MINOR MODS - Masterpost
I'll not give support if I suspect you didn't read the description, sorry...
This mod is huge and you need to know what it's going to add to the game and how it will work.
LONG STORY SHORT...
When Realm...
2020-03-18 22:38:24 +0000 UTC View PostSomeone complained about this on SimSecret...
This should stop pets from going missing.
Pets don't go missing only disable them from running away at random
Pets don't go missing EVER also disable them from going missing after a fight with ...
2020-03-16 05:47:24 +0000 UTC View PostThe Skeleton Butler went missing from Black magic when I updated yesterday... now it's back
2020-03-16 00:50:52 +0000 UTC View PostThis mod is quite simple and was requested by True AI months ago.

It just allows you to click on your sim and say goodbye before leaving the lot... the sim will p...
2020-03-15 06:21:10 +0000 UTC View Post
<...
2020-03-15 01:10:54 +0000 UTC
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I'm so tired... anyway, this mod is largely based on my comic CROSSING&...
2020-03-14 06:17:37 +0000 UTC View Post
I was going to add a bunch of stuff to this mod, but then I was "asked" to give a look at 2020-03-12 12:26:34 +0000 UTC View Post
Right, I'm done... I don't like occults showing off their "occultness". This should prevent walkby from using brooms. I don't know if played sims can activate the broom autonomously like the vampire powers, because as a matter of fact, I just don't like brooms and never use them.
MA...
2020-03-01 11:32:08 +0000 UTC View PostEmpties Glimmerbrook from invasor from other worlds, the only walk-by situations I left in are the ring door bell ones, the neighbor and the Go to Portal\Leave portal... For better result use the "Only Spellcasters go in and out the portal" mod with this one.
UPDATED:
I hate them. I hate Walk-by with a passion, and there are some areas where I hate them even more. As a first thing, I hate seeing Sims from Oasis Spring walking around in Willow Creek like if nothing (and I'm looking for an easy way to edit this behaviour of the game, too), as a second thing, the...
2020-02-14 08:27:08 +0000 UTC View PostThis was requested a lot of time ago, too... and as usual I don't remember by who.
This mod changes the way Vampires turn, instead of the default animation, they will collapse (die) and stay on ground for a bit before waking up again and turning.
I used the collapse animation ...
2020-02-13 12:48:44 +0000 UTC View Post1- I'm sick of having to activate the sun immunity every time for every vampire I make because I don't agree with the default sunlight weakness.
Sunlight weakness for vampires doesn't exist in lore, it's something introduced by the movie Nosferatu that made it's way into pop culture.
So I r...
How to make two mods work together.
I posted about this some time ago and promised a tutorial. Now I'm sure the system works so I'm ready to teach you how to patch two mods to work together when possible.
Let's recap what a CONFLICT really is: nothing more than two mo...
2020-02-12 05:26:49 +0000 UTC View PostBack posting a very small mod.
This is something I HATE from this game since the beginning, and it became really aggravating while writing Crossing...
NPCs joining group chats or picking played sims for a chat...
I hate it for a lot of reasons, among ...
2020-01-15 23:59:43 +0000 UTC View Post
Ok, this mod has now enough features to be released. I plan on adding more but the base is there. So, here are the Time Lords, and I took out of the Gallery my 9th Doctor for the occasion.
How to t...
2019-12-16 21:45:04 +0000 UTC View Post
IN TESTING
For this mod to work, you need to have Coolspear OVERRIDES folder and resource conf...
2019-12-05 06:03:45 +0000 UTC View PostThey were going in pajamas. Dunno and don't care if this exist already somewhere, it was fastest to just do it than searching for it.
UPDATES:
09/17 Sims will now put on the appropriate outfit for the wheatear outside.
2019-12-04 14:40:24 +0000 UTC View PostThis is more an informative post.
I don't know how many people know what really a mod conflict is about, so...
This is Loot:

Load Order Optimisation Tool for Skyrim 2019-12-04 04:04:42 +0000 UTC View Post
So, test based outcomes. the interaction I cloned is the one for Vent.
Now you can give it a look.... and it's pretty much the same as the other one, apart from a mood list, the outcome, and some conditions in the test globals:
2019-12-03 05:03:30 +0000 UTC
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This tutorial is going to be more advanced. I'll soon make a master post to collect them all in order.
As this is a follow up of the basic tutorial, I'll not be covering the process of making a buff, a loot, a social interaction, required to make this mod. I also will not be covering the pr...
2019-12-03 01:29:54 +0000 UTC View PostSo, I'm doing another one without references because I see this can still be confusing, and i hope this will not be EVEN more confusing (if confused, try and do one, it will make things more clear)
So, we have the main instance:
2019-12-02 15:25:01 +0000 UTC
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THE FILE IN THIS POST IS NOT A MOD.
This was requested on Tumblr.
Now, before we start, doing this is not hard, but requires to make some changes to tuning files. You can also just open up my mod and copy the things you need from there. I'm going to i...
2019-12-02 12:54:32 +0000 UTC View Post