Hi guys,
we've been busy these past few weeks finishing up the final details on the main story and side quests for this v0.16 version.
All the new settings and characters are complete and we only have a few renders to finish so we can go ahead and put together the scenes and events wi...
2023-05-28 14:26:39 +0000 UTC
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Good place to wait for the rain to stop :)
2023-05-19 17:11:58 +0000 UTC
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...almost ready for the full v0.16 update
2023-05-03 03:12:23 +0000 UTC
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Hi Guys,
sorry for the delay, we found a rather invasive bug at the last minute and decided to work on it before releasing the update. It took way longer that expected but its solved.
We skipped the inventory and weather updates in order to implement every new tech module in this sing...
2023-04-05 00:05:48 +0000 UTC
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Hi guys,
here is a short video of the next update. We manage to add a lot of modules we had planned for later on so we skipped a couple releases. This update will be mostly technical, with all the modules working, a few side events and new scenarios active. In a few more days we'll add the ...
2023-03-20 16:37:30 +0000 UTC
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Hi guys
We´ll be uploading the New Update in the next few days; as I mentioned in the previous post, this update is going to be mostly technical, but we´re very happy with the results; I hope you like it; you´ll see whole new mechanics, an improvement in UI and in-game animations, new sc...
2023-02-25 00:12:12 +0000 UTC
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Hi guys,
The update is almost finished. We are defining the final presets to ensure that the gaming experience is more controlled, and we´re finishing some point & click events and their pacing.
Since this update has been pretty much all technical, the next one will be all ...
2023-02-09 05:01:50 +0000 UTC
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Some of the minor upgrades we've been working on as we finish the next update
2023-02-04 04:51:04 +0000 UTC
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2023-01-27 04:01:05 +0000 UTC
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Hi Guys
The new version is almost ready. Most of the feedback we've received has been about performance issues, so we wanted to take this opportunity to do an initial performance pass and optimize as much as possible. From taking care of assets and code to defining detail presets that give ...
2023-01-19 23:12:35 +0000 UTC
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Just a few little tweaks and it will be ready
2023-01-14 02:42:23 +0000 UTC
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And thank you for your support! Great things are coming!!
2022-12-24 18:50:12 +0000 UTC
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Peach Hills v0.12
2022-12-14 00:50:35 +0000 UTC
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Hi guys!
The save module is ready. It is now possible to save where you want, overwrite saves and delete them at will. We had to change the entire item serialization in the game to achieve this but it was necessary. It was also a requirement to be able to advance with the point&clic...
2022-12-02 00:26:01 +0000 UTC
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A couple of shots of the new scenarios that we have practically finished for the next update.
2022-11-19 00:23:22 +0000 UTC
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Hi guys,
We found that when you return to Olianne after her poster's mission some of Jim's answers were not correct. He was responding with the ones we had disabled waiting for the v0.12 dialog options. It's fixed now so we've replaced the download link with this newer version. Now the last...
2022-11-05 00:13:32 +0000 UTC
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We'll be introducing new characters with every major update, but which of the current ones do you like the most?
2022-11-04 22:36:45 +0000 UTC
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Well.., the idea is to make the game as immersive as possible. What do you think?
2022-11-02 19:26:51 +0000 UTC
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2022-11-01 02:11:18 +0000 UTC
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...and his doll
2022-10-28 23:27:28 +0000 UTC
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Hi guys,
With the implementation of the new UI, the navigation has improved a lot. We still need to activate the Academy map so for now, to move between scenarios we are using the academy signs. You will notice the difference immediately. There is still a lot of room for improvement but I t...
2022-10-22 00:19:35 +0000 UTC
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No Bra :0
2022-10-17 22:46:15 +0000 UTC
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Hi guys,
Next week we’ll release the final patch of version 0.10. There are many new changes that you will see immediately and many small quality of life adjustments that make the game start to look much more solid and further away from its alpha version.
With the release of the pat...
2022-10-15 16:03:55 +0000 UTC
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Hi,
Well.., the save module is done and the pacing as well. Next week we’ll implement the Point&Click elements and do some performance testing to see what we can improve in that area.
We'll activate the on-screen text, like Chapter and Mission announcements, the navigation UI, t...
2022-10-08 00:13:57 +0000 UTC
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She really loves Croquet :)
2022-10-08 00:11:34 +0000 UTC
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Hi guys,
here is the changelog for the second v0.11 patch:
- Full Olianne's Intro Mission and blackout event
- Improved Stability and General Bug Fixing
- New UI Elements
- Early Autosave Module
*Rememb...
2022-10-01 16:24:45 +0000 UTC
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Hi guys,
Tomorrow we'll launch the patch #2 for the v0.11.
We've been working hard these past few days to add content and improve game stability, and we've started adding some UI elements too. This is not the final patch for v0.11, but it is day and night compared to the previous buil...
2022-10-01 00:32:43 +0000 UTC
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So you can put a face to her ;)
2022-09-27 20:38:10 +0000 UTC
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Hey guys!
At the moment we are testing the save module and we hope to be publishing the full patch by the middle of next week.
This will be the changes:
- Olianne’s full intro
- Blackout Event
- Save Module
- UI imp...
2022-09-23 23:33:49 +0000 UTC
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First blockout of the Main HQ lobby that we are working on for the next update. This one will take a few weeks, we'll be posting updates.
2022-09-23 22:44:12 +0000 UTC
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