Coming Next...


'Course he got what he wanted... all the elemental spells with an area effect... he's not the only one though...
2020-10-27 22:47:45 +0000 UTC View Post


'Course he got what he wanted... all the elemental spells with an area effect... he's not the only one though...
2020-10-27 22:47:45 +0000 UTC View Post
This mod requires:
Mod Updates to work with this new shared file
Since I use them in a lot of mods and I don't want to make duplicates, I decided to keep them all in a shared tuning file. I'll start posting the updated mods for this change briefly.
Keep this in the same folder as the other mods.
2020-10-26 23:45:44 +0000 UTC View Post

Not much to say... I wanted to test if this was possible without the hassle of making a full spell... so I made it a mermaid power that mass freezes all the sims around (and changes the weather to cold)&...
2020-10-26 18:49:04 +0000 UTC View Post
REQUIRES: Death Interactions
While I was working on the Zombie spell, I started thinking that there is no reason for vampires to not be able to kill each other, thus this mod was born.
The ...
2020-10-26 14:22:36 +0000 UTC View PostThe majority of people who voted on my poll confermate my impression that, inside the Sims Community, a trend of using LGBT themes, ethnicity, and other sensitive topics to claim pridefully a supposed inclusivity exist.
More or less. I should be honest about this, I was avoiding doing some mods, like the hormone replacement one, on purpose to not join the shit show I'm about to describe. I cared about doing it, but I absolutely didn't want to be associated with the trend.
If you've been following me for a ...
2020-10-21 22:38:16 +0000 UTC View Post
What it means?
I got sick of all the mages feeling the same, so I made the overmax count something, I like to work my ass for things. Since the perks cost a lot more with this mod, they are also free from the tr...
2020-10-18 22:17:48 +0000 UTC View PostHere I am again with two very small mods... not much in the mood to do mods lately, anyway...
Spells Reactions Tweak
I hate that a Sim always react to spells, even when they knows very well that the other sim is a mage, so I made this mod... a non-mage Sim will react ...
2020-10-18 04:05:46 +0000 UTC View PostEverything should be good with the new patch... didn't fix or change much...
On another side, I'm back updating Crossing
I'll be probably rolli...
2020-10-06 19:12:20 +0000 UTC View PostReduced the classes necessary for the final exam to happen by one in the 2 weeks version of the mod. The final exam was still not happening in my game, this change may or may not give you an additional lesson after the exam depending on when the term started, thi...
2020-10-01 01:36:49 +0000 UTC View PostI never looked into it before...
Removed bulgariate spell, added magic duel (makes no sense that it's not there) and practice spellcasting
to modify it further, remove the spells you don't want from here:
2020-09-29 17:30:15 +0000 UTC
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Lots of people turn off/on the autonomy of the interactions working directly on the interactions. This is a problem for a number of reasons:
1. Maxis messes around with interactions a lot when a patch comes out, while traits and buffs are often left alone...
2020-09-29 13:55:07 +0000 UTC View PostI like the bike... but when you have one in your sim's inventory you're condemned... even if you tell them to "go here" they take out the bike from their inventory... this happens also for short distances and sometimes also inside. Why? Because Maxis set it up this way... Sims take out the bike f...
2020-09-29 12:52:00 +0000 UTC View PostAdded a toggle to enable/disable emotional walks.
https://www.patreon.com/posts/31612207
2020-09-28 10:32:10 +0000 UTC View Post
So... yeah, they're fun to do, I added a bunch, you can find them under the travel menu on the phone - Travel To...

2020-09-28 07:43:17 +0000 UTC
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Starting from now.
I woke up like this, this morning.
First I asked for translations to be sent via email, someone did, someone not... translations still came all over the place. I have problems with management and I either manage or create... I'd rather creat...
2020-09-28 05:37:59 +0000 UTC View PostIt was reported that this mod causes the terms to always end in A+. I verified it myself and looked at the files, but I don't seem to be able to find the cause or the way to prevent it. It's probably just because the terms are longer. Luckily, MCCC has the setting for how hard you want the ...
2020-09-26 11:06:49 +0000 UTC View Post
All other not specifically occults related Mods
Links to the Master Post for mods related to Occults.
The main picture of this post describes perfectly how I feel right now. I tested this mod all day, solved a bunch of issues and got my girlfriend angry at me because sleeping so few like I did in these days is not good for my own mental health... so I'll be taking a break after this... <...
2020-09-24 16:27:32 +0000 UTC View Post
Shared tuning file required by many mods. Feel free to use it as a requirement in your mods.
Original Mod by REVO for Cities Skylines, co...
2020-09-23 04:05:24 +0000 UTC View Post
This is another mod that has been on my to-do list for a while.
As the title suggest, this mod gives your Sim the option to take HRT for transitioning or other story telling purposes. It adds 3 new items you can purchase on the Computer:
Tostran 2% Gel (Testoste...
2020-09-18 12:50:05 +0000 UTC View PostI hate these too...
It doesn't seem like there is a proper way to nuke them entirely with tuning... but I increased the cooldown and the schedule, multiplied by 4... should make them appear less often.
2020-09-17 16:40:15 +0000 UTC View Post