SamSuka
Aonbarr Cartography

Aonbarr Cartography

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Aonbarr Cartography activity

Old Bonegrinder 2.0 (30x30, 200px)

Edit 18/01/2022: Updated to standardize formats and style, and drew an asset for the mill's vanes (as the old one didn't fit the Forgotten Adventures style very well)!

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Sorry for the delay on this one folks - I was visiting fa...

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Tser Falls 2.0 (30x30, 200px)

Edit 18/01/2022: Updated to standardize formats and style, added a version without the tree tops, and added WebP files for the treetops!

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Original Post:

Of all the maps in my original Curse of Strahd map pack, the Tser Falls map was prob...

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Tser Pool Encampment 2.0 (30x30, 200px)

Edit 18/01/2022: Updated to standardize formats and style, added an interior for Madam Eva's tent, added a version without the tree tops, and added WebP files for the treetops and the roof of Madam Eva's tent!

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Original Post:

You can downloa...

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River Ivlis Crossroads 2.0 (30x30)

Edit 18/01/2022: Updated to standardize formats and style, added a version without the tree tops, and added a WebP file for the tree tops, in case you'd like to place them overhead in Foundry.

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My maps are made primarily with assets from2021-07-11 14:09:29 +0000 UTC View Post

Church of the Morning Lord 2.0

Edit 26/11/2021: The Church of the Morning Lord 2.5 can be found here.

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You can download all my maps for free 2021-07-10 17:33:16 +0000 UTC View Post

Death House 2.0

Edit 06/10/2021: Death House 2.5 can be found here.

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You can download all my maps for free 2021-07-08 18:24:10 +0000 UTC View Post

An Experiment in Style & Questions Regarding the Future of Aonbarr Cartography

Recently I've been considering leaving behind the default Dungeondraft assets in favor of making more detailed, more realistic looking maps using third party asset packs.

This map of a cabin in the woods is the end result of some experimentation with assets from Forgotten Adventures and To...

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Berez - Abandoned Cottages

I've been revising my Berez maps recently, as I decided I didn't like how I achieved the 'swampy' aesthetic. After doing so, I decided I should make a battle map for the Abandoned Cottages, just in case anybody would like to use them for an encounter, or should the party want to use them to make ...

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Svalich Woods

One of my Journeyman level Patrons mentioned in a message recently that they'd like to see a generic Svalich Woods map, for those occasions where their party leave the road. With that in mind, I put this map together.

The version with the tree trunks is intended to be paired with the treet...

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Vallaki East Gate

I've heard a lot of horror stories about players acting suspiciously when they arrive to Vallaki, only to become aggressive when they're met with suspicion. If you think there's a chance your players might pick a fight with the guard, I hope this map will serve you well!

I've included the ...

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UVTT Files for Foundry Now Available!

Hey folks!

After several requests, I decided to export my maps in (Universal Virtual Table Top) format, so you can import my maps in Foundry VTT with lights, doors, and windows all set up for you. Unfortunately, it's not a perfect system, so you'll need to add secret doors yourself and lik...

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Berez Swamp

As mentioned in the previous post, I wasn't too happy with my old map for Baba Lysaga's Creeping Hut. With this map, you've got more room to maneuver, or you can just use it for another swamp encounter, if you feel so inclined.

I may yet revisit my maps of Marina's Monument and the map of ...

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Baba Lysaga's Creeping Hut (Updated Token)

So, I didn't expect to be revisiting some of the maps I've made for this project so soon, but honestly, I just wasn't really feeling my map for Baba Lysaga's Creeping Hut - it didn't provide a lot of room for combat. As such, I've remade the token of the Hut (this time including the interior on t...

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The House of Lament

I've gotta be honest, the map for the House of Lament really annoyed me. There's not a lot of detail provided, save the descriptions for the adventure, and something like six rooms in the manor are basically described as 'figure it out lol'.

Even worse, when I finally got to the b...

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Shrine of the White Sun

I don't know why, precisely, but I really enjoy making maps of snowy areas. Maybe it's because the terrain tools for Dungeondraft are just nicer to work with.

This is another supplementary map for the Complete Curse of Strahd Map Pack - once again, not a location you're incredibly View Post

DragnaCarta's Curse of Strahd Reloaded: The Fanes of Barovia - Mountain Fane, Forest Fane, and Swamp Fane

Keeping up with the supplementary maps for the module, I made maps for DragnaCarta's Curse of Strahd Reloaded series - specifically for the Fanes of Barovia, as they're such a popular addition to the module.

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St Andral's Church / St Andral's Cathedral

So, the module notes the absence of a map for St Andral's Church, and prompts the DM to use the same layout as the church in Barovia village. To that end, I simply made a better-maintained version of my Barovia Chapel map.

However, Vallaki is *significantly* bigger than Barovia village by ...

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Arasek Stockyard

Another map of a neglected location in Curse of Strahd this weekend - Vallaki's Arasek Stockyard. You're not guaranteed to have combat here, but stranger things have certainly happened in Barovia. I've included a version with roofing, as I imagine that even should your party have a combat encount...

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Lake Zarovich

The encounter this map is built for isn't exactly a combat encounter, but I wanted to make a battle map for it regardless, as I feel it'll help me set the scene when I run it. It'll also make it slightly easier to keep track of who's doing what in the moment if there's a map with tokens to indica...

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Vallaki Town Square

For Vallaki Town Square, I decided as so many people do when making battle maps for Curse of Strahd, to make a version that fits the square as described in the module, as well as a version that brings the stocks to the focal point (per the suggestion of MandyMod, among others), adding some gallow...

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Castle Ravenloft

Castle Ravenloft - the most terrifying map in the module just because of how unwieldy it is. I really dislike that so many maps in Curse of Strahd use 10 foot squares (or 50 and 100 foot in some cases), so you can imagine how much I hate that this one map in the module, likely the most important ...

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The Amber Temple

If Argynvostholt taught me how to use layers and levels more effectively, The Amber Temple taught me how to use the Pattern Shape Tool. Frustrated with the size of the statue in the middle of the main hall making it much harder to substitute it something similar, I decided to try so...

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Tsolenka Pass Bridge

Part 2 of my split Tsolenka Pass map - the only thing of interest here is the fact that I had to combine rope and two backwards knives in Dungeondraft to make the spears the mounted statues are holding...

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Tsolenka Pass (Gate)

Once again, I felt there was a lot of empty space between the regions of most importance in this map, so I split Tsolenka Pass into separate areas - the bridge, and the gate.

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Berez (Marina's Monument)

This area didn't necessarily require a battle map, but I know a lot of DMs like to add some kind of encounter to this area, and I do hope to do something with it myself - I just haven't figured out what yet...

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Berez (Standing Stones)

Similarly to the Ulrich Mansion, I did make some minor changes here - in the module as written, I think the diameter of the stone circle is 100 feet, but I changed that to a more manageable 50 for ease of use. However, you could just rule it that every square is 10 feet if you really want to main...

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Berez (Ulrich Mansion)

Berez is... a lot. Like, 100ft squares on the battle map. It's excessive. Does the Ulrich Mansion need to be 200ft across?

Do the goats need an enclosure with a 100ft diameter? Honestly, I think not.

So, aside from just breaking Berez into smaller, more manageable chunks, I...

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Baba Lysaga's Creeping Hut

This one was kind of fun, just because I had never tried to make a swamp area in Dungeondraft before. In the end, I decided to have multiple versions of the area - an exterior view, an interior view, and a version of the swamp where the Hut is not in a fixed position. I've also made my hut availa...

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Werewolf Den

I didn't realise how few caves there appear to be in Barovia until I was working on this map - as such, I didn't have a lot of practice with the cave tools in Dungeondraft, but I think it turned out OK. Using the cliff path assets to craft a wolf head entrance was pretty tricky, however.

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Yester Hill (Copse of the Gulthias Tree)

Part two of my separated Yester Hill map is focused on the Gulthias Tree. Dungeondraft provides a surprisingly limited number of weapon and tool assets, so the axe embedded in the tree's trunk was created using the Floor Pattern Shape tool.

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