couple interesting styles. Which one of these outfits are your favorite? 

~Se...

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Town Buildings

These are the final version of the buildings for this update. These will be included in the next update, which is coming soon. I will be adding more buildings and i might be changing these in the future! I added as much detail as i could but feel free to comment if you have any suggestions and id...

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Changes to tier rewards

  • Starting with the next month, past and future WIP posts will be visible to everyone

 Even though we'd like to reward our patreons for their support(which means lot to us), we also want to involve people as much as we can so that we can keep people interested, even if they a...

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Improved Combat System

 Since last build, I mostly worked on story and combat system. I'll add new dialogues while changing old ones, cutscenes will be slightly different too. I plan to give player as much as choice I can but that mostly depends on time. I don't mean to rush things, but I also don't want to lose o...

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