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Zaborn_1997

Zaborn_1997

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Chapter 306: Handheld Price and Launch Plan

Monday, September 8, 1992.

The meeting room at ZAGE headquarters was filled with the company’s key leaders. Zaboru stood at the front, flanked by Yumi, his reliable assistant, as he prepared to explain the financial structure and launch strategy for the ZGB handheld.

"Alright...

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Chapter 305 Zaboru Relaxing at Holiday

Saturday, September 6, 1992. After the big reveal of the ZGB on Monday, Zaboru and the ZAGE team had been laser-focused all week—finalizing September's ZEPS game releases, training the dev team on how to build games for the new handheld, and overseeing the production of ZGB's advertiseme...

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Chapter 304 ZGB Questions and Answer 

After the introduction of the ZGB, a wave of curiosity swept through ZAGE’s headquarters. While not every department was immediately interested—customer service, legal, and finance continued with their daily work—the R&D room quickly filled with eager tech staff and developers bu...

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Chapter 303: Zaboru Reveals His Handheld to ZAGE Employees


Monday, September 1, 1992

Zaboru continued working as relentlessly as ever. With the launch of ZAGE’s first handheld device just around the corner, he was already finalizing promotional materials, ad campaigns, and flyers. This was no ordinary project—this was the very first handhel...

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Chapter 302 Time Skips Part 3 - Final

August brought another wave of events, each strengthening ZAGE’s momentum and cultural reach. First and foremost, SpongeBob officially premiered on TV Tokyo—the station known for consistently favoring ZAGE content. Airing weekly on Sunday mornings with reruns two days later in prime ev...

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One day Break because of Overtime at Work!

Hello guys, I’ve decided to take a break tomorrow because I’m really busy today and need to work until midnight. I don’t think I’ll be able to post a chapter tomorrow. Sorry, everyone! I’ll be back on Friday!

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Chapter 301 Time Skips Part 2

In July, many things unfolded across both Japan and the United States. One of the most notable developments was the rise in ZAGE’s overall efficiency and production quality, largely credited to the influence of Zanichi. His arrival had an immediate impact. With years of experience managi...

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Chapter 300 Time Skips Part 1

In the month of June, many things happened. First, the handheld batteries were completed and ready to use. Zaboru ordered Miyagi Batteries, ZAGE's partner in battery manufacturing, to mass produce them, and because the ZAGE handhelds are still in progress and they would be ready by Septemb...

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Chapter 299 SpongeBob VA audition and Expected Employee at ZAGE

Zaboru arrived early at the YaDo Studio, walking past the soundproofed walls and production rooms that would soon be home to one of his most unpredictable creative projects: the anime adaptation of SpongeBob SquarePants. Today was the voice actor audition day. Inside the studio, dozens of ...

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Chapter 298 Zaboru meet Nando Michio

Friday, May 30, 1992. Night.

Zaboru sat alone in a quiet Tokyo café tucked away in a side alley, the kind of place where the ambient chatter mixed with the low hum of jazz from an old speaker behind the counter. The windows were fogged slightly from the warmth inside. He nursed a wa...

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Chapter 297 Bakudan Boys playing TMNT Part 2

The Bakudan Boys were ready. Their hands hovered over the buttons. Their eyes locked on the screen. And then—Shredder appeared.

A powerful 8-bit cinematic played out, its pixel art more dramatic than anything they’d seen yet. Shredder leapt down from a high-tech platform in the h...

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Chapter 296 Bakudan Boys playing TMNT

Friday, May 30, 1992. Night.

At the neon-lit sanctuary of the Bakudan Arcade, four familiar silhouettes pushed through the door, their laughter echoing off the machines and glass. Sakaki, Kumogi, Rikki, and Sawada had already made a plan to come here after they back from work to spen...

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Chapter 295 ZAGE Conditions and 3rd Party Developer? 

Friday, May 30, 1992.

Zaboru was back at it again, deep in the heart of ZAGE HQ, surrounded by whiteboards, artworks , cables, monitors, stacks of prototypes, and the never-ending buzz of ideas in motion. His thoughts, for once, weren’t on internal development but on the increasing...

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Chapter 294 Another Unexpected Employee!?

Thursday, May 29, 1992.

After a casual yet loaded conversation with Sonaya's Hikaru Kurata and Junpei Hoshida yesterday, Zaboru made his way back to ZAGE HQ, brushing the tension off his shoulders. There was no time to dwell on rival schemes. June was coming fast, and his team had si...

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Chapter 293 Junpei Hoshida

Wednesday, May 28, 1992

Junpei Hoshida, head of Sonaya's gaming division, sat in his office surrounded by sketches, design notes, and game prototypes. A man driven by pure love for games, Junpei’s journey into the industry began with the simple joy of playing Atari . That joy grew ...

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Little talk!

Sup guys!

Guess what? I'm getting healthier—still have some light headaches, but overall, I'm doing fine.

So, in these past 3 days, I only made 3 chapters. Why? Because I focused on making time skip chapters, and they ended up being a staggering 2800–3900 words each! Damn!

B...

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Chapter 292 Rikki Playing Paperboy

Tuesday, May 27, 1992

Rikki Kiwashi collapsed onto his bed, utterly exhausted after yet another grueling day at work. It felt like a minor miracle that his boss had let everyone leave early today. As he stared blankly at the ceiling, Rikki sighed deeply. "Man, I really envy Sawada. W...

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Chapter 291 Wataru Play Megami tensei Part 2

Wataru continued to immerse himself deeply in Megami Tensei, completely losing track of time as the hours melted away unnoticed. His bedroom gradually grew dim, the warm hues of afternoon sunlight softly giving way to the gentle purple tones of twilight, yet he remained oblivious, complete...

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Chapter 290 Wataru Play megami tensei

On Monday, May 26, 1992, Wataru sat cross-legged on his bedroom floor, his ZEPS controller gripped tightly in his hands, a bowl of instant noodles sitting forgotten, slowly cooling beside him. School had dragged by unbearably slowly that day, each tick of the clock amplifying his anticipat...

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Chapter 289 America Audiences want more ZEPS content!

On Sunday, May 25, 1992, the excitement surrounding Doom's PC game in the United States wasn't the only phenomenon captivating gamers across the nation. With the ZEPS console having launched just over two months earlier, American fans were already clamoring for fresh content, expressing insatiabl...

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Chapter 288 Doom USA Reactions 

Meanwhile, across the United States, excitement for Doom had reached fever pitch, particularly within the now rapidly expanding PC gaming community. Released on May 13, 1992, Doom immediately captured widespread attention through an unforgettable advertisement featuring Zaboru himself, com...

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Chapter 287 Kumogi Playing Metal Gear 2 : Solid Snake

Sunday May 25 1992

After fully playing Duck Hunt yesterday, Kumogi sat cross-legged in front of his ZEPS, controller in hand, his expression serious. It was a new day, and his mission was clear — to infiltrate Zanzibar Land and complete Metal Gear 2: Solid Snake. Ever since he pick...

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Chapter 286 Endo Playing Ninja Gaiden 2 Part 2

Endo’s eyes were bloodshot but wide with energy. The clock read nearly 12:00 a.m., but he wasn’t backing down. His fingers, though sore, kept moving with precision. Ryu Hayabusa was deeper into enemy territory, and Endo was on a roll.

He had beaten Dando the Rage with pure timing...

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Chapter 285 Endo Playing Ninja Gaiden 2

While Kumogi chose Duck Hunt as his first game, Endo was on a whole different level of excitement. He was a full-on Ninja Gaiden fanatic — obsessed with Ryu Hayabusa and his intense, action-packed world. So naturally, when he got the chance to pick up the brand-new Ninja Gaiden II for ZE...

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Chapter 284 May Release and Light Gun Craze , Kumogi Play Duck Hunt

Chapter 284 May Release and Light Gun Craze , Kumogi Play Duck Hunt

Saturday, May 24, 1992.

Kumogi grinned from ear to ear. Why? Because he finally got his hands on the latest ZEPS release featuring six newest MAY release games. Even better, he managed to snag the cov...

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Small Announcement

Sup guys, just a little announcement here!


You’ll notice in some latest chapter I posted that I accidentally made it way longer than I intended. Turns out it had over 1,200 words, sometimes even hitting 1,300! So yeah, I ended up compressing the reaction chapter quite a bit, I've als...

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Chapter 283 Card game plan and Future Handheld games

Friday, May 23, 1992

Zaboru sat at his desk surrounded by scattered documents, development sheets, and a whiteboard filled with timelines and project names. The May release lineup of six games was finalized and ready to drop the next day, and the June slate was already in motion. But...

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Chapter 282 May Release Details and Plan June Release

Thursday, May 22, 1992.

With stacks of player reviews from ZAGE Power still fresh in his mind, Zaboru turned his attention to the upcoming May releases. Tomorrow marked the big day when six highly anticipated games would finally hit the shelves. As he meticulously reviewed the final ...

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Chapter 281 ZAGE Player Feedback

Thursday, May 22, 1992.

With the May game releases just around the corner, Zaboru sat in his office surrounded by towering stacks of ZAGE Player Forms. Letters and feedback had poured in from all across Japan — a response far greater than anyone at ZAGE had expected. Over 210,000 p...

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Chapter 280 ZAGE Power Vol 2 Release! 

Saturday, May 10, 1992.

Sakaki, Sawada, Kumogi, and Rikki were now close friends. Aside from Sakaki, who was a part-time employee at Bakudan Arcade, the others were salarymen who shared a deep passion for ZAGE. They often gathered at Bakudan Arcade, where ZEPS rentals were available,...

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