SamSuka
YScorchy

YScorchy

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YScorchy activity

Tifa

Just a couple of hours without electricity, so i done this one. I finally discovered the right settings for skin contact and impact, you can notice on her thighs, another improvement for me.

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Severe Storm

The place where I live is having very severe storms, which is causing my inability to focus on what I want to do, taking away my energy and internet. Today the last and strongest will pass, I will probably be without light and internet for more than a day. I have several animations to finish and ...

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Leon is not the only officer for Ada

I didn't do it to be an amazing animation, I already realized that I need more training, so without wanting to force myself to be "the best", I just "did it", I will no longer worry about a little mistake here or another there and throw away a thousand projects, I just need to continue that I'll ...

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Still doing it

Tomorrow, no later than Sunday

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Ada prev

Yep, now i can confirm, my previous problem really was the model, it was so messy and strange to move, this one's are a LOT better.

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Sorry for the ages of inactivity

I wanted to create a "super-duper" complex animation, but now i see that i'm not ready yet and don't have the necessary hardware. I recognize that i was trying to bit more than i can handle, i'll slow a bit and return doing what i was doing, my loops. If you're still supporting me i appreciate it...

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I'm finally satisfied with the result

(the bitrate messed up when i uploaded it here, but the .mp4 is attached)

I finally doing it the way i want, sorry for these 2 weeks of inactivity, but i keep training and messing around with the program to know how to do things, in the internet there is no information of inumerous bugs and...

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I'm finally satisfied with the result

(the bitrate messed up when i uploaded it here, but the .mp4 is attached)

I finally doing it the way i want, sorry for these 2 weeks of inactivity, but i keep training and messing around with the program to know how to do things, in the internet there is no information of inumerous bugs and...

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Zelda

Okay, so, I'm simply rebooting what i was going to do with Zelda, i'll post what i done here so you guys can see it and i'll post a gif of what i'm doing now, sorry, i want to do good things, so expect this to happen

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I finally discovered

I finally discovered how to properly do a "skin impact effect" properly, dude, this was kinda hard,I couldn't find anything specific for this on the internet, but 'connecting the dots' I finally figured it out.

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I am studying/practicing

Today I'm studying/practicing some way to make an impact effect on skin etc in a way that doesn't spend a lot of processing, even more that I don't have a "good" hardware. And the Zelda animation, I decided to make it a loop, for now, I'll probably put an "end" on it one day, but I want to test t...

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Organizing my time

Just to say that I'm trying to organize my time, there is weeks that i have some time and there's others that i don't, this is life. I don't like to not post things for more than a week, I just need some time, I'm not putting my project of doing content aside. Soon i'll be very active.

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Oh geez

Well, this model is giving me a lot of trouble, it is very complex and has like, a thousand bones, I had to fix a lot of things for it to work, having so much structure like this one can cause them to interfere with each other, in short, these 2 days was like 70% discovering how to fix the proble...

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Problems

I just want to say that I ended up going through a lot of problems with the Zelda model, model is relatively well made but there are a lot of problems and I spent basically half a day today just fixing them. So this delayed my plans by 1 day

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Just showing the base loop

Every animation needs a base loop, even if you're doing an animation that is not,in fact, a LOOP, the base loop is the point of reference and where you can see how is the dynamic, movemente, speed, etc. I usually don't touch on the base loop when it is done, If i need to move them i'll just use o...

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Final render

Ok, so, i needed to change the position a little, the other one would not work foor animation, little tweaks on grass, color etc, but now it is in his 100%, now i can focus on the animation.

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Base loops

I'll post base loops of the entire project that i'm doing, base loop,well, it is the base movement for the entire animation and his variations, it is in general more 'flat' than the final one, so i post it here without physics and less details, so you can compare it with the final version.I will...

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Zelda final graphic render

Well,after thinking the next one will not be of Quiet, it will be this one of Zelda, because i think i can do this one better, I'll leave Quiet for the future.

From now on I'll release my animations with white/black male version for the ones who likes it and POV versions whenever possible(i...

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Hey, I'm back

Hi, I hope you guys are well, I'm back to active

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Another 2 quick renders of what i want to do

As a kind of 'tier bonus' I'll post other 2 quick renders of what i'll work on too.

<code>(don't be too hard on image quality, pose, composition, etc. I'll work on them.)</code>

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A little warning

Hey, hi. I'd like to warn you that I won't have time to animate this weekend plus Monday. I try to stay active as much as I can. So I think I'll only post new content around Wednesday.
But I'll leave a quick render of one of the ideas, it can be changed, but I think that's it, I want to test m...

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Evie Ty

(Sorry if the fluid isn't a 100% smooth, I couldn't find a way to make, I tried, but the final result is decent.)

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Iko and Jade

Now i can finally to something with other franchise

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Phaedra quick one

Very sorry for the inactivity this week and for this looking kinda "rushed" even though is a loop. I really didn't had time this week but i'm trying and i'm new to this kind of stuff.

And i'll be doing a better one, but will not be with fortnite style models, with 30secs.

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Sorry for the inactivity on content for these 4 days

I'm off for a few days, sorry, there were some problems and I didn't have that much time, but now let's go

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Thank you for your support

I'll be pretty busy focusing on renders, loops, etc. I just ask for patience, because it's just me, wanting to do something I enjoy and always trying to do things at least "good" and keep improving.

But you can expect that I will only post things always above the previous one in some aspect...

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Evie has no boundaries...

Just the beginning, i want to keep evolving.


*I just reposted the file in the attachment

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