SamSuka
Sad_Crab

Sad_Crab

patreon


Sad_Crab activity

Final version of the entrance to Hogwarts


View Post

Retrospective 2/3

Second part of the junk: https://mega.nz/#F!GNgTVLaZ!gb_cgleWMXQJa36aMOVr-w

These are all the chibis by Grending through the production of the game.


Дафна чибики.rar

We decided to abandon chibis, so use them...

View Post

News 19.04.2017

Another week has gone by, and it means it is time for another news update.


Last week:


Tobi:

Spent five days under water...

Worked on second act and was balancing out the third one. Managed to give an approximation for TA for the inventory.


A...

View Post

WT 1.6f release (Android too)

Good day, everyone! Time for a surprise middle-of-the-week news update!


We finished working on the 1.6!


And so...


Witch Trainer Russian Edition 1.6F.


*Complete and thorough bug fix, that went through multiple waves of rigorous testing.<...

View Post

Retrospective 1/3

Going through the old PDF files, we came to a conclusion to either delete it all, or share it with the public. 

And so after a quick discussion within our team, and to commemorate the upcoming release of WT 1.6f (only bug fixes and text editions), we decided to share all that stuff with you.<...

View Post

News 16.04.2017

 Good morning, Viet... khm... anyway, it is time for your regular, somewhat, news update for the 16th of April.


Either way, as far as the front for the big news goes, it has been quite since the last report.


Step by step, we are trying to finish the 0.0.4.

View Post

News 12.04.17

Time for a news update yet again...


Past week:


Tobi:

Wrote 3 TAs and the remaining part of the second act. Also generated plenty new ideas...

Came up with the concept for the in-game tutorial.


Short replete from the artist:

Through the...

View Post

News 05.04.2017

 

After a two-week break it is time for some concise news.

Past week:

Tobi:

Learned how to use a program, that allows to properly structure game acts and rewrote the first act in it, also created a base for the other acts.

Small report from the artist:

In the las...

View Post

News 02.04.2017

Good time of the day to everyone interested. Time for the March report.


Tobi:


First spring month was spent on personalising the game engine for our own needs. Despite the fact that during the modding days old code code was faster to write, now we are no longer rely on t...

View Post

Sonya


View Post

News 29.03.2017

Today's update is a bit of a throwback, meaning that it is time for another news batch from Tobi.


Our binary warrior works on the Ren'py visualisation system, so that after our move to the Full HD and multi-layer system, our game didn't need REAL SYSTEM REQUIREMENTS, that would result i...

View Post

News 22.03.2017

 

Tobi: survived the operation (c) Started to correct Hermione's character and behaviour in the upcoming act. After he finishes with that, he will rework the other acts to fit. He also nearly finished the writing the TA for the new interface. 

Artist's report:

1. Working on t...

View Post

News 19.03.2017

Good time of the day, everyone !


It is 19th of March outside, which means it is time for your biweekly news dose.


All in all, development continues at a steady pace. Half of the team is a bit out of it due to numerous reasons, while Dron enjoys his vacation in places wi...

View Post

News 16.03.2017

 

Past week:

For the whole week Tobi was creating and reworking the TA for everyone.

Artist worked on:

1. Optimising the art for the headmaster's office, also finished 3 miniatures for it.

2. Finished sketching and started colouring the Hogwarts entrance.  

...

View Post

Shameless plug

Human nature makes us see a lot more in our imagination, than we could have ever seen with our own eyes. The pictures our imagination draws for us, create an urge to live through them. And it is that power that creates tempting women, that repeat the existing prototypes or the others that are just a...

View Post

The entrance to Hogwarts


View Post

News 09.03.2017

Last week:

We focused on polishing the third act, mostly editing the text side of the game. But, another problem became obvious, any change to string on the Russian side of the game, breaks the translation for the English side. That is one of the infamous challenges of this game engine, but we are...

View Post

Breaking news

Good time of the day everyone, and this is an unscheduled news update! Some of you may remember the times of the teaser release and could have observed how the art from the closed section of the forum would immediately end up on third party websites. We even used to joke in our news updates that a c...

View Post

0.0.3 release and some news

  

Here comes another stage of our voyage. It has been nearly half a year since the release of the third act. By delaying the second act by one month, we thought it would be impossible for development to become even more complex than we have planned. But it happened. At a certain point, ...

View Post

News 05.03.2017

Good evening, everyone! 


Today is the 5th of March and it is time for some fresh news.


Let's start from the major event. The 0.0.3 is fully finished for the our closed section of the forum (Elder, Trustees and Patrons). At the moment we are solving the technical qu...

View Post

News 02.03.17

The spring is finally upon us, so congratulations to everyone who made it through winter! And as earth comes back to life, we continue our efforts, and now for your weekly news.


Third act is finished. We are getting in some final touches for the translation and some time soon it will be...

View Post

News 23.02.2017

Yet again comes this time of the week, which means it is time to get your weakly dose of the news. 


 This week our INTERN testers (of our team) finally received access  to the new act, we even have our first reviews, however it is still much work in progress. There are st...

View Post

News 19.02.2017

Morning Everyone !

Today is the 19 of February and it’s time for another news update.

And so, the 0.0.3 release (for the patrons) will soon be ready for testing. It incorporates the 3 act, which is significantly bigger than the previous ones…

Next week we plan to start the final st...

View Post

News 16.02.2017

Congratulations everyone surviving yet another Valentine's Day. This week was quite productive, however the focus was mainly on the code of the game.


Artist continues to populate the office. You will get to see the animations as we get them. 


All of work has been d...

View Post

Happy Valentine's Day!

Dron: 

Let every man, on this joyful day, find his  witch, that can grant him even most wonderful wishes. Let every woman spend this holiday with a real warlock with a huge, magical... smile!


Tobie: 

Do not hesitate to love and do not choose freedom, if someon...

View Post

News 08.02.2017

The winter is preparing to leave. Beach football season in Moscow will start in a few days, while we're still complaining about cold. So this is the perfect time for some hot news.


Forth act gets its final touches before leaving for the first round of testing. And yes we remember that w...

View Post

News 05.02.2017

 Good afternoon, everyone !

Another 2 weeks have passed, meaning it is time for another news update.

Our team has increased its size by one programmer. We are giving final touches to the 0.0.3 release. The to-do list shrinks at a quick rate.

For the art side of the dev...

View Post

News 01.02.2017

It's Wednesday already, which means it is time for another news update. As always, whole team continues their work, fixing bugs and expanding game in all directions.


Our new masters of python are in the final stages of testing of the third act. Sometime soon they will also start working...

View Post

News 25.01.2017

Good time of the day, everyone ! Time for your regular dose of the news. Tobi is finally finished with his exam diet, and the for the most part, the rest of the team is in high spirits and there are good news on all sides of development.


New recruits are finishing their entrance task. I...

View Post

News 22.01.17

 Good time of the day, comrades !

Today is the 22nd of January, and it's time for a news update.

And let's start with some good news. In last few weeks we have run into some trouble with coding. For example, Dron had barely anytime to implement new features. However, now our tea...

View Post