I'm back and feeling a lot better.
I'd like to say thank you to everyone for the likes and comments on the 'pausing' post, it certainly made me feel a bit better about things at a time when I was very low. <3
Reading the concerns raised along with finally having some space to refle...
2022-01-02 16:27:42 +0000 UTC
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Hi everyone,
I've dealt with depression on and off for years, normally it's a day every now and again, so I take some time and it passes. But this current low-point has been going on for several weeks now and I've not been able to shake it. I'm burnt out.
I've reached a point wh...
2021-12-02 21:46:18 +0000 UTC
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Here he is, the Raccoon's animation debut
The first part of the week was finishing off the fur, the rest of the week has been peppered with loads of little fixes that crop up when a new rig finally starts getting articulated and errors show up, lots of annoyances that eat time.
2021-11-28 22:59:34 +0000 UTC
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Hi, welcome to the Sunday Progress report.
This week I've finished off the simulation and released the animation and made a lot of headway in rigging and grooming the Raccoon.
You can check the previous post for the animation release and details of me fighting with the simu...
2021-11-21 23:44:22 +0000 UTC
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Here it is, a bit later than planned, The completed animation, Moonlight Mischief :D
Why so late? The internal simulation was not cooperating at all, I spent a solid 5 days just altering settings and telling a simulation to cook for the internal shot, waiting between 5 and 30 min...
2021-11-18 01:36:16 +0000 UTC
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This week I've been rendering the climax animation, working on the internal shot, work on the Raccoon rig.
I've rendered the climax animation both standard and alternative, plan was to do this during the nights this week so I'd have a strait shot at working on other things ...
2021-11-15 03:45:38 +0000 UTC
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Hello and welcome to a rather sticky progress report :D
The Standard Climax Animation is done, I hope you enjoy it, this took over 70gig of geo data for the fluid alone, 4 hours for the simulation to cook, rendering all these shots took over 3 days. (loading that much geo s...
2021-11-07 18:12:27 +0000 UTC
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Hello ^,^
This week I've done even more work on the climax animation, worked on getting fur nice and matted when it gets splatted, got a preview animation rendered and in general a lot of ground work has been done.
Part of the week got eaten by the fact that the thing...
2021-10-31 17:52:42 +0000 UTC
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Hi :D This week has been spent doing more animation work on the climax.
Part of the week was spent making the fox a bit stretchier (the preview animation shown last time only really worked from that specific camera angle) I've spent a bit of time reworking the 'standard' version ...
2021-10-25 00:33:39 +0000 UTC
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Hi this week I've been making progress on the climax animation.
The climax will be an extension of the 'moonlit ride' loop (As voted for by the Executive Producers)
I'm breaking this down into several parts, first the characters get a bit faster, then even faster (with some...
2021-10-17 19:20:00 +0000 UTC
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Welcome to the Sunday Progress report
This week has been a lot of setting up for audio work and getting more of the Polar Bear done.
I've now set up a little desk top Foley cove, to do this I've tidied and reorganized my work room, spent a few days sorting ...
2021-10-10 18:46:06 +0000 UTC
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Hello :D
What have I been up to this week... animating, and getting the next Fox and Wolf loop rendered.
I've a few ideas for where to take the animation and the order of cuts but it all depends on where the climax shots of this animation happens and I'm left with a q...
2021-10-03 21:58:01 +0000 UTC
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Time for an update, got another loop of the Fox and Wolf animation rendered along with working on the PolarBurr
The polar bears arms and paws are now a lot more chunky I'm playing around with the base color, (there are a lot of shades of off white that can be used)
...
2021-09-26 22:03:46 +0000 UTC
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Hi this week I've been working on the polar bear and have some animations rendered :D
I've got the loops done of the 'moonlit riding' I've a few ideas for what the next sequence will be but I want to try out poses and lighting before saying anything. (want to make sure I can make stuf...
2021-09-20 02:09:41 +0000 UTC
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It's Sunday, time for the progress report.
This week I've blocked out some new animation, and worked on textures, lighting and fur.
As always when using a new character build (the wolf) things will need fixing up e.g. errant weight painting or the fur might not b...
2021-09-12 23:33:55 +0000 UTC
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Stuff done this week, finished off work on the Wolf and an animation with him and the fox.
Majority of this week was getting the wolf fluffy and sorting out some more odds and ends with the rig (weight painting, scripting and texture work) that took a good chunk of the week, for the remaind...
2021-09-05 20:22:35 +0000 UTC
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This week I've been adding and tuning the wuff fluff and also working on a short animation.
The plan was to get the wolf done (rigging and fur) and get some animation blocked in for today with the fox, however reasoning it might be a bit of a stretch, (esp if the fur or rigging were t...
2021-08-29 18:54:18 +0000 UTC
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I'm back, This week I've animated and rendered the Fox giving the Ott some 'extreme nuzzling', I've also started adding floof to the wuff, and I've got a little preview of him in the attachments.
over the break (I say break it was more like a relaxed extended R+D session but still a nice ch...
2021-08-22 21:11:53 +0000 UTC
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Here it is, it's done. This week was setting up and rendering the nice gooey finish getting the fur all matted and clumped where it gets hit, what do you think?
As I said last week I'm going to take a weeks break, not had one since Christmas and it'll allow me to test out some ne...
2021-08-09 04:46:30 +0000 UTC
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Hi ^_^ it's Sunday, time for the progress report.
This week I've been working on the ending. Got some new renders, and managed to get a nice squishy internal look, (two way soft body <> fluid interaction along with a cutaway is the most complex simulation shot I've designed...
2021-08-02 03:10:23 +0000 UTC
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The upcoming animation is going to feature the wolf, but who is he going to happen to?
2021-07-26 00:39:36 +0000 UTC
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Welcome to the process report ^_^
this week I've been up to a few things.
Two way interaction between soft bodies and fluid. some RnD for making the internal shots nice and squishy, I've attached an Research and Development test render with a rubber, a single surface is far quicker to...
2021-07-26 00:36:50 +0000 UTC
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Tis Sunday, time for a progress report ^_^
Here is the first cut of this, I went back and re-rendered a few scenes with the new rigs and lighting (that I was still playing with the look when I did the initial loops) Next week is going to be looking at everything needed for animating a...
2021-07-19 03:48:12 +0000 UTC
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This week it's a bit of a late one.
I've been working on various things, the Yeen and Tiger are now on the new rigs (I wanted to test out the yeen so you can see him and the ott having some fun in the attachments)
Thanks to Yellow SnowLeopard for their comment a few weeks back p...
2021-07-12 05:58:37 +0000 UTC
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Hello :D it's Sunday, time to let you all know what I've been up to this week.
Small note to anyone new, WIP animation can look rough, things clipping, movement missing etc. (it's the same if you see any WIP of any cg animation.) Everything needs to go through this stage to eventually be go...
2021-07-05 00:37:26 +0000 UTC
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Tis Sunday and I have some animations to show off ^_^
Wanted to add something slower, gentler , so here is the fox giving the otter some tender loving.
this is all on the new rigs, I'm still getting to grips with them and finding the odd thing here and there to improve. This week I'll...
2021-06-28 01:48:46 +0000 UTC
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Hello, it's Sunday, time to see what I've been up to this week ^_^
I've worked on improving my auto rig setup, now rebuilds are all one click, zero interaction needed (I want to get it as good as possible using the fox and ott as the testbed then roll it out to the rest of the characters)
2021-06-20 23:03:15 +0000 UTC
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I've been a busy little beaver this week. Lot of code has been written (and rewritten), I'm now running fully modular rig builds and a brand new rigging system. Why is this a good thing? 1. quick iteration, if a system can be improved it no longer requires a complete manual rebuild. 2. prevents c...
2021-06-14 00:01:13 +0000 UTC
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Here we are again ^_^ Things done this week, got the insertion animation done and rendered for the new Fox and Otter animation (Will need to come up with a title at some point), again when the full animation is done I'll likely cut this before the loop and it'll play once but I thought it'd be ni...
2021-06-06 21:55:11 +0000 UTC
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Hello it's Sunday, time for an update. ^_^
My 2nd dose of the vaccine wiped me out but not quite as bad as last time, To start with I was only up to watching stuff, so time was spent on tutorials that have been sat in my backlog (I now know how to use matrix math instead of constraint...
2021-05-30 18:08:06 +0000 UTC
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