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Jay Versluis

Jay Versluis

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Jay Versluis activity

Using the Modular Configurator in Marvelous Designer

Hello Supporters!

I have started recording the first 5 episodes  of the new Marvelous Designer series and it’s flowing well. I got some  editing done and am pleased to share the first episode with you, in  which we’ll use the Modular Configurator to create a shirt. This n...

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How to install older versions of Daz Studio

Hello Supporters!

Today I have an early access video for you in which I’ll show you how to install legacy versions of Daz Studio without Install Manager. This is useful if your existing scene fil...

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Quick Update and new Marvelous Designer Series

Hello Supporters!

I’ve had a busy few weeks and wanted to give you a quick update on what’s been happening, what I’m currently working on and what’s about to be released in December. 

First of all, I did something I’ve not done for several years: I took a few days OFF f...

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25K❤️🎉

Wow! Thanks for watching everyone, I really appreciate it!

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AccuFace Live Demo and November Update

Hello Supporters 👋

​Today I have an exclusive video for you  all about something I've been experimenting with today. It's a lip-sync  system called AccuFace that lets u...

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Godot Experiments

Hello Supporters!

Last week I  got roped into an interesting experiment that required rudimentary  knowledge of Godot, the open source game engine that I keep hearing so  much about. I literally knew nothing about Godot's inner workings and  had no real reason to use it ...

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The "new" Patreon and a fancy new Unreal Engine Shader

Hello Supporters!

I wanted to share some sweet renders I've made today, and also let you know about some changes our friends from Patreon have introduced. This affects how we can/have to communicate going forward. Grab a drink and have a quick read, or scroll ahead to the pictures if you're...

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AnimX Wolves: from UE to iClone and back to UE 🎉

Yesterday I've been tinkering with exporting a non-human non-standard character from UE over to iClone so I could animate them better. We want to use these wolves for our cinematic...

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Daz Studio ZBrush Integration with GoZ

Happy Spooktober everyone!

Daniel from the Daz Dev Team  asked if I had any comprehensive videos about how to use the GoZ bridge  that connects Daz Studio with ZBrush. The ones I have are a bit old and  don't explain all the gory details, yet they seem to attract many  c...

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Creating Head Split Morphs in Daz Studio using the dFormer

​Hello again my people 👋

I've finished editing two of three videos that I can give you here as an early access weekend treat.

I've  had this question several times recently: "How can we split a full body morph into a head and body slider? I've tried Shape Splitter but it &nb...

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My first iClone UE Animation 😎

Hello supporters 😁

I was going to post a couple of early  access video about Daz Studio, but sadly after an hour of editing we had  a power cut and Premiere didn't store any auto saves. I thought perhaps it's a sign to call it a day and switch over to my laptop. It only  h...

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Batch 3: Even MORE Daz to Unreal videos 😁

Hello again!

I managed to record and edit the third batch of  Daz to Unreal videos and thought I'll share them long before the general  release. Here's what I've added:

Batch 2: More Daz to Unreal Videos!

Hello Supporters!

Today I have a few more instalments in my Daz to Unreal mini series for you. They're all short and snappy:

Prorgess on Digital Jay (Iteration 4)

Hello Supporters 👋

I've made some progress on Digital Jay,  here's "Iteration 4" as I'd like to call him. Previous conversions  featured a terrible hunch and all kinds of issues, but this one behaves  well in Unreal Engine. The hunch was happening because the figure was &n...

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Meet Digital Jay 😁

Hello Supporters! 👋

Julia and I went on an adventure this week  and had our bodies scanned. What a crazy idea indeed! I've been working  with body scans for a while and have come to appreciate how important  the concept of a digital double is becoming. I thought for a laug...

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Daz to Unreal and other things

Happy Thursday my people!

I have several early access videos for  you today that I'll drip-release over the coming weeks on my various  channels. I'll see if I can convince Midjourney and the new Photoshop AI  tools to whip up some snazzy thumbnails for them.

The first ...

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Messenger Statue Animation

Hello everyone 👋

Over the last few weekends I've been chipping  away at these little animations I want to add to my 2023 holding loop  that run before my streams start. Here's the first one that was made in  Unreal Engine 5.1 with the Messenger Ancient Mountain asset by Hi...

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Randomize Modular Synty Characters in Unreal Engine

Hello Supporters!

It's Early Access video time again this fine  Sunday: In this episode I'll show you how to pick random accessories for  your Synty Characters. We'll see how to give them different hair  styles, outfits, skin colours and body shapes with the magic of arrays. ...

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Substance Tattoos with Transparency for Daz Figures

Hello Supporters 👋

I've had a great and busy week, in which  I've managed to record several videos that I'm excited to share with  you. The first one is an early access tutorial about creating tattoos on  the Daz characters with Substance Painter. There's no way I can turn...

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What is PS5 Console Exclusive Storage (and how to remove it)

Hello folks! Today I have a quick video about the Playstation 5 for  you. The reason is a bit of a longer story, so bear with me.

I've  recently invested into a couple of SanDisk USB 3.2 sticks I wanted to  use as external storage, with the intention of comparing read speeds ...

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We have to move 😫🥶😭

Sad news: we have to move, and this time we really really have to do  it. There's no sweet talking my way out of it. Our landlady is adamant  that she wants to sell the place we're currently renting, and this time  we have to bite the bullet.

We've had a fantastic time over t...

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Creating HDRIs in Unreal Engine

Hello Supporters!

Today I have an early access video for you  that shows how to create your own HDRIs with Unreal Engine. This is a  super easy process that requires literally no knowledge about the engine  at all, and it'll let you make great use of all those free environmen...

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Exciting News and a couple of Early Access videos

Hello Supporters!

Today I have not one but TWO early access  videos for you, and a bit of exciting news I wanted to share. Also,  where has the month of May gone? Did it even happen? Time is speeding up  at an exponential rate, and I'm reminded of this by the fact that I've &...

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Converting Genesis 9 Character Shapes to Genesis 8

Hello Supporters!

I have an early access video for you today in  response to several viewer comments I've had. It's about retro-fitting  Genesis 9 characters onto the Genesis 8 shape. The steps are similar to  my previous conversion methods and can all be done inside Daz Stud...

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Rendering Animations with Unreal Engine

Hello Supporters!

As promised, here's the second part of the  Unreal Engine video for you, in which I'm showing the two ways you can  render animations out. The first tool (Movie Capture) is enabled by  default, it's been around for many years, it's easy but not very good. &n...

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Multi Camera Animations in Unreal Engine

Hello Supporters!

It's taken me a while, but I finally managed  to understand how to do multi camera animations in Unreal Engine. While  it's fresh in my mind, I thought a video about the process is  appropriate.

The concept is a little different than in other 3D  ...

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Turn Black into an Alpha Channel in Photoshop

Hello Supporters! 

Today I have a quick Photoshop tip for y'all:  sometimes we need to convert an opacity map into something that has an  alpha channel. Different apps deal with this concept differently: Iray  uses opacity maps, whereas Blender and Unreal Engine can use ...

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Tweaking a Genesis 9 Eye Controller in Daz Studio

Hello Supporters! 

I've made this video for Seb, who had trouble with how the default eye controller behaved after he imported a custom eye morph. I haven't covered the Property Hierarchy Pane, and thought this would be a perfect opportunity. I'm showing two options, an easy/fast and a...

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UEFN and FAB Integration Preview

Hello Supporters!

This is a clip from the Sunday stream, in which  I'm showing the new Unreal Engine Fortnite Editor. It allows PC players  to use a modified version of Unreal Engine to build and test custom  levels, collaboratively, together with console users. I'm showing h...

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Attaching Modular Components to your Synty Characters in Unreal Engine 5.1

Hello Supporters! In this episode I'll show you how to attach some hair and glasses to a modular Synty character. We do this with a socket and a node in the construction script. This method can be used to randomise a variety of assets, as we'll see in a future episode. 

Enjoy!

PS...

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