Mycenaean Citadel
This map was heavily inspired by the Citadel of Tiryns in ancient Mycenae. If you're not familiar with Mycenae, it was an ancient civilization that occupied 2024-09-23 16:28:58 +0000 UTC View Post
This map was heavily inspired by the Citadel of Tiryns in ancient Mycenae. If you're not familiar with Mycenae, it was an ancient civilization that occupied 2024-09-23 16:28:58 +0000 UTC View Post
This map was heavily inspired by the Citadel of Tiryns in ancient Mycenae. If you're not familiar with Mycenae, it was an ancient civilization that occupied 2024-09-23 16:28:39 +0000 UTC View Post
This is the Mycenaean citadel I'm working on, which is partly based on the 5000-year-old citadel of Tiryns in Greece. I'm gonna get back to work on this and I'll be back with the map in a few more days. Hope you lik...
2024-09-19 13:09:45 +0000 UTC View PostOne final runoff vote this month. What'll it be?
Joe proposes a settlement carved into the walls of a stony mountain canyon with several bridges and lifts aiding movement around the city.
Odd proposes an unseelie fae palace for the Duke of Thorns. The palace is a twisted nest of dark,...
2024-09-13 11:31:59 +0000 UTC View Post
On the 13th level, the pit intersects with a small, underground river, which eventually leads to the underdark. So, after the city became abandoned, it was only a matter of time before the kuo-toa found t...
2024-09-09 18:17:16 +0000 UTC View Post
On the 13th level, the pit intersects with a small, underground river, which eventually leads to the underdark. So, after the city became abandoned, it was only a matter of time before the kuo-toa found t...
2024-09-09 18:16:57 +0000 UTC View PostWe're down to four in the runoff. Which one am I drawing next month?
Shawn proposes an Asian-inspired air elementalist monastery suspended under an overhanging cliff.
Joe proposes a settlement carved into the walls of a stony mountain canyon with several bridges and lifts aiding movem...
2024-09-07 14:11:46 +0000 UTC View PostThis is an excellent month for the Cartographic Congress and I think I could do something really cool with all of these ideas. Hopefully you'll agree. Anyway, feel free to discuss, debate and promote your choices. Good luck to everyone!
Lost Nebula proposes a desert junkyard filled with bro...
2024-08-31 13:25:19 +0000 UTC View Post
This is the art for the kuo-toa settlement in the Stygian City. A small, underground river flows past the 13th level, which...
2024-08-30 16:13:46 +0000 UTC View Post
I usually talk about the map in these posts, but this one is what it says on the tin. It's a stable/livery/hatchery for dragons. Let's talk about Council of Wyrms instead.
Council of Wyrms was a 2nd ...
2024-08-20 20:04:13 +0000 UTC View Post
I usually talk about the map in these posts, but this one is what it says on the tin. It's a stable/livery/hatchery for dragons. Let's talk about Council of Wyrms instead.
Council of Wyrms was a 2nd ...
2024-08-20 20:04:04 +0000 UTC View Post
Here's the non-annotated version of the map.
The next three levels of the St...
2024-08-09 20:12:02 +0000 UTC View Post
The next three levels of the Stygian City are finally finished and, as you can see, there's a lot going on. I'm giving out the annotated version to everyone and, for patrons, there are in-depth explanations of e...
2024-08-09 20:11:29 +0000 UTC View Post
These are the 10th and 11th levels of the Stygian City. I'll need a few more days to finish up the hag's palace on the 12th level, so I'll be back with that soon. Hope you like it so far!
2024-08-03 14:23:45 +0000 UTC View PostWe're down to two in the runoff. Which one of these maps do you want to see?
Ethan proposes the "Impossible Vault." This dwarven vault was designed to be impenetrable, with multiple doors, traps and security measures to protect the artifact within.
Morgan proposes a Bronze Age Mycenea...
2024-08-03 14:10:40 +0000 UTC View Post
This is the 12th level of the pit, which has its own upper level just above the pen in the photo. There's a lot going on here and I promise I'll explain it, room by room, in the DM notes.
The short version of t...
2024-07-23 14:02:07 +0000 UTC View Post
These are the 10th and 11th levels of the giant pit megadungeon. I'm still working on the 12th. These three floors are the domain of an ancient hag named Black Hazel. Her minions reside on the 10th and 11th and she l...
2024-07-19 17:52:13 +0000 UTC View Post
As promised, here's the ruined version of yesterday's map.
With that done, I'll be getting started on the 10th, 11th and 12th levels of the 2024-07-12 17:32:16 +0000 UTC View Post
So this is a fairly classic wizard's tower. I wasn't trying to reinvent the wheel here, but I did want to make it more interesting than your average, military-issue wizard tube.
The top floor has a telescope and an 2024-07-11 14:47:09 +0000 UTC View Post
So this is a fairly classic wizard's tower. I wasn't trying to reinvent the wheel here, but I did want to make it more interesting than your average, military-issue wizard tube.
The top floor has a telescope and an 2024-07-11 14:47:01 +0000 UTC View Post
This map was originally meant to be a ruined mage's tower, but I decided to make an intact version as well. Having two versions of the same map lets you do some interesting things, like have the party fix it up and move in. Or you can have the party enter the ruins, then find a magic orb that sen...
2024-07-07 14:45:48 +0000 UTC View Post
This map was heavily inspired by the Great Ziggurat of Ur-Nammu in Iraq. If you've ever seen a picture of a ziggurat, that's probably the ziggurat you saw. I designed this primarily as the headquarters of an...
2024-07-01 13:28:27 +0000 UTC View Post
This map was heavily inspired by the Great Ziggurat of Ur-Nammu in Iraq. If you've ever seen a picture of a ziggurat, that's probably the ziggurat you saw. I designed this primarily as the headquarters of an...
2024-07-01 13:28:08 +0000 UTC View PostI'm just finishing up the next map, so I'll let you get straight to the vote so I can get back to it. I don't know if I'll have it up tonight, but I'm gonna try. Anyway, your proposals are:
Morgan proposes a Bronze Age Mycenean citadel.
DireSquirrel proposes a mound city similar to th...
2024-06-30 19:08:07 +0000 UTC View Post
The 7th level of the pit is home to a clan of goblins, who get by on a healthy diet of giant bats, giant spiders and mushrooms (which are basically a vegetable). Below that, the 8th level is overrun with spiders...
2024-06-19 15:35:14 +0000 UTC View Post
The 7th level of the pit is home to a clan of goblins, who get by on a healthy diet of giant bats, giant spiders and mushrooms (which are basically a vegetable). Below that, the 8th level is overrun with spiders...
2024-06-19 15:34:59 +0000 UTC View Post
I am incredibly proud of how these spiderwebs turned out and I don't care who knows it.
2024-06-14 19:11:18 +0000 UTC View Post
These are the next three levels of the Stygian City and, as you can see, they're a lot bigger than the previous floors. From left to right, they're a temple, a spiders' nest and a goblin village.
I've had ...
2024-06-09 16:36:47 +0000 UTC View Post
This is a place where drow men-- the ones who weren't smart enough for magic school-- go to learn how to bludgeon each other to death with assorted metal objects. The lower level of the map is an obstacle course and I suspect that some people might not be into that, but I think it's a very drow t...
2024-05-29 20:18:19 +0000 UTC View Post
This is a place where drow men-- the ones who weren't smart enough for magic school-- go to learn how to bludgeon each other to death with assorted metal objects. The lower level of the map is an obstacle course and I suspect that some people might not be into that, but I think it's a very drow t...
2024-05-29 20:18:08 +0000 UTC View Post