Yay no billing. Boo no Pervy.
As you may already know, I'm up to my behind in implementing openGL 4 in parallel with 2.1. There's a dividing line in openGL around version 3.2. Some old PCs are on the left of it and can do no better, and many are exclusively on the right. &...
2022-05-31 03:49:06 +0000 UTC
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There is a new release on itchio. It's bug fixes. It should work now for more Windows users.
- Replaced SDL with glfw. It's slower on old PCs, but it doesn't lag anymore.
- Lots of minor bugs that have been sitting there addressed, not every last one. :<
...
2022-05-22 02:11:40 +0000 UTC
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Patreon update. A few bits and pieces more, and some clean-up. There are a few lingering bugs.
There is a new character. When searching, the things you find are tiny. I'll make it zoom more. Much more 'decorating' is needed too.
If it bombs, lags, doesn't run f...
2022-04-26 02:26:55 +0000 UTC
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There are reports of bad bugs. It runs on my computers. I can't fix bugs I can't see. I may have to consider unity. Please post below! I need to know how screwed up this thing is.
Does it run?
2022-03-13 21:05:18 +0000 UTC
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I may have missed the end of February, but at least with no charge, I can make the update public.
https://floopy-wondercookie.itch.io/the-tomb-of-king-pervy/devlog/...
2022-03-05 20:13:29 +0000 UTC
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Tried to get a cross-compile done this evening. It's really fighting me (release version exits cold with no clues, but it runs with no issues even in 'fake' release mode under the debugger). Why not just release the debug version and suppress the symbols? Hm...
I changed to a ne...
2022-03-01 01:57:12 +0000 UTC
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There should be an update early in February.
I've been caught up in a long spiral of adding features, since I would have to redo a lot of the map if I did them later. I'm hopeful that that's getting done and I can focus more on level design.
Thank you for your patience.
2022-02-01 03:37:57 +0000 UTC
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Greetings. Happy New Year. Merry Christmas while we're at it, and Happy Thanksgiving. How long has it been?
NEWS
Issues with the player / monsters not being properly in front of / behind graphic objects is resolved, but must now be specified in the editor. That would not have been my ...
2022-01-01 06:27:33 +0000 UTC
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Revamping layers. The two missing scenes at the start may be next.
2021-12-01 03:52:46 +0000 UTC
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Windows
NEW THIS RELEASE:
I would have turned it off last month if I'd thought of it.
There is an update, but it's been crashing the last few days. Bear with me.
2021-11-01 03:14:27 +0000 UTC
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This is open to all. Thanks to everyone who participates!
I recently got a few beta testers, the game now works for everyone in that group. Thank you betas. If Pervy crashes on you, and want to be more involved with testing. please post below.
Note: The hand where the trap hatch shoul...
2021-10-05 21:14:45 +0000 UTC
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Greetings, my neglected patrons. Sorry to have been silent. Let's get right to it.
1) Update?
There is no update yet! I apologize. Saving the game is not implemented. A lot of art is missing. I just did a few doors yesterday, and they are nec...
2021-09-30 17:18:41 +0000 UTC
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Windows:
- the text texture is now 32 bit, not 16. The text was black boxes on some machines.
- it will now launch under the itchio client
OSX:
- there is now a 64 and a 32 bit version. I think Catalina does not like universal binaries.
9/10/21
- Add...
2021-09-09 20:04:45 +0000 UTC
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The long-awaited (ahem) and much anticipated moment has arrived at last.
This release contains the startup menu and the first five cutscenes, including one good one. Lots of art is missing, and some needed features are pretty scarce. Also, the player jiggles and spazzes in a mann...
2021-09-08 04:45:30 +0000 UTC
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