Another update! Sorry it took so long, as usual I kept coming up with new ideas and finding new bugs here and there. Here are few highlights:
• Major VR update: Single Pass Stereo (drawing the whole scene in a single pass) should reduce CPU load, Variable Rate Shading (currently only avai...
2022-06-08 16:58:26 +0000 UTC
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First of all, I wanted to say, it’s truly horrible what’s happening in Ukraine and this damned war. Really hoping things would get better soon.
As always, it started with me working on fixes and then getting more and more ideas for some new things to try...
2022-02-28 01:13:51 +0000 UTC
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It’s been even longer than usual, but I believe this 0.1.76 version is quite an interesting upgrade: it greatly expands scripting capabilities. Now not only scriptable displays got a lot more functions to use, but cars can use scripts without displays moving objects around, changing material pr...
2021-12-22 17:22:26 +0000 UTC
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UPD: Attached a new preview136 build, not really worthy of its own post, but with a few changes: issue with physics when some modded cars wouldn’t drive is fixed, new driver tags distortion fixed properly this time, GrassFX air disturbance fixed, audio buttons got a volume +/...
2021-10-20 17:06:54 +0000 UTC
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UPD: New build preview92 is here: fixed sky with low-quality mirrors, fixed issue with digits drawn over things with reordered rendering, fixed issue with smoke not showing if soft particles are disabled.
Thank you so much for testing! Maybe this time I’ll be able to release a public upda...
2021-09-21 12:53:08 +0000 UTC
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And another update took longer than I originally intended… Originally I wanted to make a bunch of quick fixes, but new bugs started to pop up, some new ideas I thought to try, and, well, here we are. This is a preview of the upcoming update, hopefully should be stable and ready for release (apa...
2021-09-11 16:19:50 +0000 UTC
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First of all, I apologize for such a long delay. It’s silly, but I wasted three weeks working on a new way to animate wipers. Had to rewrite it a couple of times, but for most time I was working on creating a helpful tool which would allow to animate wipers easily.
2021-07-11 15:18:22 +0000 UTC
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Not a lot has changed since previous build, mostly various fixes. I’m really hoping that this build would be more stable now. But there are some new things too though.
First, I pretty much completely rewrote AI Flood (that thing for Track Mode which teleports cars around so there are alwa...
2021-05-08 20:10:46 +0000 UTC
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After previous breakthrough with custom physics engine fixing physics on large tracks I got so motivated that I decided to use that moment of extra inspiration and finish second half of large tracks fixing. Although the solution is easy — simply offset everything that’s being rendered and a f...
2021-04-29 20:10:00 +0000 UTC
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I’ve got some interesting news! But first, attached is a preview build for the upcoming update. There are quite a few changes, so I’d like to test it for another day or so before releasing it publicly, but it should be pretty stable now. Here are the main changes:
• CSP got configs t...
2021-03-21 18:06:38 +0000 UTC
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Finally, I think I managed to fix most of the bugs, so now I can continue working on RainFX. And here’s the first new thing: rain tyres! If during loading CSP would detect any slick tyres, it would automatically add a new set of rain tyres, which would be much more efficient at moving water awa...
2021-02-24 19:53:02 +0000 UTC
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After questionable previous release, I decided to spend some time focusing on fixes and optimizing a few things. Hopefully those new optimizations can somewhat offset damage done by RainFX. And if not — there is a new render stats app (hoping to replace original render stats by it later, once i...
2021-02-07 17:24:10 +0000 UTC
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UPD: Urgent fix for mouse steering. Thanks to @aj647 for spotting the issue quickly!
It’s been some intensive bug hunting, but hopefully now performance should get back up. Also, if you remember, some time ago I’ve made a post about disc filtering for shadows reducing n...
2021-01-08 19:54:47 +0000 UTC
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Merry Christmas and Happy New Year! A bit too late, unfortunately, as usual, I miss all the deadlines. 😅
For this new update, I’ve made a lot of improvements to the whole Weather FX thing, fixing quite a few bugs, or adding things like cloud shadows affecting other clouds. All the chan...
2020-12-31 11:54:57 +0000 UTC
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First of all, I have to apologize for such a long delay, it has been a really tough month… Thankfully, now things seem to get somewhat better, so everything is slowly getting back on track.
On a brighter side, there was a lot of progress with CM Workshop, I believe it might be ready for e...
2020-12-09 18:37:19 +0000 UTC
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I’ve god some good news and some bad news. First of all, unfortunately, due to unforeseen circumstances rain physics needs some more time, very sorry about it. With that, I decided to take a little break from working on it and instead work on another project. I think it might be even more impor...
2020-10-20 18:21:21 +0000 UTC
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Unfortunately, not a lot has changed since last preview, very sorry about that. I worked a bit more on rain drops on cars shading, especially the way they look under the light. Also, rain drop marks on tracks should look much better at nights now. But for most of time, I was working on all sorts ...
2020-09-30 21:46:14 +0000 UTC
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I fixed one last big issue with rain visuals! Now, cars have proper wetness maps (gif with old drops shading, gif with the new one
2020-09-16 22:37:24 +0000 UTC
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Visual part for rain is finished and fixed! Shouldn’t be too long now for the public release. Oh, and a new update without a rain, with fixes only, is coming very soon too.
Some of the changes:
- Fixed wiper guessing;
- Fixed rain in VR and triple screen;
- No more...
2020-09-08 14:09:33 +0000 UTC
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Unpacking “data.acd”, editing “car.ini” and moving original packed data aside is quite a boresome thing to do, so here is a new preview build of Content Manager which has a new option here:

2020-08-28 01:06:32 +0000 UTC
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Those last few builds were definitely way buggier than I expected, very sorry about this. But how about this one? As you can tell from its preview number, there were a lot of attempts to fix one bug after another. 😅
Main changes:
- Non-working wipers fixed (by temporary disabli...
2020-08-27 23:00:01 +0000 UTC
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UPD 1: To fix black screen, in Graphics Adjustments switch from Original to something else, that should help. Working on a proper fix. Thanks to @Kinetik for the discovery.
UPD 2: New build, preview14, fixes black screen with original as AA algorithm in Graphic Adju...
2020-08-22 19:48:47 +0000 UTC
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UPD 1: Seems like there are a lot of bugs for some reason, very sorry about that, working on a fix right now.
UPD 2: New build is here (sepa...
2020-08-22 16:56:42 +0000 UTC
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Getting back to the whole rain thing, here is a new preview build. Here is a new build with Rain FX, now with brand new per-vertex rain occlusion baking during loading (for now without caching, and it might need more adjustments; also, it bakes models as they load, and driver models load first, s...
2020-07-31 15:44:59 +0000 UTC
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I think, apart from rain, there are quite a few changes which would be good to get to public builds, so here is a release candidate of an upcoming update, please give it a try if possible. No rain here yet, just a few other things. 2020-07-27 01:36:20 +0000 UTC
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Sorry for the lack of preview build, I was stuck in the last few days making a (initially intended to be) small detour. Not sure if you noticed, but to get rain to work, I had to add quite a few new shader sets, and possibly a few more would need to be added later.
(This way, if there is no...
2020-07-22 23:50:12 +0000 UTC
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Main changes comparing to previous build:
• Raindrops on windscreen now enabled by default, using XAtlas instead of UVAtlas for better and more stable windows mapping (plus it should solve all possible issues with Windows 7), wipers work even if FPS is not 65, drops shading on mirrors im...
2020-07-15 23:30:22 +0000 UTC
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First of all, I want to apologise about how long it all takes… It’s quite a lot bigger than any other part of this mod, and I don’t really want to cut any corners. But now all the big questions are solved, so hopefully it should be an easier from here.
Here are the few main things add...
2020-07-12 14:18:51 +0000 UTC
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There is still some work to be done here, but it seems that proof-of-concept works!
The way this effect is working, it uses texture for keeping water so actual final windscreen render pass can be done effectively. However, my initial attempt to store and move rain drops within that te...
2020-06-20 12:49:55 +0000 UTC
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Recently I got myself a new monitor so now I can tell between both shades of dark and bright! And, luckily, it also came with HDR support (I forgot such thing existed when picking a monitor, was focusing mainly on color). So now I tried to add HDR support to AC, although I’m not sure if it work...
2020-06-15 01:28:29 +0000 UTC
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