HIERARCHY
Xml files follow a hierarchy.
Let's look at a couple of things in S4S:

In the left window, S4S shows you the line number and a - symbol you can use to collapse everything in...
2020-12-23 21:45:14 +0000 UTC
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I was told this mod is causing problems and needed updating, originally updated it here I since stopped using it because I made another to reduce the fire chances instead of removing it....
2020-12-23 17:47:21 +0000 UTC
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In our Constructor Tutorials we also met traits... it's the first thing we met, in fact.
Traits, too, can do a lot of things:

But they don't actually impact the sims behaviour as much a...
2020-12-23 14:04:13 +0000 UTC
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AND RELATED
This is going to be the main Post for all the tutorial about the Mod Constructor and related to it.
CONSTRUCTOR SPECIFICS
Mod Constructor 1...
2020-12-23 13:03:07 +0000 UTC
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In answer to the question:

This is an interesting question. There are a lot of times Maxis does this in different ways, and I can think not one, but at least 4 ways to do this, depending on what we...
2020-12-23 11:17:07 +0000 UTC
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We started Messing with the Constructor, we met Commodities and ...
2020-12-23 05:08:05 +0000 UTC
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This will be a very basic tutorial, but there are a couple of mistakes I see complete beginners always do, so I think addressing this very basic thing is important.

2020-12-23 03:24:47 +0000 UTC
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Cyclelegs version has been outdated for a while, since then I have:
Redone the mod from scratch because it was faster than updating it;
Included Toddlers;
Made said Toddlers focusing on fucking eating when eating and not dropping food to go and play with the fucking nesting bloc...
2020-12-22 11:49:03 +0000 UTC
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This is going to be a bit more advanced and a break from the Mod Constructor tutorials, we'll just be looking at Maxis tuning to understand what a commodity is, I think already did something similar but let's look at them in deep. Because they're used in many ways, and along with traits, buffs an...
2020-12-22 08:22:13 +0000 UTC
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LET'S START MESSING!
We saw what the Constructor is and can do for us, and we saw the comparison between the constructor UI and a loose xml from the game. We'll now start doing something from scratch, and this is going to be a very, very step by step tutorial to get used to the UI, to whe...
2020-12-22 06:32:50 +0000 UTC
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PERSONALITY TRAITS - Options.
So, here we get into some actual modding. And, we'll not start in the Constructor, we'll start from a Maxis Xmls. Traits have a lot of options, they can do a lot of things, and when we get into the Constructor, we want AT LEAST have an idea o...
2020-12-21 10:06:45 +0000 UTC
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INTRODUCTION
What is the Mod Constructor?
The Mod Constructor is a modding tool made and maintained by Zerbu, specifically studied to be user friendly and allow anyone to create... actually a lot of important things like traits, aspirations, interactions, social events, buffs, etc...
2020-12-21 07:50:49 +0000 UTC
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The Sims "Community" again, yep. Because I've been seeing this since I started modding this game. I come from a community where most, if not all, the tools and mods are shared freely and the donations are never forced, this is also because whatever you do with a Bethesda game belongs to Bethesda,...
2020-12-21 05:22:04 +0000 UTC
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Reduces the salary for jobs by 50%.
Children can't call in sick at school... why?! - enabled.
Also, I hate the Gas and Giggles stupid sickness.
2020-12-18 02:32:12 +0000 UTC
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This mod requires RoM
I was asked if it would be possible to replace the Pass Out animations for every interaction that use the Energy loss one (the ridiculous one) with the Pass Out animation of the cauldron... so technically, yes. Practically, the animation doesn't suppor...
2020-12-17 07:01:50 +0000 UTC
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It's a bit weird for a 4 years old to have a grudge or being hurt for days... as it is weird for an adult to have a grudge on a 4 years old.
Added a loot that had escaped
2020-12-17 05:35:31 +0000 UTC
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...and a couple of things more.
1- I got my hands on the new XMLS and checked things, no mod should need updating, not even the two I thought.
2- While my tutorials will still be open to everyone, I'll not answer questions or help anymore people who lock the...
2020-12-10 22:20:49 +0000 UTC
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We're up for a big patch on 8th December that will change the way Skintones and Makeup works, this will very likely cause problems with a lot of CCs and Mods.
Just to inform all of you, I'll most likely not be updating to this new patch if not after Christmas, so I'll not be able to update ...
2020-12-06 18:54:55 +0000 UTC
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I couldn't find but a question on reddit about it, but no report to EA Q&A... Apparently, during winter now the snow doesn't stick, at least in Windenburg. I don't know in other worlds... basically Maxis released a whole EP about snow and broke snow in Windenburg... is someone having the same...
2020-12-02 21:01:08 +0000 UTC
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What bugs me since the first time I played this game: it's so hard to kill sims because they will try to auto-solve motives when they're in distress... what pushes your sims to take a bath or eat when the bar hits the critically red level... been wanting to do this for a while, and finally found ...
2020-11-30 16:20:24 +0000 UTC
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IMPORTANT
UPDATED: Dickensian Sicknesses: fixed pets getting sick, sick pets will have no way to progress past the stage one, if you have a sick pet past stage one, remove the sickness as it will cause errors with the death interaction (sorry).
Added:
2020-11-29 14:00:02 +0000 UTC
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Releasing this on testing because it needs to be played to say that it works properly, but from what I saw it works quite fine.
This is a simplified version of Maxis system, because I didn't want to override anything nor I wanted to add custom sentiments, I just wanted to enable the existin...
2020-11-29 01:52:25 +0000 UTC
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I got a tester to test this for me because my testing this morning failed, but I got the notice just now that it worked:

you can get an idea even if the screen is in Italian
2020-11-28 20:24:53 +0000 UTC
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Added the medicine for Deadly Dickensian Sicknesses, this one is updated too to add the recipe for the cauldron, update both.
Historical Mods
2020-11-28 19:58:39 +0000 UTC
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Here is my WTF moment today.
I started noticing this bullshit yesterday during testing on one of the sims I'm playing:

I didn't mind it much until the same bullshit started spreading to all t...
2020-11-28 16:07:56 +0000 UTC
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I made a bunch of updates to the illnesses and rebalanced things around a bit:
Historical Mods
2020-11-28 13:56:21 +0000 UTC
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- Fix for utilities draining power when off the grid, this bug has been around since June
fr...
2020-11-27 20:53:48 +0000 UTC
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I think I'm the only idiot that would spend one afternoon on something so stupid... I also made a song about this while working on it ("2020-11-27 15:25:20 +0000 UTC
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Sentiments are fun but some of them go too fast, as usual Maxis balanced it for Normal life span, if you have a custom time length in MCCC is even worse. So I doubled the time they last, I left out the ones that have reasons to be short (like the ones about mountain trips and things that have no ...
2020-11-27 10:49:21 +0000 UTC
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