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bran

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Blammed [8-Bit; VRC6+FDS] - Friday Night Funkin'

While trying to export the NSF, I was met with the error message "Error: Instrument data overflow, can't export file!". This is most likely due to how many different FDS waves I used to emulate Pico's voice, and I haven't figured out a workaround for this issue. For the visualizer footage seen in...

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Moonsiders 1st .ftm

I honestly can't tell if I made "arp spam" sound halfway decent, or if I'm just getting used to the sound of arps. It has never really been my style, but it's fun to experiment with arps nonetheless. I started this arrangement by repurposing some noise channel percussion samples I made for a coll...

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Moonsiders 1st [8-Bit; VRC6] - Tekken 7

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Roses .0cc

More FDS fun! And I've been consumed by the FNF hype \o/

I miiight do another existing track from FNF, but idk if it will be my next project. Also I actually got around to playing FNF a few days ago and I found it a lot harder than I though it would be. I'm not well-practiced at rhythm game...

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Roses [8-Bit; VRC6+FDS] - Friday Night Funkin'

I've included the sprites I made for the animation here per viewer request. Please credit me somehow if you end up using them! Also they were made specifically for a black background, so I apologize if that makes them difficult to use :v

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Boss Battle .0cc

I think famitracker collabs are more fun for me than they are for the person I'm working with lol. I've discovered recently that I do a lot of things in famitracker differently when it comes to effects, instrument presets and dynamics. I do enjoy that aspect of making music in a tracker though; t...

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Boss Battle [8-Bit; VRC6] - Miitopia (ft. Loeder)

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Guns .0cc

Opens in 0cc and Dn-Famitracker, but works best in the latter. Vanilla famitracker doesn't support multichip stuff.

I'm honestly tempted to do more multichip covers of FNF music because of how fun this was to make, but I'll most likely wait for future content and more songs. The animation f...

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Guns [8-Bit; VRC6+FDS] - Friday Night Funkin'

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World Mushroom Flower .ftm

What's this? I actually covered more than one song from an OST? heck

I'm slowly accumulating a collection of unfinished projects. It's a bit concerning because I don't want this to become a habit, but I do plan on eventually finishing most or all of them! But first, I do have plans to revis...

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World Mushroom & Flower [8-Bit; VRC6] - Super Mario 3D World

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Fluffy Bunny Dango .ftm

I hope this is the actual name of the track from MHRise....I couldn't find any other name lol.

It would be kinda cool if I commissioned someone to work on a more interesting animation for this otherwise short project. I'm not opposed to commissioning art for my arrangements, but I don't pla...

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Fluffy Bunny Dango [8-Bit; VRC6] - Monster Hunter Rise

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e minor .ftm

._.

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World Bowser .ftm

Sorry for posting this a day late!

Though I'm alright with how this came out, I somehow feel weird about not improvising more or adding to a 30 second loop track. I know I shouldn't feel this way, but I'm so used to making longer covers. Lately I've been sitting on more and more unfinished ...

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World Bowser [8-Bit; VRC6] - Super Mario 3D World

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Gallant Challenge .ftm

This was a fun arrangement to make, but I also feel like I've been improving with my pixel art which is nice. I'll probably always rely heavily on references when making pixel art, but anatomy is something I've never been able to grasp.

Anyways I have a long work week ahead of me after crun...

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Gallant Challenge (Liyue Battle III) [8-Bit; VRC6] - Genshin Impact

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Freezy Flake Galaxy .ftm

Opens only in 0CC-FamiTracker because vanilla doesn't support use of multiple chips. In this case, I used a N163 channel to make a pulse phasing effect that is often seen in Super Mario Galaxy music. I also used it for some slightly varied sounds throughout the arrangement.

This one was kin...

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Freezy Flake Galaxy [8-Bit; VRC6+N163] - Super Mario Galaxy 2

WARNING: Be careful when using the NSF, because N163 channels play at max volume in some playback software like nsfplay. It will kill your ears. :v

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battle torna .ftm

This was the most time consuming arrangement I've done by far, but I'm generally happy with how it came out. I think it was worth the effort! I took a break this summer, but I feel like I spent most of fall working on this lol. It doesn't help that my job has me a bit overwhelmed and has been put...

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Battle!! - Torna [8-Bit; VRC6] - Xenoblade Chronicles 2

edit 12/8: I put the mythra pixel art on this post per request

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Amalgam .ftm

I had to do a lot of weird stuff with the Zxx effect to make the DPCM balancing work with minimal popping noises. There are still a lot of popping noises, but at least they're almost inaudible.

Anyways I took a break for a couple months and now I think I'm ready to return. There are multipl...

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Amalgam [8-Bit; VRC6] - Undertale

Posting this again because it's a little different! Most of the changes are in the second loop. Also here's a twitching dog .gif if you wanted one for some reason.

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ARMS Grand Prix .ftm

There are so many parallel octaves in this track and I only realized this when they sounded like garbage in Famitracker lol. Hearing the smash ultimate remix during the min min reveal trailer really got me motivated to finish working on this because of how energetic that version is. Speaking of w...

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ARMS Grand Prix [8-Bit; VRC6] - ARMS

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Night Running .ftm

Might edit this with misc thoughts later. For now, enjoy the ftm!

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Night Running [8-Bit; VRC6] - BNA: Brand New Animal ED

I included the Michiru running gif here per request.

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Hazure02 .ftm

I included a couple gifs of the animated K.K. Slider, which I thought came out quite nice!  The first one has a transparent background, which might end up being pretty useless lol


As for the arrangement, it's probably the most creative I've gotten in a while. Though a lot of...

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K.K. Sparkle (Hazure02) [8-Bit; VRC6] - Animal Crossing: New Horizons

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