π 2026 Development Update β Multiplayer First Look
Everything shown here is pre-alpha gameplay.
Features, visuals, performance, and systems are still actively being worked on.
The December 2025 Update (v0.9.1) for Patreon testers introduced ...
2026-01-05 20:24:29 +0000 UTC
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In case you missed it, our latest video dropped on YouTube yesterday! This month marks 3 years of development and 100,000 YouTube subscribers! Thank you to all Patreon supporters for making this possible!
2024-05-19 23:02:39 +0000 UTC
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*Work in progress pre-alpha gameplay, everything is subject to change, nothing is final* Itβs been a while since our last public update but things have been moving behind the scenes. I wanted to have this video for you guys around New Years but I had some severe project corruption issues ...
2024-02-04 22:27:56 +0000 UTC
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*Work in progress pre-alpha gameplay, everything is subject to change, nothing is final* New Features 00:00 Tripod Rising + Building Destruction 2023-11-01 21:01:35 +0000 UTC
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Please do not share this link. Early WIP gameplay testing the new controllable tripod features. This is still very WIP, nothing is final.
2023-07-13 02:25:30 +0000 UTC
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50 new screenshots all taken by closed testers!
Theres not much new stuff to show as the last 2 weeks has been spent on bug fixing and optimizing the closed testing builds. There's been over two dozen updates to the build. Here are more screenshots taken by closed testers (Note some may be ...
2023-06-04 14:57:28 +0000 UTC
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Everything you see is a continued Work in Progress & not final (Exclusive YouTube development live streams & early access to videos) Patreon: 2023-05-05 12:00:20 +0000 UTC
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EldeBH has finished the new Uberpod for the game. Keep an eye out for it in the next video and previews!
2023-04-17 21:48:20 +0000 UTC
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Everything you see is a continued Work in Progress & not final
(Exclusive YouTube development live streams & early access to videos)
Patreon: https://www.patreon.com/fl...
2023-03-17 22:52:08 +0000 UTC
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(All previews show Work in Progress features some recorded directly from the editor)
Part of the new character system is the addition of many new weapons, tools, and items. Here is a preview of some of the weapons added.
2023-02-28 00:46:42 +0000 UTC
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(All previews show Work in Progress features some recorded directly from the editor)
One of the new things I've been working on is a completely new character system. Some of the new features included with this new system are:
Completely New & Overhauled UI
Dozens of new weap...
2023-02-28 00:46:38 +0000 UTC
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(All previews show Work in Progress features some recorded directly from the editor)
In our latest Q&A video with Voidboi we spoke about converting the project from Unity's built in standard rendering pipeline to Unity's newer and more progress High Definition Render Pipeline. While it ...
2023-02-28 00:46:35 +0000 UTC
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We are aware that many of you have felt concerns and fears regarding copyright. Many are worried that paramount may take action to shut down the game because of using the 2005 War of the Worlds film tripod design in the game, especially after revealing the new movie accurate model earlier this mo...
2023-02-28 00:46:31 +0000 UTC
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Just a preview of how the new tripod looks with its completely reworked rising & heat ray deploy animation. Just one of many of the animations that were redone for the new tripod model & rig.
2023-02-28 00:46:28 +0000 UTC
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(All previews show Work in Progress features some recorded directly from the editor)
Many improvements have been made to the NPC characters. An overhaul of the ragdoll system which makes for more realistic reaction to impacts from melee weapons, bullets, vehicle strikes, and the ability for...
2023-02-28 00:46:20 +0000 UTC
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EldeBH: Hey guys, We felt like breaking the silence and I'm finally at a point where I'm happy to show off my progress on the tripod model and textures. I've been looking very meticulously at the movie to make sure I could get every visible detail into the textures. Many so small you might ...
2023-01-24 04:58:04 +0000 UTC
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This month has had little to no news for you all. We felt that today would be the perfect opportunity to show you guys what we've been working on behind the scenes. Below you will find preview screenshots of the new Tripod model that has been created for the game. Work began on the model on Decem...
2023-01-01 22:44:15 +0000 UTC
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2022-12-01 15:44:01 +0000 UTC
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Closed Testers (Important Information)
Closed testers! Firstly, thank you all for your support! Remember to change your 100$ pledges back to 1$ or less to avoid being charged again tomorrow! If you forget and are charged just send me a message for a refund as soon as possible so I can get t...
2022-12-01 00:53:45 +0000 UTC
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Happy Thanksgiving everyone! I am so thankful for all the love & support this project has received! It truly is a passion project. Our last video has just reached over 300,000 views in less than 2 weeks, a tiktok clip from the video has reached 5 MILLION views in 2 days, and the game is reall...
2022-11-24 18:12:34 +0000 UTC
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Closed testers! Firstly, thank you all for your support! Remember to change your 100$ pledges back to 1$ or less to avoid being charged again at the end of the month! If you forget and are charged just send me a message for a refund as soon as possible so I can get that done before the funds are ...
2022-11-24 04:54:12 +0000 UTC
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0.8.0 Change Log
Major Changes & Additions
Entire town area redesigned & upgraded
The main city area of the map has been almost completely replaced with dozens of new buildings and a new layout including more residential buildings, parks, parking lots, and more. Placed a...
2022-11-20 19:00:33 +0000 UTC
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2022-11-13 06:46:03 +0000 UTC
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2022-11-13 06:31:06 +0000 UTC
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New tentacles have been redone from scratch. They are physics based and don't use IK anymore. This results in a much more fluid and natural look and runs much smoother than the IK tentacles. This is only 2 day's of work on the new system so there is still lots to polish and smoothen out.
2022-09-29 15:13:54 +0000 UTC
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I've been working on a new physics based procedural pathfinding probe from scratch which uses 0 animations and is 100xs more dynamic, interactable, and unpredictable. It's in its early stages as I've only put a few hours into this so far but was eager to share with you guys the progress. There is...
2022-09-29 15:12:21 +0000 UTC
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2022-09-19 02:27:50 +0000 UTC
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Some new incredible new screenshots taken by our closed testers! Closed testing opened up to our top patrons who have pledged 100$ and up on Patreon. We had originally only opened up 30 slots for closed testing which were quickly filled in 1 day. We have opened up some more slots for those intere...
2022-09-15 05:28:15 +0000 UTC
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Closed testing has been opened to anyone who pledges over 100$ on patreon!
One time pledge of 100$, not monthly.
Early Access Closed Testing will open in stages with limited spots. We will be lowering the price to enter closed testing in phases as development progresses...
2022-09-13 04:28:14 +0000 UTC
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2022-09-11 18:02:33 +0000 UTC
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