So already halfway through this month we have some cool updates and features to show of what's coming in the next release (We'll target beta a week before month end and then release once it's validated if all goes well).
Lets talk about three things in this post..HEIC Support, Overlay Padd...
2023-05-12 07:45:14 +0000 UTC
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This is mainly targeted at developers, but I know some of you have been waiting for plugins and I'm working on delivering on some past promises that have been held up. Here's the status:
A few months ago I promised plugins, and had written an entire engine around them. I want to give...
2023-05-07 07:56:34 +0000 UTC
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We have a possible path that we've found as we took another shot at HEIC (An apple format that has given us difficulty up till now). We have a way of possibly doing a conversion on upload of an image file which would make it appear as if HEIC works for those uploading from a phone.
T...
2023-05-06 09:32:50 +0000 UTC
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The May release is ready!
Getting Started:
Please start here, it is a full document on how to download, install, and operate the system.
https://tinyurl.com/Dynaframedoc
He...
2023-05-01 06:00:28 +0000 UTC
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The following link will be used for documentation for the future:
https://tinyurl.com/Dynaframedoc
The documentation went from about 5 pages to over 32, and I'm still not done, but at this point I need to get this ...
2023-04-29 06:19:27 +0000 UTC
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Here's a quick video focused on some of the features and things added for the April update around Overlays. We also have some more performance improvements, stability fixes, and bug fixes this month. We've added some additional artwork for the overlays, and next month we'll work to co...
2023-04-28 08:47:21 +0000 UTC
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I haven't really posted much here, but the teams been busy toiling away, so thought I'd give a quick update.
The new dev approach we've set is in motion. If you have issues filed at: Geektoolkit/Dynaframe...
2023-04-24 06:09:18 +0000 UTC
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Hello Patreons! I'm happy to say that develpment in April is progressing much smoother than we've had in the past. We're focusing on bug fixes this month, and what we call 'quality of life' issues which are things to make the user experience smoother and the system more stable. ...
2023-04-11 06:22:40 +0000 UTC
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- Welcome, this is the April release mail. For those here from March, this is a re-release from March with the blocking bugs we found fixed and some networking re-work. We fixed the following blocking bugs from that release:
1) Video Freezing
2) Network/DNS issues
3) Over...
2023-04-01 18:07:03 +0000 UTC
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Quick Mid march update:
The team is heads down debugging issues with the March Beta, taking feedback, and working through things. The video hang issue we feel is resolved, and I want to thank those that contributed data which helped us narrow this down! This includes:
A...
2023-03-16 07:47:39 +0000 UTC
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Update: Thankyou for the quick replies! We were able to track this one down and get it resolved. We have one more issue with the adhoc networking which we're working through now and then we'll re-release the beta, let everyone try that out and ensure we didn't introduce new issues/fix...
2023-03-09 19:56:35 +0000 UTC
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Seems like the team bit off more than we could chew with the amount of change in the March release. We've had numerous reports of issues with networking and a bad hang when playing videos that we need to investigate and fix. That being siad, March has alot of goodnees (sync, unicode, ...
2023-03-04 02:18:00 +0000 UTC
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The major change for March was the 'first run' page and being able to setup the frame wirelessly. We also brought back Frame Sync, and Overlays (which will be patched shortly...we had some regressions at the end there).
This video goes over everything so those that prefer vide...
2023-03-01 09:17:04 +0000 UTC
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UPDATE / Important!
This release is now BETA. IT has the following known issues:
- Wifi ssids with spaces in the name do not work
- playlists which have videos in them may hang
- Networking issues which may prevent other software to be downladed (such as ...
2023-03-01 07:01:22 +0000 UTC
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Some tips and such for those designing frames:
1) Please make sure that at least one USB port and the SD card port are accessible. The recovery of a Dynaframe can require that you have to remake an SD card if something goes catastrophically wrong. There are SD card extenders av...
2023-02-27 06:00:49 +0000 UTC
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So great news, we have hit Beta for the next release, and will be releasing a full image and 'release' quality image this month. We have two bugs currently int he Beta we're working on fixing:
1) A keyboard is currently required to get through the 'first run'. We have a fix figu...
2023-02-21 11:35:06 +0000 UTC
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Ashamedly, frame sync has been broken for far too long. It's time to bring it back, and make it better than ever!
Frame sync had a few issues when I first implemented it that were a bit frustrating. One was that it was clock based...which when the clocks were synced was amazin...
2023-02-16 10:59:19 +0000 UTC
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Quick Dev update on what's next...
Pushing towards Release
Right now almost our entire focus is on getting bugs squashed and pushing towards a full release this month. We're taking feedback from the Alpha, and fixing bugs left and right as they come in. Se...
2023-02-12 09:30:10 +0000 UTC
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Note: If you're new to Dynaframe, we release three types of updates...alphas, betas, and official. Alphas and betas are updates which require enrolling in the Alpha program via Discord (this is mainly so we can seperate feedback of alphas vs. releases). Official releases are done once we've...
2023-02-06 11:28:48 +0000 UTC
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If you're new to the patreon, welcome! If you saw the project on Youtube you'll be pleasantly surprised at how many features have been added since then, and a bunch more are coming soon. You should have a welcome mail with all of the info you need to get started.
The next...
2023-02-02 10:29:12 +0000 UTC
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We're working through some last issues before the next alpha release, which will be a 'code' release to the store. The plan for February is bugfixing, implementing feedback, and getting it to a final release. That being said, we've had feedback coming in constantly, and we've had some bugs ...
2023-01-27 07:46:12 +0000 UTC
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I got some feedback recently that inspired this update, which is a bit about how the team works.
The main thing I want to say is that if you have a bug that is destroying your use of Dynaframe, Please (seriously..please...) let me know. You can message me on here, on the discord, you ...
2023-01-23 08:57:21 +0000 UTC
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As we get closer to the end of the month, and the team goes heads down to finishing up what we have in the hopper, I want to start to do some discussions of the progress we have and some features that are sliding in as we work through things.
Playlist 'order' has been a pain point for a whi...
2023-01-21 11:04:59 +0000 UTC
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I have some exciting progress to report! Three areas, though offline and first run tie together well. And then a bit about the upcoming Automations UI that will be introduced, as well as a bit of where we're heading in February.
First Run
In software, the...
2023-01-12 11:49:11 +0000 UTC
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Happy New Years eve!
We have an alpha quality release introducing the newest feature for Dynaframe...Overlays! You can find the code in the discord in the Alpha-open channel. We handle alpha releases there so that people have a place to place feedback that doesn't confli...
2023-01-01 02:03:34 +0000 UTC
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TLDR; Dynaframes networking is taking a major change which will require devices to have a keyboard hooked up when first setting them up (unless they're plugged into a network jack). If this is horrible or going to break your scenarios please provide feedback int he comments. But also, let m...
2022-12-30 09:21:21 +0000 UTC
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The above pictures are previews of the upcoming Overlay Support. There is a lot a picture can't tell you, but I'll work to explain that over the next few days now that we're moving into a 'fit and finish' portion of development on it. This is the last major engine rewrite for a while,...
2022-12-28 01:06:44 +0000 UTC
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Quick progress for the mid month of December!
Right now I'm deep in overlay engine work. The holidays and family in town has slowed things down a bit, but the end of the month is a wide open window for me to make some solid progress here. My current goal is to release it as alpha,...
2022-12-18 07:33:24 +0000 UTC
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Hey there! So as we get more and more feedback on how the system works, I'd like to propose some features to get initial feedback before we run off and code them to try to dial in how to best deliver an experience that solves some of the pains and gaps that have been expressed recently.
...
2022-12-02 19:51:35 +0000 UTC
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I'll put the 'whats new' at the bottom so that the data most of you need is at the top.
Upgrade Code (for those on prior releases), you can use the store to upgrade in place:
piDecDFP1-61387c6
Full Images (If you're unsure, please use the windows zip ver...
2022-12-01 01:11:29 +0000 UTC
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