This week I finished reimplementing Fredrika's light switch mechanic, fixed some issues with game over scenes, and made some slight modifications to the "Smutcube" title card.
As I detailed last week Fredrika's behind the scenes functions are now markedly more complex. Since I was using dyn...
2021-08-16 12:02:33 +0000 UTC
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This week I started working on reimplementing Fredrika's mechanics into the new lighting system. This is still something I'm working on so there's no build unfortunately but I thought making a text post giving an update as to what was going on was better than nothing.
Previously Fredrika'...
2021-08-10 06:27:45 +0000 UTC
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This week I worked on reimplementing every core aspect of the game into the new render engine/game architecture. The toybox, skin selector, arcade nights, desk setup, and Mangle's shop should all be accessible and working. I also made some small improvements to systems as I reimplemented them.
2021-08-01 01:14:38 +0000 UTC
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Sorry for the late update, I was sick last week with a fairly bad cold but I've been working hard this week to make up for it. I've started re-implementing gameplay into the build, however I'm finding that in actual gameplay the graphics of the new renderer aren't meeting my expectations. You sho...
2021-07-22 09:57:32 +0000 UTC
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This week I continued work on making the game playable under the new render engine and map along with other improvements to how game over scenes are loaded.
You can now preview the new game over system from the toybox, I've added a temporary drop down menu to the bottom left that will...
2021-07-11 12:08:32 +0000 UTC
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Please note: The only thing working in this build is still just the toy box. I'm still working on replacing the way that game over scenes are triggered. I would have liked to have the system finished before making a weekly update, but I also didn't want to push the update into ne...
2021-06-29 17:58:17 +0000 UTC
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Please note: The only thing fully working in the attached build is the toy box as a preview of the in progress map (read below).
This weekend I worked on further experimenting with the new render pipeline looking for ways to increase graphical quality while keeping some o...
2021-06-22 03:28:50 +0000 UTC
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This week I fixed many of the issues that I unintentionally introduced in the weekend update and experimented with switching the render pipeline.
The new pipeline could potentially make the game run significantly faster without sacrificing too much in terms of graphical quality...
2021-06-17 16:25:18 +0000 UTC
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This week I started animating the Bonnie maledom scene. The scene isn't triggerable in gameplay yet, so it can be viewed from the "Patron Rewards -> Demo Scene" button. I'm going to be making an effort to get back to doing two updates a week after falling out of the habit after my last break.<...
2021-06-13 16:02:16 +0000 UTC
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This week I finalized changes so that the skins applied to the puppet are applied everywhere. I also started work on the trigger for Bonnie's maledom scene and fixed a bug that was causing her to not use the "nightmare" difficulty maps when her dynamic difficulty was maxed out.
My cur...
2021-06-08 06:14:04 +0000 UTC
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The winner of the last poll was Bonnie, so she'll be getting the next maledom scene in version 0.17. There's a new poll on smutcube.com to determine what position her animation will be.
I'm planning on having the animation triggered by channeling "power" into special "counter-hack" tiles ...
2021-05-31 07:47:39 +0000 UTC
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There's a new poll that will begin running within the next hour on Smutcube.com to determine which maledom animation gets added in the next update. Maledom animations are the only piece of "V1.0" content before Golden Fredrika and the completion of story mode. Once they're added we'll go back to ...
2021-05-24 05:12:22 +0000 UTC
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This weekend I swapped out the title bots with ones that use the cavity sheaths and added sound/ejaculation effects to the Springtrap animation. I also removed the ambient sound of the office's A/C from game over scenes, it wasn't adding much to the scenes and some complained that the white noise...
2021-05-10 06:36:06 +0000 UTC
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This week I finished up most major things for the new version. The only things not done are adding sound effects to the game over scenes and adding them to the toy box.
The last update had several bugs, those should all be fixed in this new update. If you find any please let me know on ...
2021-05-06 07:17:43 +0000 UTC
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These past few days I've been working on some final polish before the public release early next month. I'm still working on some of these features, I just wanted to get this build out before the end of the month. Story mode is probably not going to work in this version due to restructuring detail...
2021-05-01 04:57:16 +0000 UTC
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This week I finished the final post-climax animations for Springtrap, refined her camera angles, fixed a bug that would cause issues when switching cameras in the scene, and added a new "fly mode" to the free cam.
The fly mode camera was the reason this update was delayed a day longer than...
2021-04-27 16:14:29 +0000 UTC
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This week I focused on bug fixes and general polish. The two major bug fixes were replacing Springtrap's model in arcade mode and fixing an issue preventing the right click menus in Office setup from appearing. I also added a new setting for "pegging" that will control which Springtrap gameover s...
2021-04-20 06:38:38 +0000 UTC
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This week I finished the climax animations for both of Springtrap's game over scenes. Next week I'll just need to animate the post-climax loops for both scenes, Springtrap approaching the door when Honey Pot moans, and add sound effects to each of the scenes.
I also made some slight balanc...
2021-04-13 07:15:46 +0000 UTC
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This week I finished another loop for each springtrap animation, as well as the transition to each of those animations. I'm also working on making the "crypto miner" that will be used to cause/enable Springtrap to become a threat you can preview it inside the toy box on Mangle's table.
The...
2021-03-30 01:23:34 +0000 UTC
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Last week I started replacing the old Springtrap model with the new one, which required some refinement to her "ear physics". I also added a new reskin of Springtrap to the toy box under "premium sexbots" called "Balla Bunny".
I'm aiming to have Springtrap's ears be completely procedural, ...
2021-03-22 13:17:17 +0000 UTC
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This week I worked a little bit more on the Springtrap remodel. Springtrap's badge has been changed from being implanted in her chest, to a choker on her neck, I changed her color scheme from green/red to green/grey to better match the black accessories that she'll be getting. There's also ...
2021-03-15 06:25:36 +0000 UTC
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This week I added covers for the knees, elbows, wrists, ankles, and neck to the "cavity sheath" added previously, added the transitions between stages 1 and 2 for both Springtrap scenes, and experimented with some model modifications to make Springtrap a little more differentiated from Bonnie. I ...
2021-03-08 08:20:39 +0000 UTC
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This weekend I added butt physics to the sex bots in every scene as well as made some small improvements to the Patreon log in process. Adding physics to the bots will also enable the new oversized butt cheat everywhere in game, so I also fixed an issue that was causing the value to be reset betw...
2021-03-01 07:09:43 +0000 UTC
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This week I created the second loop animations for both Springtrap animations. I still need to make the transition animation between the first and second animation which I will be doing this weekend. I plan on having those animations done by Sunday before the next billing cycle.
There...
2021-02-27 03:08:01 +0000 UTC
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This weekend I did a lot of experimentation modifying the character models with what I'm calling "cavity sheaths" to cover up the arm pit/leg pit cavities without requiring entirely new models. I found a way to reliably rebind the meshes to each of the sex bots without requiring a different...
2021-02-22 11:18:32 +0000 UTC
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This week I experimented with making additions/corrections to the models without requiring to reanimate them. For now I'm seeing if I can cover up the endo-skeleton around the legs and arms which some people find unappealing. Springtrap inside of her new game over scene currently has the modifica...
2021-02-19 06:29:10 +0000 UTC
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This weekend I made the introductory loop for the pegging animation, polished the non-pegging one I made earlier this week, and implemented code to make sure that the pegging animations only appear when the player has enabled Springtrap to have either a penis or a strap-on.
I also added a...
2021-02-15 06:49:59 +0000 UTC
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This week I started work on the first of two Springtrap femdom scenes.
Normally I would hold subsequent polls to determine the specifics of a game over scene, but I felt there were two unique opportunities with Springtrap and since there's going to be two scenes I want to finish them ...
2021-02-12 06:45:18 +0000 UTC
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There's a new poll running on smutcube.com to determine the focus of version 0.16, head over there to cast your vote!
This weekend I finished up and released version 0.15 into the wild as well as started work on some features that will help in making future story nights. My plans for the st...
2021-02-08 01:16:50 +0000 UTC
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This week I finished almost everything I intend to have for Version 0.14's release: finishing Mangle's animation and putting all the animations in the toy box. Mangle's game over animation still doesn't have charges associated with it, it'll likely be "free" to match her femdom animation and also...
2021-02-01 03:05:21 +0000 UTC
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