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m4xwdev activity

Mupen64Plus-Next Preview with GLide64 (older RDP Plugin) For Switch

- Change it in Core options, restart the Core, enjoy :sanic: speeds in GoldenEye
- GLide64 is hardcoded to lowest accuracy in this build, so don't complain about render issues with it, will add options later, see next point.
- No Core options for  GLide64  are exposed right now, m...

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Mupen64Plus-Next v2.1 Changelog

Make sure you read it, it contains important informations.

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Some progress reports soon..

I will have some progress reports on my recent Projects coming within a few days, so stay stuned.
Just wanted to give a little headsup.

It's more Reverse engineering related than emulator related, but it should spawn some cool stuff in the future ;)
Tho some neat mupen stuff is brewi...

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Mupen64Plus-Next v2.0.5 now on the buildbot!

Mupen64Plus-Next v2.0.5 is now available on the libretro buildbot!
Grab it while its hot!

This is a intermediate release before pulling in the latest updates.

Interrupt scheduling was reworked upstream, this fixes some sync issues (like audio in Doom64) and probably others.
My ...

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Switch Flycast Port finally upstream!

Hey folks,
If you missed the tweet, the time has finally come!
With the help of flyinghead my port was merged into the libretro repository.
I wanted to do it since a while but I got crazy over tabs and line endings, heh.
From now on (its already on the bot!) you will get to always enj...

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Mupen64Plus-Next v2.0

I think all is said sufficiently in the blogpost, so additionally: I am gonna target v2.1 for the thr renderer stable release as well improved romhack support without losing any accuracy.
Might be the time now that I take a short break from mupen, I think there are some PPSSPP and Flycast upda...

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Mupen64Plus-Next N64DD Support & LLE preview for Switch

The last few days I worked on DD support, you can find the current branches on my gitlab/github.

This build has fixed uncached code execution in new_dynarec which enables Zelda Dawn & Dusk to run (DD version, not the romhack variant).

For F-Zero Expansion VI Clock must be forced t...

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Headsup on some mupen-next updates.

You may grab it here already: https://git.m4xw.net/libretro/cores/mupen64plus-libretro-nx/pipelines/4792/builds

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Just some quick notes

Happy new year folks!
Hope you guys had fancy holidays.

I just wanted to quickly drop by and say that I am back from my winter vacations.
Currently back in the office with a GIANT backlog of work, it will probably take a week before I start to get back into my rythm, so stay tuned fo...

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Current projects, roadmap for the end of 2019 and a small poll

I guess I'm due to give some updates, lately the focus has been on re-working the entire libretro infrastructure.
This will allow us to do more automated testing, faster release cycles (We should be able to shave a few hours off the total build process) as well it's t...

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Flycast shader fixes - SA2, PSO and SC now playable!

Just a quick fix for this old Issue.

More infos: https://twitter.com/m4xwdev/status/1189135943372099584

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Just a brief update

Hey guys,
Just wanted to let you know, lots of stuff is happening behind the scenes.

Will do some progress reports in a week or so, if you are on the Discord, you might know already, but no spoilers otherwise.

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Bot had some Issues... get your Flycast core here for today!

Make sure to enable threaded renderer in the core options, its not enabled by default in that build (it will be when its on the bot).

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Flycast coming to the RetroArch nightlies today!

My Flycast fork has just been added to the bot!

You can expect a preview on the next nightlies, this also gives me some time to do proper cleanup!

It will include my latest fixes which according to testers, fixed nearly all leftover texture Issues!

More details follow after P...

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New PPSSPP Standalone builds, rebased & updated assets, ready for 9.0.0

(This also updates the old link)

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Some updates

Hey folks,

emuMMC has been updated, featuring full 9.0.0 support, it will ship with the next hekate/Atmosphere releases!

Due to some HID changes, I will need to provide new builds for PPSSPP, these will be released ASAP after the next libnx release, assuming I am home from work.
I...

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Progress update

Hey,
it's been a while since some updates happened, so here we go.
Lately have been making shifts till 8pm at work due to 2 new projects, this kinda slowed down progress hard. So, I don't have that much news to share.

Currently working on hwhax for Mariko, this takes most of ...

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PPSSPP Netplay!

The public release has been updated to include ad-hoc multiplayer.

For instructions please look through the PPSSPP forums!

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PPSSPP Standalone Public Beta

Foreword for Patrons:
First and foremost, thanks for your continued support! I planned to release the test version here on Friday, but I got hung up in real life so I didn't find time to post it here.
Don't forget you get most of your benefits on the Discord!

PPSSPP Standalone Swi...

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What Project to work on next?

Hello Patrons!

With emuMMC closing in on the finish line, I want to ask you all where I should shift my focus towards.

Please note that this poll is only a indication for me since it's quite high prio for me to finish the PPSSPP port for upstream support.

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emuMMC - A SDMMC driver replacement for Nintendo's Filesystem Services.

Hello Patrons!
This post is a bit late, but here is the code for emuMMC, which is basically a emuNAND solution for Horizon with more advanced features.
I have been working on it in secret for the past half year, between the emu dev.

Currently it can be used with 2019-06-17 13:14:40 +0000 UTC View Post

GLideN64 Update bounty finished

 The GLideN64 update bounty is finally finished! 

The new version is currently being rolled out, it supports Android  armv7/aarch64 (already on the bot), Windows x86/64, Linux x86/64,  ODroid, Switch (Horizon), and RPi (some fixes left to do). 

It features GLN...

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Updated Public PPSSPP Beta

-Added Vertex JIT Core option (turning it off fixes some games currently)
-Added Disable slow Framebuffer effects Core option (Speedhack)
-Increased Savestate Chunk size to 4MB (speeds up savestate load, ~2sec)
-Band-Aid for Savestate load + Save (no more opening menu for them to work) View Post

PPSSPP JIT Support

Updates
==========================================

Added JIT and JIT Vertex Decoder Support

- When loading Savestates with JIT, make sure to instantly open the RetroArch Menu again and wait for it to complete loading
- This is a libretro specific bug (no...

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PPSSPP early access for Nintendo Switch

After a lot of work, I am very happy to share this with all of you.

Currently it only supports "IR JIT" (which is basically a more optimized Interpreter) and "Interpreter", proper JIT (dynarec) sup...

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DosBox incl. aarch64 dynarec for Nintendo Switch

Just for completion, here is DosBox SVN incl. the aarch64 dynarec.

This core was improved in a cooperation with https://www.patreon.com/rsn8887 , radius (aka. fr500) and me.

I hope you all will enjoy it, it will g...

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Mupen64Plus-Next with GLideN64 3.0 Preview libretro core (includes Win64, Android aarch64, Switch)

Fixes Resident Evil 2, Rogue Squadron, Indiana Jones and others!

Changelog in the README


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Mupen64Plus-Next with GlideN64 3.0 Preview

After a lot of work, here is a little preview of the upcoming big update (not including LLE Plugins just yet)!
Note: This is the JIT version, Kernel patches are required!

Also Windows x64 Version: ...

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sys-clk v0.11 beta 5 released!

-Adds timestamp and version to logs

-Games and profile changes now always trigger a reset to stock values, even for games that would not change clocks on their own

https://github.com/retronx...

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Alien vs. Predator Gold - Switch

This is an unofficial Nintendo Switch port of the Fox Interactive / Rebellion Developments game, Aliens Versus Predator Gold.

Note: Requires the full game (AvP Gold or AvP 2000), both GOG or Steam work.
If you use AvP 2000, go there 2019-02-28 20:23:56 +0000 UTC View Post