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Jeremy Parish

Jeremy Parish

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NES Works #067: Jaws & The Karate Kid

Here at the tail end of 1987, the western licensees have begun to arrive on NES in full force. The material you see here will become far more common once we move along into NES Works 1988. After two years of doing a pretty good job of winnowing out the low-grade kusoge from Japan, Ninten...

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NES Works #066: Kid Niki and Gotcha! The Sport

This episode did not go the way I expected. I figured Kid Niki would be the main course, with Gotcha! as the brief side dish. But the more I read up on Gotcha! and dug into its history, the more interesting it was. Not the game, mind you... just the history and culture ...

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NES Works #065: Star Force and Side Pocket

I'm afraid we've a bit of ho-hum content to work our way through before we get to The Good Stuff™. This week's episode isn't especially inspiring—it's essentially a low-grade repeat of the Zanac/Lunar Pool episode from last month, but instead of being cool Compile games, it'...

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NES Works #064: Super Pitfall

Well, the good games couldn't last forever. Here's one that aims high and falls low. Low into the... DARK WORLD.

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NES Works #063: The Goonies II

It's always a pleasure to cover a personal favorite, though I did try not to drone on about it. I worried it might be unseemly after giving Punch-Out!! relatively short shrift.

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NES Works #062: Mike Tyson's Punch-Out!!

Well, one thing is for sure with this episode: I'm in no danger of setting blindfolded perfect play speed records for this game. But hey, I'm about providing retrospective insight and context, not blistering finger skills. And thank goodness for that.

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Game Boy Works Gaiden #03: Game Boy Camera

This week's episode is a request by Joseph Wawzonek, and it's the best kind of patron request: One on a topic I love dearly. This episode not only gave me an excuse to carry a tricked-out telephoto-capable Game Boy Camera around Japan, as well as an opportunity to really dig around the Camera's s...

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NES Works #061: Rad Racer

This week's episode features a personal lamentation as I recount my harrowing brush with tragedy, precipitated by this physically taxing game. Also, I once again reveal my mancrush on Akitoshi Kawazu. I suppose I'm no longer objective about this subject since I've worked on one of his games. What...

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N64 Works #003: Wave Race 64

I've decided to up the frequency of N64 Works from "once every few years" to "a few times every year." Nah, just kidding. Once I power through NES Works 1987, I'll get serious about finishing up N64's 1996 run. It's not like there are that many games! And by and large most of them were pretty goo...

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NES Works #060: Zanac & Lunar Pool

A fine palette cleanser after last week's soggy beginning to the year, don't you think? Neither Zanac nor Lunar Pool are the most beautiful-looking games on NES, but they both play magnificently. And isn't that really what it's all about, in the end? I vote "yes."

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NES Works #059: Spy Hunter & Alpha Mission

Sometimes you gotta slog through the bad to get to the good. Next episode... is very good. This episode... well, the games aren't bad, but I sure don't want to revisit them. Sorry for the bummer of a beginning to 2020! 

Description: SunSoft returns to NES with their first internally de...

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NES Works #058: Double Dribble & Ring King

Double Dribble is a good Christmas gift! Ring King less so. Especially for me. I'm gonna have to clean up so many YouTube comments about that stupid interstitial animation....

This is the final video update for 2019, so thank you for your support this year! I'm going to rework the tiers and...

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NES Works Gaiden #09: Metal Storm CE

I know I said I was going to stop publishing retrospectives out of sequence, and now here's a 1991 NES game. I didn't lie, though! This is actually a 1992 Famicom game, newly localized and converted to NES in the year 2020. I am nothing if not technically honest.

But for real, I lo...

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Poll: Failed systems

Which seems more interesting to you?

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NES Works #168: Batman

Yeah, this one's WAY out of place, but (1) it's a patron request and (2) it's going up Christmas day and (3) it's a patron request for Christmas. The hat trick!

(Also, I have a lot of nostalgia for this game, and it's nice to have an excuse to fudge the chronology and cover something cool e...

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Game Boy Works #115: The Tower of Druaga

Huh, somehow the post I had scheduled for today... disappeared? Anyway, here is the unintentionally belated video for this week. It's a little out of chronological sequence, but it seemed like it needed to be done, given recent coverage.

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NES Works #057: Stadium Events & Winter Games

Hey! We're all caught up again to the usual two-week lead time on these videos. Thanks for bearing with me while I got things back on track.

This week we see, by far, the most valuable game I will ever include on Video Works. I was very fortunate to have been given the opportunity to work w...

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Game Boy Works Advance #003: F-Zero: Maximum Velocity & Napoleon

The Game Boy Advance was the last platform, to my knowledge, on which we saw a significant number of intriguing first-party titles fail to reach the U.S.; on DS and everything after, the Japan-only stuff tended to fall more on the side of things specifically designed for the Japanese audience exc...

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Game Boy Works Color #008: Turok 2

I didn't quite manage to catch up with my video backlog over the weekend, but I did make some progress. This video is four days late instead of seven. I've also written all video scripts for public releases through the end of the year, which is nothing to sneeze at. So, a decent...

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This week's video is running behind

(By a week or so.)

Alas, it has finally happened—five consecutive weekends of cross-country travel have disrupted my weekend productivity for this, my favorite weekend project. I do enjoy having a two-week lead here on the public release of videos, though, so I'll be aiming to catch up ov...

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NES Works #056: Tiger-Heli & Star Voyager

I feel like NES Works is truly settling into its own here. After a string of amazing, groundbreaking, world-class creations, now we're on to the mundane mediocrity. Games that were okayish, not great, and mostly existed to fill out toy store shelves. Thanks, Acclaim. You excelled at creating the ...

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NES Works #055: Deadly Towers

I apologize for this hyperbole-free retrospective on a much-hated game. I've accidentally gone and put together an even-handed piece that offers ample criticism but also extensive context. Whoops! I'm probably going to be kicked out of YouTube Gaming for this offense. Please enjoy this, my final ...

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Metroidvania Works #007: Pitfall II

A quick side dalliance in one of my long-simmering projects before we dive back into the NES in earnest. At some point in the relatively near future, this series will converge with NES Works... won't that be something?

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Game Boy Works Advance #002: Castlevania Circle of the Moon

If you're wondering why I jumped the gun a bit and launched Game Boy Works Advance now, here's the answer. I hit a pair of Castlevania games last year for Halloween, and by cracky, I feel like that should become a tradition. Not sure how I'm going to make it happen, but we'll figure it out...

...

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Game Boy Works Advance #001: Super Mario Advance

I added a few new pieces of capture hardware to my recording setup over the summer: A Mega SD for convenient Sega CD capture, a Wide Boy 64 GBC for Game Boy Color, and an Intelligent System GBA capture kit for Game Boy Advance. Here's the first results of the lattermost addition.

Like Game ...

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NES Works #054: Stinger

Stinger is an unusual entry in a long-running Konami series that has barely had any traction in the U.S. And... that's about all I have to say about it that wasn't covered in the video.

Anyway, next week will be something completely different.

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NES Works #053: The Tengen trio

Sometimes, in the course of creating a chronological survey of old video games, one must inevitably Fudge It. This is one such case: I know at least one of these games shipped in 1987 in the U.S., but despite putting quite a bit of effort into pinning down the particulars, precisely when and how ...

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NES Works #052: 3-D WorldRunner & Sky Kid

My overall plans for Video Works are somewhat up in the air at the moment—I'm torn between doubling down on NES, focusing on Game Boy Color, or tackling a different platform and throwing in some NES/GBC stuff in there for balance. I would like to give you a definitive plan for the future, but t...

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N64 Works #002: Pilotwings 64

It's been a long, long time since the last N64 Works episode, but since my head has been in the "mid-to-late ’90s" space with Virtual Boy Work and Game Boy Works Color, I wanted to throw the occasional N64 title into the mix from time to time as well. With the system's 23rd anniversary just aro...

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Game Boy Works Color #007: The Legend of Zelda: Link's Awakening DX

I tackled this one slightly out of the actual chronological order of Game Boy Color releases. But sometimes you've gotta fudge it a bit, and this one's slated to go public the same week the Link's Awakening remake hits Switch. I think I can be forgiven.

Besides, who's going to comp...

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